<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Terrain/Landmass & GIF/BMP --> <!--X-From-R13: "dhmnu Mfbgsubzr]" <dhmnuNfbsgubzr.arg> --> <!--X-Date: Thu, 8 Oct 1998 16:03:37 -0700 --> <!--X-Message-Id: 00b001bdf310$533747c0$6d87ebcd@k6 --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Terrain/Landmass & GIF/BMP</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:quzah#softhome,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00126.html">Previous</a> | <a href="msg00128.html">Next</a> ] Thread: [ <a href="msg00126.html">Previous</a> | <a href="msg00342.html">Next</a> ] Index: [ <A HREF="author.html#00127">Author</A> | <A HREF="#00127">Date</A> | <A HREF="thread.html#00127">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Terrain/Landmass & GIF/BMP</LI> <LI><em>From</em>: "quzah [sotfhome]" <<A HREF="mailto:quzah#softhome,net">quzah#softhome,net</A>></LI> <LI><em>Date</em>: Thu, 8 Oct 1998 16:06:45 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> From: Niklas Elmqvist <d97elm#dtek,chalmers.se> on Wednesday, October 07, 1998 10:58 PM Subject: [MUD-Dev] Re: Terrain/Landmass & GIF/BMP >On Wed, 7 Oct 1998, quzah [sotfhome] wrote: >[snip] > >> The first is this: I am developing a world generator of >> sorts, that with a few parameters will generate the entire >> mud world. It will take into account the following info: >> sizeX (width of world west to east) >> sizeY (length of world north to south) >> clustering (continents/small islands/large islands/etc) >> "hillyness" (flat/small hills/mountains/etc) >> mineral richness (frequency of mineral deposits) >> temperature (over all cold/mild/warm/hot/etc) >> on land water supplies (rivers/lakes/etc [amount of]) >> wetness (over all very dry/dry/moderate/damp/very wet/etc) > >Neat. I am doing the same for a 3D terrain renderer. I know I already replied to this, but my reply was wrong for the most part. I replied that I was only generating a 2d map, which is all together wrong. I was thinking of visualizing a 3d map ala "Unreal" or some 3d graphics engine type thing; and I totally spaced the fact that I was indeed making a 3d map, just visualized in a different way. (After ally, I am storing the height of each "slot" in a 2d array, which makes it 3d... sigh. I finally realized it after actually seeing a fractal generated map (which looks very nice, and I think I'll end up doing that, plus the line-method in something like this: (1) make map size (x,y) (2) decide basic land forms (continents/island groups) (3) generate water scape ( sealevel and below the entire map ) (4) pick starting coords for each major continent/ islang group (5) give them a size ( % of world size to fill ) which sets the SE corner of their chunk of land to render. (6) render Which hopefully will give me a nice sea scape, with clusters of land above sea level. Thanks again for all of the terrain and graphic info. Sorry to have cluttered your mail boxes. -Q- (I hate making an ass of myself -- but I'm so good at it. ;) </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00126.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00128.html">[MUD-Dev] Current Projects</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00126.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00342.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00127"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00127"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00121" HREF="msg00121.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 08 Oct 1998, 06:26 GMT <UL> <LI><strong><A NAME="00123" HREF="msg00123.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, Marc Hernandez <a href="mailto:marc#jb,com">marc#jb,com</a>, Thu 08 Oct 1998, 07:47 GMT </LI> </UL> </LI> <LI><strong><A NAME="00122" HREF="msg00122.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 08 Oct 1998, 06:33 GMT </LI> <LI><strong><A NAME="00126" HREF="msg00126.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 08 Oct 1998, 14:08 GMT </LI> <LI><strong><A NAME="00127" HREF="msg00127.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 08 Oct 1998, 23:03 GMT </LI> <LI><strong><A NAME="00342" HREF="msg00342.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 22 Oct 1998, 08:19 GMT </LI> <LI><strong><A NAME="00574" HREF="msg00574.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, Dominic J. Eidson <a href="mailto:sauron#morannon,kdi.com">sauron#morannon,kdi.com</a>, Thu 29 Oct 1998, 00:00 GMT </LI> </ul> </LI> <LI><strong><A NAME="00113" HREF="msg00113.html">[MUD-Dev] Terrain/Landmass & GIF/BMP</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 07 Oct 1998, 21:45 GMT <UL> <LI><strong><A NAME="00114" HREF="msg00114.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 07 Oct 1998, 22:04 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>