<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re[2]:[MUD-Dev] Re: MUD Design doc (long) --> <!--X-From-R13: [vpunry Ivyyrl <[vpunry.IvyyrlNnoanzeb.pbz> --> <!--X-Date: Fri, 18 Dec 1998 15:32:28 -0800 --> <!--X-Message-Id: 04056367AC9D4089*/c=US/admd=400net/prmd=ABNAMRO/o=notes/s=Willey/g=Michael/@MHS --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re[2]:[MUD-Dev] Re: MUD Design doc (long)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:Michael.Willey#abnamro,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01005.html">Previous</a> | <a href="msg01007.html">Next</a> ] Thread: [ <a href="msg01033.html">Previous</a> | <a href="msg01008.html">Next</a> ] Index: [ <A HREF="author.html#01006">Author</A> | <A HREF="#01006">Date</A> | <A HREF="thread.html#01006">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re[2]:[MUD-Dev] Re: MUD Design doc (long)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>Subject</em>: [MUD-Dev] Re[2]:[MUD-Dev] Re: MUD Design doc (long) </LI> <LI><em>From</em>: Michael Willey <<A HREF="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</A>></LI> <LI><em>Date</em>: 18 Dec 1998 15:32:04 -0600</LI> <LI><em>Cc</em>: mud-dev <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 12/18/98 2:28 PM, adam#angel,com wrote: >On 18 Dec 1998, Michael Willey wrote: >> A simple problem. Assuming Buffy starts at a >> full charge, a simple script will kill off Boffo >> in eight seconds, with mana to spare. Something >> along the lines of.. >> >> Repeat 4 { chill touch boffo, wait 2 seconds } >> nuke boffo > >Perhaps. But one might note that now the game >already has more complex combat than 80% of existing >muds. I'd say that's a pretty good start. Now with >a little imagination we can extend this and come up >with some slightly more amusing spells rather than >straight damage to shake things up a bit. Ok. I'll certainly agree that you're on to something interesting here. [SNIP] >> Buffy's next goal is probably to raise >> her mana maximum to 200 points, so she can >> change her insta-death script to >> >> repeat 2 nuke boffo >> >> and be done with it. > >Actually I think your chill touch trick would *still* >be better regardless of how much mana she got. I'd have to disagree - killing Boffo instantly and regenerating mana later is by far preferable to conserving mana in combat. The two nuke trick will kill Boffo immediately, before he even has a chance to respond. That's the real point at which your system's balance breaks down - when one combatant can kill another without needing to regenerate mana, the kill becomes instant. [SNIP] >Here's some more spells which Boffo or Buffy might >have. Most of these ideas are not new, of course - >Magic: The Gathering is a great source for this sort >of spellcasting, so I will now shamelessly rip off a >few of its more popular spells. [SNIP spell list] >Now with just one or two of these spells at his >disposal, Boffo could make mincemeat of Buffy >(presuming she was blindly trusting the 4*chill touch >+ nuke script you mentioned above). Sounds like meta-magic - something akin to mana judo, altering the effects of opponents' spells to use against them. With or without your mana resource management setup, that would make a very interesting tactical subgame. Combining the two subgames is even better. I'll have to blatantly steal this idea, if you don't mind. >The point being that we've removed that annoying >character lag (which players hate), made clients less >important than wits, preserved the flow and pacing of >combat, and in the meantime maybe made the combat >gameplay a little bit more fun and engaging for the >players. Now the trick becomes making a similar system to deal with physical combat... Substitute fatigue for mana, have a list of combat maneuvers with advantages and disadvantages for each situation, and go from there? Another problem: How do you protect players from the ravages of real lag? Wouldn't that leave their characters as drooling idiots, standing around being punching bags for their opponents? </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01032" HREF="msg01032.html">[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul> <li><strong><A NAME="01010" HREF="msg01010.html">[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong> <ul compact><li><em>From:</em> Adam Wiggins <adam#angel,com></li></ul> <li><strong><A NAME="01008" HREF="msg01008.html">[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong> <ul compact><li><em>From:</em> Sunny Gulati <sunnywiz#radiks,net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01005.html">[MUD-Dev] Re: DIS: Client-Server vs Peer-to-Peer</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01007.html">[MUD-Dev] Re: MUD Design doc (long)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01033.html">[MUD-Dev] Re: More Laws, was Re: DIS: Client-Server vs Peer-t o-Peer</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01008.html">[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01006"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01006"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="01026" HREF="msg01026.html">[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong>, David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Mon 21 Dec 1998, 20:43 GMT </LI> </ul> <LI><strong><A NAME="01043" HREF="msg01043.html">[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 22 Dec 1998, 20:53 GMT </LI> </ul> </LI> <LI><strong><A NAME="01011" HREF="msg01011.html">[MUD-Dev] Re: More Laws, was Re: DIS: Client-Server vs Peer-to-Peer</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Sat 19 Dec 1998, 01:21 GMT <UL> <LI><strong><A NAME="01033" HREF="msg01033.html">[MUD-Dev] Re: More Laws, was Re: DIS: Client-Server vs Peer-t o-Peer</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 21 Dec 1998, 23:41 GMT </LI> </UL> </LI> <LI><strong><A NAME="01006" HREF="msg01006.html">[MUD-Dev] Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong>, Michael Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Fri 18 Dec 1998, 23:32 GMT <UL> <LI><strong><A NAME="01008" HREF="msg01008.html">[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong>, Sunny Gulati <a href="mailto:sunnywiz#radiks,net">sunnywiz#radiks,net</a>, Sat 19 Dec 1998, 00:30 GMT </LI> <LI><strong><A NAME="01010" HREF="msg01010.html">[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sat 19 Dec 1998, 00:58 GMT </LI> <LI><strong><A NAME="01032" HREF="msg01032.html">[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 21 Dec 1998, 23:36 GMT </LI> </UL> </LI> <LI><strong><A NAME="00996" HREF="msg00996.html">[MUD-Dev] Some useful links</A></strong>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Fri 18 Dec 1998, 18:23 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>