1998Q4/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD&#45;Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions) -->
<!--X-From-R13: Oqnz Ivttvaf <nqnzNnatry.pbz> -->
<!--X-Date: Mon, 5 Oct 1998 10:34:28 &#45;0700 -->
<!--X-Message-Id: Pine.SGI.3.96.981005103002.4675C&#45;100000#zazu,angel.com -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 261f8cc0.3615941a#aol,com -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room des</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:adam#angel,com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00082.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00084.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00031.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00033.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00083">Author</A>
&nbsp;|&nbsp;<A HREF="#00083">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00083">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</LI>
<LI><em>From</em>: Adam Wiggins &lt;<A HREF="mailto:adam#angel,com">adam#angel,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 5 Oct 1998 10:33:30 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
On Fri, 2 Oct 1998 ApplePiMan#aol,com wrote:
&gt; At 10/2/98 11:24 AM Adam Wiggins (adam#angel,com) altered the fabric of 
&gt; &gt;On Thu, 1 Oct 1998, Brandon J. Rickman wrote:
&gt; &gt;&gt; [snip good argument against simulation-style muds]
&gt; &gt;&gt; There is the potential that you might
&gt; &gt;&gt; log in one day and find that all the characters have been killed and eaten
&gt; &gt;&gt; by starving wolves.  This is not fun.
&gt; &gt;
&gt; &gt;Hey now: that's just *your* definition of fun.  You've just pinned
&gt; &gt;down one of the best parts of sim: big sweeping changes can, and
&gt; &gt;occasionally do, affect the game world, and there's not always anything
&gt; &gt;the players can do about it.
&gt; 
&gt; I agree this could lead to some entertaining (if not exactly "fun" by my 
&gt; definition, either) situations. But note that big, sweeping changes are 
&gt; not the exclusive property of a sim. A self-sustaining dramatist approach 
&gt; could conceivably come to the conclusion that such a big, sweeping change 
&gt; was the best course to promote (literary) conflict in the game world.

Indeed.  Arctic makes huge changes to the world on a regular basis; for
this they have a staff of several dozen hard-working admins.  Dragons storm
a city, laying waste to everything in sight; later, they've replaced the
city area with a duplicate (as far as room layout) but with new "burned to
slag" room descriptions.  Weeks later they start chaging room descs one by
one, adding merchant tents and new townsfolk, rebuilding from the ruins.
A year later and there is a new town in place, different from the old.

This is extremely cool, but only possible through the very hard work of the
staff.  A simulationist mud, done right, could experience this whole
pheonomenon without the slightest intervention of the staff.  (Well, maybe
they sent the dragons out in the first place...)

Adam W.




</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00031" HREF="msg00031.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></STRONG>
<UL><LI><EM>From:</EM> ApplePiMan#aol,com</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00082.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room  descriptions)</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00084.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill? (non-violent conflict)</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00031.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00033.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00083"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00083"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00027" HREF="msg00027.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 03 Oct 1998, 01:19 GMT
<UL>
<LI><strong><A NAME="00030" HREF="msg00030.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 03 Oct 1998, 02:57 GMT
<UL>
<LI><strong><A NAME="00082" HREF="msg00082.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room  descriptions)</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 05 Oct 1998, 17:30 GMT
</LI>
</UL>
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00031" HREF="msg00031.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 03 Oct 1998, 03:05 GMT
<UL>
<LI><strong><A NAME="00083" HREF="msg00083.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 05 Oct 1998, 17:34 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00033" HREF="msg00033.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
Peck, Matthew x96724c1 <a href="mailto:x96724#exmail,usma.army.mil">x96724#exmail,usma.army.mil</a>, Sat 03 Oct 1998, 04:40 GMT
</LI>
<LI><strong><A NAME="00034" HREF="msg00034.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 03 Oct 1998, 05:00 GMT
<UL>
<LI><strong><A NAME="00039" HREF="msg00039.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 03 Oct 1998, 09:45 GMT
<UL>
<LI><strong><A NAME="00063" HREF="msg00063.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
Hal Black <a href="mailto:hal#moos,ml.org">hal#moos,ml.org</a>, Sun 04 Oct 1998, 03:14 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>