1998Q4/
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<H1>[MUD-Dev] Re: Hex-grid mapping</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Hex-grid mapping</LI>
<LI><em>From</em>: Alberto Barsella &lt;<A HREF="mailto:Alberto.Barsella#univ-lille1,fr">Alberto.Barsella#univ-lille1,fr</A>&gt;</LI>
<LI><em>Date</em>: Thu, 3 Dec 1998 11:02:28 +0100 (MET)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Tue, 1 Dec 1998, Ling wrote:

&gt; On an unrelated note, has anyone got any bright ideas on representing a
&gt; sphere with roughly equal shaped tiles?  Whereby tiles can be a hex or
&gt; otherwise.  A requirement is that the solution can be scalable for
&gt; different sized spheres for representing something like a moon and then a
&gt; large planet.

Check the books about computer graphics and the polygonalization of
spheres. If triangular tiles are ok for you it's simple to write a
recursive triangularization routine. I think I even did it some time ago,
but I have no idea where the code might be buried now.
You usually start with an octahedron (or tetrahedron) and then you split
every face into 4 triangles using midpoint split of edges and
renormalization.
I don't know if there is any clever way to label the tiles which gives
you a simple formula for distance calculations, etc.

Hope this helps,
Alberto



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<LI><STRONG><A NAME="00880" HREF="msg00880.html">[MUD-Dev] Re: Hex-grid mapping</A></STRONG>
<UL><LI><EM>From:</EM> Ling &lt;K.L.Lo-94#student,lboro.ac.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Hex-grid mapping</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
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<LI><strong><A NAME="00890" HREF="msg00890.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 02 Dec 1998, 21:45 GMT
</LI>
</ul>
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<LI><strong><A NAME="00880" HREF="msg00880.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 01 Dec 1998, 22:14 GMT
<UL>
<LI><strong><A NAME="00885" HREF="msg00885.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 02 Dec 1998, 06:02 GMT
</LI>
<LI><strong><A NAME="00891" HREF="msg00891.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 02 Dec 1998, 21:50 GMT
</LI>
<LI><strong><A NAME="00898" HREF="msg00898.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Alberto Barsella <a href="mailto:Alberto.Barsella#univ-lille1,fr">Alberto.Barsella#univ-lille1,fr</a>, Thu 03 Dec 1998, 10:02 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00877" HREF="msg00877.html">[MUD-Dev] ScryMUD/Hegemon code Release</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 01 Dec 1998, 07:13 GMT
<LI><strong><A NAME="00876" HREF="msg00876.html">[MUD-Dev] Atention SSH/Java-developers (MindTerm update)</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Tue 01 Dec 1998, 06:52 GMT
<LI><strong><A NAME="00869" HREF="msg00869.html">[MUD-Dev] DevMUD: List data, subscription, and the rest</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 29 Nov 1998, 23:16 GMT
<UL>
<LI><strong><A NAME="00871" HREF="msg00871.html">[MUD-Dev] Re: DevMUD: List data, subscription, and the rest</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 30 Nov 1998, 16:03 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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