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<H1>[MUD-Dev] Re: openmud: open issues</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: openmud: open issues</LI>
<LI><em>From</em>: Vadim Tkachenko &lt;<A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A>&gt;</LI>
<LI><em>Date</em>: Thu, 29 Oct 1998 22:06:42 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
James Wilson wrote:
&gt; 
&gt; I'd like to set down the design issues that have come up, in short pithy blurbs.
&gt; Please add to this list:
&gt; 
&gt; 1. implementation language: C/C++/others?

Any, provided they all modularized and support the common communication
protocol.

&gt; 2. target architectures: posix/Win32/others?

Does it matter?

&gt; 3. threads: emulated in-core? using native threads? no threads at all?

"TheThread" abstraction. If it doesn't exist for a selected combination
of language/platform, too bad - probably you made a wrong selection.

&gt; 5. module system: what goes in the core, and what comprises a module?
&gt; how do modules interact?

see (1)

&gt; 6. distribution: should an explicit design goal be to support a distributed
&gt; mud?

Yes

&gt; what are the requirements?

See (1)

&gt; 7. database: disk-based DB? distributed DB?

"Storage system" abstraction.

&gt; is this invisible to the programmer?

Yes.

&gt; what is the DB model (object vs relational vs ...)?

Doesn't matter

&gt; could there be multiple DB's?

Why not?

&gt; 8. memory management: garbage collection? explicit allocation/deallocation?

At least some kind of smart pointer with a mark-n-sweep or reference
counter, the latter is better in the languages like C++ where it's
possible to have static/automatic objects behave as their dynamic
counterparts (explanation will follow if there's enough demand; I had a
very stable implementation working exactly the same for MS-DOS, Windows
and OS/2, only Java prevented it from existing in UNIX incarnation)

&gt; 9. overall goals. 'a really fast mud'? 'a really scalable mud'? 'a really
&gt; usable mud'? 'a really advanced mud'?

A really extensible MUD

&gt; James

-- 
Still alive and smile stays on,
Vadim Tkachenko &lt;vt#freehold,crocodile.org&gt;
--
UNIX _is_ user friendly, he's just very picky about who his friends are


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<li><strong><A NAME="00590" HREF="msg00590.html">[MUD-Dev] Re: openmud: open issues</A></strong>
<ul compact><li><em>From:</em> James Wilson &lt;jwilson#rochester,rr.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: DevMUD - thoughts.1</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00500" HREF="msg00500.html">[MUD-Dev] Re: DevMUD - thoughts.1</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 25 Oct 1998, 22:38 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00488" HREF="msg00488.html">[MUD-Dev] Re: OpenMUD: bus-based communications</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 25 Oct 1998, 16:03 GMT
<UL>
<LI><strong><A NAME="00496" HREF="msg00496.html">[MUD-Dev] Re: OpenMUD: bus-based communications</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Sun 25 Oct 1998, 19:52 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00486" HREF="msg00486.html">[MUD-Dev] openmud: open issues</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Sun 25 Oct 1998, 14:37 GMT
<UL>
<LI><strong><A NAME="00585" HREF="msg00585.html">[MUD-Dev] Re: openmud: open issues</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Fri 30 Oct 1998, 04:10 GMT
<UL>
<LI><strong><A NAME="00590" HREF="msg00590.html">[MUD-Dev] Re: openmud: open issues</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Fri 30 Oct 1998, 12:23 GMT
<UL>
<LI><strong><A NAME="00609" HREF="msg00609.html">[MUD-Dev] Re: openmud: open issues</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sat 31 Oct 1998, 01:55 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00485" HREF="msg00485.html">[MUD-Dev] openmud or pdmud or devmud</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Sun 25 Oct 1998, 14:16 GMT
<UL>
<LI><strong><A NAME="00494" HREF="msg00494.html">[MUD-Dev] Re: openmud or pdmud or devmud</A></strong>, 
Darrin Hyrup <a href="mailto:shades#mythicgames,com">shades#mythicgames,com</a>, Sun 25 Oct 1998, 18:07 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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