<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: [DESIGN] To kill or not to kill? --> <!--X-From-R13: Fur Ivyqzna <jvyqznaNzvpebfreir.arg> --> <!--X-Date: Mon, 5 Oct 1998 14:47:27 -0700 --> <!--X-Message-Id: Pine.LNX.3.96.981005172404.1007C-100000#foobar,net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 86256694.00637719.00#usmta03,itsc.na.abnamro.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: [DESIGN] To kill or not to kill?</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:wildman#microserve,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00093.html">Previous</a> | <a href="msg00095.html">Next</a> ] Thread: [ <a href="msg00086.html">Previous</a> | <a href="msg00098.html">Next</a> ] Index: [ <A HREF="author.html#00094">Author</A> | <A HREF="#00094">Date</A> | <A HREF="thread.html#00094">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: [DESIGN] To kill or not to kill?</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: [DESIGN] To kill or not to kill?</LI> <LI><em>From</em>: The Wildman <<A HREF="mailto:wildman#microserve,net">wildman#microserve,net</A>></LI> <LI><em>Date</em>: Mon, 5 Oct 1998 17:45:43 -0400 (EDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 5 Oct 1998 Michael.Willey#abnamro,com wrote: > I commented about this in another response, noting > that The Prisoner as a world idea gives you a good > opportunity to reduce violent conflict by making > it unproductive as a problem solving method. This > world cannot be conquered by brute force. (Although > I'm sure players will *constantly* try. There's > an ingrained line of thought that if their guns > aren't enough to solve their problems, they need > bigger guns.) I'd be surprised if I can get enough players to make it work. > You've clearly defined what you *don't* want in > this game - My question is, What do you want? > The conflict in this setting is clear: the Individual > Vs. the Collective. But if conflict is not meant > to be resolved through violence, how *will* it be > played out? What goals will your players be striving > for? Escape? Dominance? Survival? (Or for the > other side - protection of the collective and the > induction of new members.) What markers will you > use to show the players their "score"? Goals are not easily defined here. Possible goals could be outlined, but players are sure to come up with their own. Number 6 managed to beat the system so much they made him Number 2. > I guess my point is that in order to keep things > from regressing back to violence, you have to interest > your players in another game. I'm very interested > in this discussion - I'd like to offer a number > of these other games as alternatives to combat in > our own system. Combat keeps resurfacing because > it's simple, direct, and well-defined. Perhaps > a complex, indirect and nebulous game could capture > player's attention without having to directly compete > with the all-powerful combat systems? Let's hear your suggestions. I'm not worried about it regressing into combat so much as I am about players leaving for lack of something to do. The Wildman Fight spam - <A HREF="http://www.cauce.org/">http://www.cauce.org/</A> DO NOT SPAM THIS ADDRESS </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00086" HREF="msg00086.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></STRONG> <UL><LI><EM>From:</EM> Michael.Willey#abnamro,com</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00093.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00095.html">[MUD-Dev] Re: Quest engines</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00086.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00098.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00094"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00094"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Spoofing (Psychopaths)</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00109" HREF="msg00109.html">[MUD-Dev] Re: Spoofing (Psychopaths)</A></strong>, Richard Bartle <a href="mailto:76703.3042#compuserve,com">76703.3042#compuserve,com</a>, Wed 07 Oct 1998, 11:15 GMT </LI> </ul> </LI> <LI><strong><A NAME="00080" HREF="msg00080.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></strong>, Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Mon 05 Oct 1998, 17:04 GMT <UL> <LI><strong><A NAME="00093" HREF="msg00093.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></strong>, The Wildman <a href="mailto:wildman#microserve,net">wildman#microserve,net</a>, Mon 05 Oct 1998, 21:20 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00086" HREF="msg00086.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></strong>, Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Mon 05 Oct 1998, 18:12 GMT <UL> <LI><strong><A NAME="00094" HREF="msg00094.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></strong>, The Wildman <a href="mailto:wildman#microserve,net">wildman#microserve,net</a>, Mon 05 Oct 1998, 21:47 GMT </LI> </UL> </LI> <LI><strong><A NAME="00098" HREF="msg00098.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></strong>, Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Tue 06 Oct 1998, 14:30 GMT <UL> <LI><strong><A NAME="00110" HREF="msg00110.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></strong>, The Wildman <a href="mailto:wildman#microserve,net">wildman#microserve,net</a>, Wed 07 Oct 1998, 12:46 GMT </LI> </UL> </LI> <LI><strong><A NAME="00111" HREF="msg00111.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></strong>, Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Wed 07 Oct 1998, 14:38 GMT <UL> <LI><strong><A NAME="00112" HREF="msg00112.html">[MUD-Dev] Re: [DESIGN] To kill or not to kill?</A></strong>, The Wildman <a href="mailto:wildman#microserve,net">wildman#microserve,net</a>, Wed 07 Oct 1998, 19:21 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>