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<H1>[MUD-Dev] Re: Graphic design, client questions</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Graphic design, client questions</LI>
<LI><em>From</em>: Ben Greear &lt;<A HREF="mailto:greear#cyberhighway,net">greear#cyberhighway,net</A>&gt;</LI>
<LI><em>Date</em>: Thu, 17 Dec 1998 17:26:17 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Thinus Barnard wrote:
&gt; 
&gt; Hi,
&gt; 
&gt; I am designing a MUD from scratch. At first I thought about making the
&gt; MUD normal telnet compatible but now I am not so sure. I am considering
&gt; a Win32 client. Here are a few pros and cons:
&gt; 
&gt; Telnet pros:
&gt; Platform independant.
&gt; Tons of software available.
&gt; 
&gt; Telnet cons:
&gt; Limited to text.
&gt; Standard telnet sends every character typed to the server. This
&gt; increases server overhead, especially if you do a lot of backspaces.
&gt; No graphic capabilities.
&gt; No mud server specific functionality.
&gt; 
&gt; Win 32 client pros:
&gt; Any mud server specific functionality can be added to the client.
&gt; The client can force the user to only enter valid commands.
&gt; The commands sent between client and server will be much shorter.
&gt; The client can support graphics.

Remember that you may never trust the client.  You cannot force the
client
to do anything, unless you do code in some heavy security/validation.
(You are not the only one that can write clients!! :)

&gt; 
&gt; Win 32 client Cons:
&gt; Limited to Win 32 platform.
&gt; Client has to be developed and maintaned.
&gt; The user will have to download the client before using the mud.
&gt; If the client is updated the user will have to download the client
&gt; again.
&gt; 
&gt; The other possibility is to use a Java client. The client will not be
&gt; limited to a specific platform then. I will probably go for this option.
&gt; 
&gt; I have been thinking of developing an interface that looks like EOB (Eye
&gt; of the beholder), Bard's tale or the old Might and Magics. The client
&gt; will not have a command line option at all. Everything will be point and
&gt; click. The client will have a text mode available which will show text
&gt; only descriptions of rooms and equipment. This will still work with
&gt; point and click. This will also circumvent the whole free text and
&gt; language interpretation issue.
&gt; 
&gt; If anyone has done something like this or seen something like it I would
&gt; like to take a look at it.

I have a java client, but it just does some simple text markup (colors
mostly).

Sounds like an interesting project...good luck!

&gt; 
&gt; Cheers
&gt; Thinus
&gt; <A  HREF="mailto:thinus_barnard#bigfoot,com">mailto:thinus_barnard#bigfoot,com</A>
&gt; 
&gt; --
&gt; MUD-Dev: Advancing an unrealised future.

-- 
Ben Greear (greear#cyberhighway,net)  <A  HREF="http://www.primenet.com/~greear">http://www.primenet.com/~greear</A> 
Author of ScryMUD:  mud.primenet.com 4444
<A  HREF="http://www.primenet.com/~greear/ScryMUD/scry.html">http://www.primenet.com/~greear/ScryMUD/scry.html</A>


</PRE>

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<LI><STRONG><A NAME="00978" HREF="msg00978.html">[MUD-Dev] Graphic design, client questions</A></STRONG>
<UL><LI><EM>From:</EM> Thinus Barnard &lt;thinus_barnard#bigfoot,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Graphic design, client questions</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00983" HREF="msg00983.html">[MUD-Dev] Re: Graphic design, client questions</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 17 Dec 1998, 19:05 GMT
<UL>
<LI><strong><A NAME="00995" HREF="msg00995.html">[MUD-Dev] Re: Graphic design, client questions</A></strong>, 
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Fri 18 Dec 1998, 13:02 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01000" HREF="msg01000.html">[MUD-Dev] Re: Graphic design, client questions</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 18 Dec 1998, 21:21 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00978" HREF="msg00978.html">[MUD-Dev] Graphic design, client questions</A></strong>, 
Thinus Barnard <a href="mailto:thinus_barnard#bigfoot,com">thinus_barnard#bigfoot,com</a>, Thu 17 Dec 1998, 08:50 GMT
<UL>
<LI><strong><A NAME="00989" HREF="msg00989.html">[MUD-Dev] Re: Graphic design, client questions</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Fri 18 Dec 1998, 00:52 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00970" HREF="msg00970.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>, 
quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Tue 15 Dec 1998, 12:30 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00974" HREF="msg00974.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>, 
quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 16 Dec 1998, 12:29 GMT
</LI>
<LI><strong><A NAME="01055" HREF="msg01055.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>, 
quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Tue 29 Dec 1998, 08:27 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00963" HREF="msg00963.html">[MUD-Dev] AFAP: As fast as possible, non linear...</A></strong>, 
quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Mon 14 Dec 1998, 06:41 GMT
</LI>
</UL></BLOCKQUOTE>

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