<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Introduction --> <!--X-From-R13: [vx Qynexr <zvxpyexNvoz.arg> --> <!--X-Date: Tue, 8 Dec 1998 23:15:19 -0800 --> <!--X-Message-Id: 366DA632.D18FA56D#ibm,net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 001a01be222e$f6650c50$55e5edd0@dev-18.chilisoft.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Introduction</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:mikclrk#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00945.html">Previous</a> | <a href="msg00944.html">Next</a> ] Thread: [ <a href="msg00931.html">Previous</a> | <a href="msg00947.html">Next</a> ] Index: [ <A HREF="author.html#00943">Author</A> | <A HREF="#00943">Date</A> | <A HREF="thread.html#00943">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Introduction</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Introduction</LI> <LI><em>From</em>: Mik Clarke <<A HREF="mailto:mikclrk#ibm,net">mikclrk#ibm,net</A>></LI> <LI><em>Date</em>: Tue, 08 Dec 1998 22:20:34 +0000</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Caliban Tiresias Darklock wrote: > Mik clarke wrote: > >Text based ones with autonomus mobs, as opposed to mass simulations or > >3D graphics extravganzas. > > YES! Cool! Another one! And here I thought I was alone. *grin*. > >I feel there's a lot of life left in text > >based interfaces and that they give the best return on effort. > > Since I've recently come to a tentative agreement with a text-based game > author on resuming development of his game, I'd have to agree. We're still > talking price, but we're pretty committed to bringing the game back. > > Now, agreed, you have to be pretty nuts to try and port a DOS real mode > single-client game to the internet... but I never claimed to be sane. At > least the networking is trivial. ;) Sounds good. If you're looking for insiration, I've got a single-adventurer program engine written in Java. Adventures are written in HTML like files, should be able to play them off of the web (if I can persuade Netscape to run it). Mean while it runs in application mode. You can find more details and a download (along with half an adventure) at: <A HREF="http://www.geocities.com/SoHo/Cafe/2260/explore/expweb.html">http://www.geocities.com/SoHo/Cafe/2260/explore/expweb.html</A> It's more for the numbered paragraphs type of adventure, but you can get some fairly sophisticated results with it. > >They > >also tend to give far richer games than most of the graphical ones I've > >seen. Good text is fairly easy to do, but good graphics? > > Depends on your definition of "rich" -- some people think looking good is > plenty rich enough, no matter what the game itself is like. Many of those > people have money and will spend forty bucks on a game because it looks > good. As a result... lots of very pretty games that suck come out every > year. That also means I don't buy many games, and that I don't find fancy > graphics appealing. Yeah, pretty but shallow. Unfortunately when it comes to amatures (like most mudders), the result tends to be ugly and shallow (but with promise). I like the brevity (and low bandwidth) of text and the pictures a few sentences can draw in peoples imagination are better than any sort of artwork that can be producted as fast. Mik -- <A HREF="http://www.geocities.com/SoHo/Cafe/2260">http://www.geocities.com/SoHo/Cafe/2260</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00947" HREF="msg00947.html">[MUD-Dev] Re: Introduction</A></strong> <ul compact><li><em>From:</em> Caliban Tiresias Darklock <caliban#darklock,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00931" HREF="msg00931.html">[MUD-Dev] Re: Introduction</A></STRONG> <UL><LI><EM>From:</EM> "Caliban Tiresias Darklock" <caliban#darklock,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00945.html">[MUD-Dev] Re: Introduction</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00944.html">[MUD-Dev] Re: DIS: Client-Server vs Peer-to-Peer</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00931.html">[MUD-Dev] Re: Introduction</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00947.html">[MUD-Dev] Re: Introduction</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00943"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00943"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: mud client development systems</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00958" HREF="msg00958.html">[MUD-Dev] Re: mud client development systems</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 13 Dec 1998, 07:12 GMT </LI> </ul> </LI> <LI><strong><A NAME="00915" HREF="msg00915.html">[MUD-Dev] Re: Introduction</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 07 Dec 1998, 04:43 GMT <UL> <LI><strong><A NAME="00929" HREF="msg00929.html">[MUD-Dev] Re: Introduction</A></strong>, Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Mon 07 Dec 1998, 21:14 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00931" HREF="msg00931.html">[MUD-Dev] Re: Introduction</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 07 Dec 1998, 22:03 GMT <UL> <LI><strong><A NAME="00943" HREF="msg00943.html">[MUD-Dev] Re: Introduction</A></strong>, Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Wed 09 Dec 1998, 07:15 GMT <UL> <LI><strong><A NAME="00947" HREF="msg00947.html">[MUD-Dev] Re: Introduction</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 09 Dec 1998, 07:59 GMT <UL> <LI><strong><A NAME="00973" HREF="msg00973.html">[MUD-Dev] Re: Introduction</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 16 Dec 1998, 05:28 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00934" HREF="msg00934.html">[MUD-Dev] Re: Introduction</A></strong>, ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Tue 08 Dec 1998, 01:37 GMT <UL> <LI><strong><A NAME="00945" HREF="msg00945.html">[MUD-Dev] Re: Introduction</A></strong>, Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Wed 09 Dec 1998, 07:15 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>