1998Q4/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD&#45;Dev] Re: [DESIGN] To kill or not to kill? -->
<!--X-From-R13: Fur Ivyqzna <jvyqznaNzvpebfreir.arg> -->
<!--X-Date: Mon, 5 Oct 1998 14:47:27 &#45;0700 -->
<!--X-Message-Id: Pine.LNX.3.96.981005172404.1007C&#45;100000#foobar,net -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 86256694.00637719.00#usmta03,itsc.na.abnamro.com -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] Re: [DESIGN] To kill or not to kill?</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:wildman#microserve,net">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00093.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00095.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00086.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00098.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00094">Author</A>
&nbsp;|&nbsp;<A HREF="#00094">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00094">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] Re: [DESIGN] To kill or not to kill?</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: [DESIGN] To kill or not to kill?</LI>
<LI><em>From</em>: The Wildman &lt;<A HREF="mailto:wildman#microserve,net">wildman#microserve,net</A>&gt;</LI>
<LI><em>Date</em>: Mon, 5 Oct 1998 17:45:43 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
On Mon, 5 Oct 1998 Michael.Willey#abnamro,com wrote:
&gt; I commented about this in another response, noting
&gt; that The Prisoner as a world idea gives you a good
&gt; opportunity to reduce violent conflict by making
&gt; it unproductive as a problem solving method.  This
&gt; world cannot be conquered by brute force.  (Although
&gt; I'm sure players will *constantly* try.  There's
&gt; an ingrained line of thought that if their guns
&gt; aren't enough to solve their problems, they need
&gt; bigger guns.)

I'd be surprised if I can get enough players to make it work.
 
&gt; You've clearly defined what you *don't* want in
&gt; this game - My question is, What do you want?
&gt; The conflict in this setting is clear: the Individual
&gt; Vs. the Collective.  But if conflict is not meant
&gt; to be resolved through violence, how *will* it be
&gt; played out?  What goals will your players be striving
&gt; for?  Escape?  Dominance?  Survival?  (Or for the
&gt; other side - protection of the collective and the
&gt; induction of new members.)  What markers will you
&gt; use to show the players their "score"?

Goals are not easily defined here. Possible goals could be outlined, but
players are sure to come up with their own. Number 6 managed to beat the
system so much they made him Number 2.
 
&gt; I guess my point is that in order to keep things
&gt; from regressing back to violence, you have to interest
&gt; your players in another game.  I'm very interested
&gt; in this discussion - I'd like to offer a number
&gt; of these other games as alternatives to combat in
&gt; our own system.  Combat keeps resurfacing because
&gt; it's simple, direct, and well-defined.  Perhaps
&gt; a complex, indirect and nebulous game could capture
&gt; player's attention without having to directly compete
&gt; with the all-powerful combat systems?

Let's hear your suggestions. I'm not worried about it regressing into combat
so much as I am about players leaving for lack of something to do.

The Wildman
Fight spam - <A  HREF="http://www.cauce.org/">http://www.cauce.org/</A>
DO NOT SPAM THIS ADDRESS



</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00086" HREF="msg00086.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></STRONG>
<UL><LI><EM>From:</EM> Michael.Willey#abnamro,com</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00093.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00095.html">[MUD-Dev] Re: Quest engines</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00086.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00098.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00094"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00094"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Spoofing (Psychopaths)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00109" HREF="msg00109.html">[MUD-Dev] Re: Spoofing (Psychopaths)</A></strong>, 
Richard Bartle <a href="mailto:76703.3042#compuserve,com">76703.3042#compuserve,com</a>, Wed 07 Oct 1998, 11:15 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00080" HREF="msg00080.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></strong>, 
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Mon 05 Oct 1998, 17:04 GMT
<UL>
<LI><strong><A NAME="00093" HREF="msg00093.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></strong>, 
The Wildman <a href="mailto:wildman#microserve,net">wildman#microserve,net</a>, Mon 05 Oct 1998, 21:20 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00086" HREF="msg00086.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></strong>, 
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Mon 05 Oct 1998, 18:12 GMT
<UL>
<LI><strong><A NAME="00094" HREF="msg00094.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></strong>, 
The Wildman <a href="mailto:wildman#microserve,net">wildman#microserve,net</a>, Mon 05 Oct 1998, 21:47 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00098" HREF="msg00098.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></strong>, 
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Tue 06 Oct 1998, 14:30 GMT
<UL>
<LI><strong><A NAME="00110" HREF="msg00110.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></strong>, 
The Wildman <a href="mailto:wildman#microserve,net">wildman#microserve,net</a>, Wed 07 Oct 1998, 12:46 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00111" HREF="msg00111.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></strong>, 
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Wed 07 Oct 1998, 14:38 GMT
<UL>
<LI><strong><A NAME="00112" HREF="msg00112.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></strong>, 
The Wildman <a href="mailto:wildman#microserve,net">wildman#microserve,net</a>, Wed 07 Oct 1998, 19:21 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>