<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Storytelling vs. Simulationist (Was Re: Room descriptions) --> <!--X-From-R13: OccyrBv[naNnby.pbz --> <!--X-Date: Wed, 30 Sep 1998 22:45:25 -0700 --> <!--X-Message-Id: c4be5298.36131683#aol,com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Storytelling vs. Simulationist (Was Re: Room descrip</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:ApplePiMan#aol,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00002.html">Previous</a> | <a href="msg00004.html">Next</a> ] Thread: [ <a href="msg00006.html">Previous</a> | <a href="msg00013.html">Next</a> ] Index: [ <A HREF="author.html#00003">Author</A> | <A HREF="#00003">Date</A> | <A HREF="thread.html#00003">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Storytelling vs. Simulationist (Was Re: Room descriptions)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Storytelling vs. Simulationist (Was Re: Room descriptions)</LI> <LI><em>From</em>: <A HREF="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</A></LI> <LI><em>Date</em>: Thu, 1 Oct 1998 01:43:31 EDT</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 30 Sep 1998 Raph Koster wrote: > Hmm, I really wonder whether an awareness of the "old way" > as a "way" was really present, if you know what I mean. > Meaning, how many decided to view the split between > simulationist and storytelling as an aesthetic choice, and > how many actually just made the hodgepodge because it was > all they knew? I believe I'm using "storytelling" in what follows in the same sense as Raph's post: not something, like quests, tacked onto a game world after the fact, but rather plots, sub-plots and intrigues hooked into the game world at such a low level that the world is, for all intents and purposes, inseparable from its stories. If that's not correct, I apologize for using the quote in an inappropriate context (but would still like to see answers to the questions I'm posing =) ). Is the implication in the quote above that simulationist and storytelling worlds are at opposite ends of a continua? I don't see that they are, of necessity. Why can't a world's primary focus be storytelling, and yet have it still be simulationist? Please note I understand the technical reasons why implementing one would, with the state of the art, limit the other. What I'm asking here is if there were some way to magically brush those technical reasons aside, is there some deeper level at which drama is so much at war with free will that, even if the story were not "fixed" and instead were allowed to drift toward a new destination determined by the players (but prodded and reacted to by a godlike storytelling Agency), you could never have a game world that was strongly storytelling and simulationist at the same time? --Rick Buck. --------------------------------------------------------- Rick Buck, President and CEO <<A HREF="mailto:rlb#big-i,com">mailto:rlb#big-i,com</A>> Beyond Infinity Games, Inc. 3408 S. Rusk St. | Amarillo, TX 79109-4830 And you thought the Universe was BIG... (sm) See you in The Metaverse! <<A HREF="http://www.big-i.com">http://www.big-i.com</A>> --------------------------------------------------------- </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00022" HREF="msg00022.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Roomdescriptions)</A></strong> <ul compact><li><em>From:</em> "Travis S. Casey" <efindel#io,com></li></ul> <li><strong><A NAME="00013" HREF="msg00013.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong> <ul compact><li><em>From:</em> "Brandon J. Rickman" <ashes#pc4,zennet.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00002.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00004.html">[MUD-Dev] Telnet Echo OFF/ON commands and other thingies..</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00006.html">[MUD-Dev] Re: Telnet Echo OFF/ON commands and other thingies..</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00013.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00003"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00003"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Telnet Echo OFF/ON commands and other thingies..</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00020" HREF="msg00020.html">[MUD-Dev] Re: Telnet Echo OFF/ON commands and other thingies..</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 02 Oct 1998, 14:05 GMT </LI> </ul> </LI> <LI><strong><A NAME="00004" HREF="msg00004.html">[MUD-Dev] Telnet Echo OFF/ON commands and other thingies..</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Thu 01 Oct 1998, 06:02 GMT <UL> <LI><strong><A NAME="00005" HREF="msg00005.html">[MUD-Dev] Re: Telnet Echo OFF/ON commands and other thingies..</A></strong>, Bruce Mitchener <a href="mailto:ubmitche#mcs,drexel.edu">ubmitche#mcs,drexel.edu</a>, Thu 01 Oct 1998, 13:40 GMT </LI> <LI><strong><A NAME="00006" HREF="msg00006.html">[MUD-Dev] Re: Telnet Echo OFF/ON commands and other thingies..</A></strong>, Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Thu 01 Oct 1998, 14:03 GMT </LI> </UL> </LI> <LI><strong><A NAME="00003" HREF="msg00003.html">[MUD-Dev] Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Thu 01 Oct 1998, 05:45 GMT <UL> <LI><strong><A NAME="00013" HREF="msg00013.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Fri 02 Oct 1998, 03:56 GMT <UL> <LI><strong><A NAME="00024" HREF="msg00024.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 02 Oct 1998, 17:16 GMT </LI> </UL> </LI> <LI><strong><A NAME="00022" HREF="msg00022.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Roomdescriptions)</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 02 Oct 1998, 14:44 GMT </LI> </UL> </LI> <LI><strong><A NAME="00002" HREF="msg00002.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Thu 01 Oct 1998, 05:43 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>