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<H1>[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World Design)</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World Design)</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 13 Oct 1998 18:09:50 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>


&gt; -----Original Message-----
&gt; From: Hal Black [<A  HREF="mailto:hal#moos,ml.org">mailto:hal#moos,ml.org</A>]
&gt; Sent: Tuesday, October 13, 1998 6:19 PM
&gt; To: mud-dev#kanga,nu
&gt; Subject: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World
&gt; Design)
&gt; 
&gt; You might think that this is a bit far-fetched...  Well, 
&gt; consider some of
&gt; the cheats people have written for quake that id Software 
&gt; didn't consider.
&gt; If your game gets popular and competitive enough, and people 
&gt; are giving away
&gt; Ferarri's to the winner...  who knows?  8')

It is not farfetched at all. We have amazingly clever stuff being done
as hacks for UO, using things that we never expected would be a security
problem.

-Raph


</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World</STRONG>, <EM>(continued)</EM>
<ul compact>
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<LI><strong><A NAME="00262" HREF="msg00262.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 20 Oct 1998, 04:37 GMT
</LI>
<LI><strong><A NAME="00274" HREF="msg00274.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World  D esign)</A></strong>, 
Steve Sparks <a href="mailto:ssparks#enigma,sss.org">ssparks#enigma,sss.org</a>, Tue 20 Oct 1998, 17:09 GMT
</LI>
</ul>
</ul>
</ul>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00196" HREF="msg00196.html">[MUD-Dev] [Tech] socket slowdown solved</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 14 Oct 1998, 05:25 GMT
<UL>
<LI><strong><A NAME="00216" HREF="msg00216.html">[MUD-Dev] Re: [Tech] socket slowdown solved</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 15 Oct 1998, 06:02 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00192" HREF="msg00192.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World Design)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 13 Oct 1998, 23:14 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00194" HREF="msg00194.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World Design)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 14 Oct 1998, 01:41 GMT
<UL>
<LI><strong><A NAME="00202" HREF="msg00202.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World Design)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 14 Oct 1998, 17:32 GMT
<UL>
<LI><strong><A NAME="00205" HREF="msg00205.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World Design)</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Wed 14 Oct 1998, 19:21 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00214" HREF="msg00214.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World Design)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 15 Oct 1998, 02:25 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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