1998Q4/
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<H1>[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World  D esign)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World  D esign)</LI>
<LI><em>From</em>: Steve Sparks &lt;<A HREF="mailto:ssparks#enigma,sss.org">ssparks#enigma,sss.org</A>&gt;</LI>
<LI><em>Date</em>: Tue, 20 Oct 1998 11:46:15 -0500 (CDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
&gt; 
&gt; &gt;&gt; Now, back to school. What is a definition of a normal play?
&gt; &gt;
&gt; &gt;Strict: play that obeys the intent of the rules created by the games'
&gt; &gt;designers.
&gt; &gt;
&gt; &gt;Loose: whatever keeps the most players happy.
&gt; &gt;
&gt; &gt;Crack programs break both of these. I have NEVER seen a game where
&gt; &gt;prevalence of hack programs was regarded as a good thing by either the
&gt; &gt;designers or the playerbase as a whole.
&gt; &gt;
&gt; &gt;-Raph
&gt; 
&gt; The character backup program for Diablo(tm) for online playing.
&gt; I believe some of these allowed you to duplicate items, but the
&gt; one I had around did not. Thus, it was handy when you wanted to
&gt; play by yourself, or in a locked game with a pal and didn't want
&gt; to worry about all of the cheaters coming in and slaughtering
&gt; you. Shrug.
&gt; -Q-

That sounds like normal play to me :)

Did you ever try the diablo dup bug where you login and drop all your gold
then hit alt-f4? :-P 

Steve



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<LI><STRONG><A NAME="00272" HREF="msg00272.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World  D esign)</A></STRONG>
<UL><LI><EM>From:</EM> "quzah [sotfhome]" &lt;quzah#softhome,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00282" HREF="msg00282.html">[MUD-Dev] Lengthy Palace study</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 21 Oct 1998, 02:13 GMT
<LI><strong><A NAME="00271" HREF="msg00271.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World  D esign)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 20 Oct 1998, 15:04 GMT
<UL>
<LI><strong><A NAME="00278" HREF="msg00278.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World  	D esign)</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Wed 21 Oct 1998, 00:38 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00272" HREF="msg00272.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World  D esign)</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Tue 20 Oct 1998, 16:24 GMT
<UL>
<LI><strong><A NAME="00276" HREF="msg00276.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World  D esign)</A></strong>, 
Steve Sparks <a href="mailto:ssparks#enigma,sss.org">ssparks#enigma,sss.org</a>, Tue 20 Oct 1998, 17:49 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00273" HREF="msg00273.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World  D esign)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 20 Oct 1998, 17:05 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00256" HREF="msg00256.html">[MUD-Dev] GameStorm</A></strong>, 
Matthew R. Sheahan <a href="mailto:chaos#crystal,palace.net">chaos#crystal,palace.net</a>, Tue 20 Oct 1998, 01:55 GMT
<UL>
<LI><strong><A NAME="00258" HREF="msg00258.html">[MUD-Dev] Re: GameStorm</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Tue 20 Oct 1998, 02:39 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00245" HREF="msg00245.html">[MUD-Dev] FW: Book?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 19 Oct 1998, 16:34 GMT
</UL></BLOCKQUOTE>

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