1998Q4/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD&#45;Dev] Re: Terrain/Landmass &#38; GIF/BMP -->
<!--X-From-R13: "dhmnu Mfbgsubzr]" <dhmnuNfbsgubzr.arg> -->
<!--X-Date: Thu, 8 Oct 1998 16:03:37 &#45;0700 -->
<!--X-Message-Id: 00b001bdf310$533747c0$6d87ebcd@k6 -->
<!--X-Content-Type: text/plain -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:quzah#softhome,net">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00126.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00128.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00126.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00342.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00127">Author</A>
&nbsp;|&nbsp;<A HREF="#00127">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00127">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</LI>
<LI><em>From</em>: "quzah [sotfhome]" &lt;<A HREF="mailto:quzah#softhome,net">quzah#softhome,net</A>&gt;</LI>
<LI><em>Date</em>: Thu, 8 Oct 1998 16:06:45 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
From: Niklas Elmqvist &lt;d97elm#dtek,chalmers.se&gt; on Wednesday, October 07, 1998
10:58 PM
Subject: [MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP


&gt;On Wed, 7 Oct 1998, quzah [sotfhome] wrote:
&gt;[snip]
&gt;
&gt;&gt; The first is this: I am developing a world generator of
&gt;&gt; sorts, that with a few parameters will generate the entire
&gt;&gt; mud world. It will take into account the following info:
&gt;&gt;    sizeX (width of world west to east)
&gt;&gt;    sizeY (length of world north to south)
&gt;&gt;    clustering (continents/small islands/large islands/etc)
&gt;&gt;    "hillyness" (flat/small hills/mountains/etc)
&gt;&gt;    mineral richness (frequency of mineral deposits)
&gt;&gt;    temperature (over all cold/mild/warm/hot/etc)
&gt;&gt;    on land water supplies (rivers/lakes/etc [amount of])
&gt;&gt;    wetness (over all very dry/dry/moderate/damp/very wet/etc)
&gt;
&gt;Neat. I am doing the same for a 3D terrain renderer.


I know I already replied to this, but my reply was
wrong for the most part. I replied that I was only
generating a 2d map, which is all together wrong. I
was thinking of visualizing a 3d map ala "Unreal" or
some 3d graphics engine type thing; and I totally
spaced the fact that I was indeed making a 3d map,
just visualized in a different way. (After ally, I
am storing the height of each "slot" in a 2d array,
which makes it 3d... sigh.

I finally realized it after actually seeing a fractal
generated map (which looks very nice, and I think I'll
end up doing that, plus the line-method in something
like this:

(1) make map size (x,y)
(2) decide basic land forms (continents/island groups)
(3) generate water scape ( sealevel and below the
    entire map )
(4) pick starting coords for each major continent/
    islang group
(5) give them a size ( % of world size to fill )
    which sets the SE corner of their chunk of
    land to render.
(6) render

Which hopefully will give me a nice sea scape, with
clusters of land above sea level. Thanks again for
all of the terrain and graphic info. Sorry to have
cluttered your mail boxes.
-Q-

(I hate making an ass of myself -- but I'm so good
at it. ;)



</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00126.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00128.html">[MUD-Dev] Current Projects</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00126.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00342.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00127"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00127"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00121" HREF="msg00121.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 08 Oct 1998, 06:26 GMT
<UL>
<LI><strong><A NAME="00123" HREF="msg00123.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
Marc Hernandez <a href="mailto:marc#jb,com">marc#jb,com</a>, Thu 08 Oct 1998, 07:47 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00122" HREF="msg00122.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 08 Oct 1998, 06:33 GMT
</LI>
<LI><strong><A NAME="00126" HREF="msg00126.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 08 Oct 1998, 14:08 GMT
</LI>
<LI><strong><A NAME="00127" HREF="msg00127.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 08 Oct 1998, 23:03 GMT
</LI>
<LI><strong><A NAME="00342" HREF="msg00342.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 22 Oct 1998, 08:19 GMT
</LI>
<LI><strong><A NAME="00574" HREF="msg00574.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
Dominic J. Eidson <a href="mailto:sauron#morannon,kdi.com">sauron#morannon,kdi.com</a>, Thu 29 Oct 1998, 00:00 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00113" HREF="msg00113.html">[MUD-Dev] Terrain/Landmass &amp; GIF/BMP</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 07 Oct 1998, 21:45 GMT
<UL>
<LI><strong><A NAME="00114" HREF="msg00114.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 07 Oct 1998, 22:04 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>