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<H1>[MUD-Dev] Re: Hex-grid mapping</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Hex-grid mapping</LI>
<LI><em>From</em>: Jon Leonard &lt;<A HREF="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 1 Dec 1998 00:13:54 -0800</LI>
<LI><em>Cc</em>: Jon Leonard &lt;<A HREF="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</A>&gt;</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Tue, Dec 01, 1998 at 02:42:18AM -0500, Matthew R. Sheahan wrote:
&gt; i'm in the design phase for a project where i want to use hex-grid
&gt; mapping, and this has led me to realize that i don't know any decent
&gt; methodology at all for tracking coordinates on a hex-grid.  ideally
&gt; i'd like something not very different from Cartesian coordinates, and
&gt; which permits easy determination of what locations are adjacent to
&gt; a given coordinate.  this seems like the kind of thing which has
&gt; probably been solved to death, so i thought i'd ask around instead of
&gt; reinventing the wheel.   does anyone have any suggestions, or resources
&gt; to point me to?

Treat it just like cartesian coordinates, except that instead of using
sqrt(x*x + y*y) for distance, use sqrt(x*x - x*y + y*y).

That gives a coordinate grid that looks like this:

                      /   \   /   \   /   \   /   \   /   \   /   \   
                    |  0,5  |  1,5  |  2,5  |  3,5  |  4,5  |  5,5  |
                  /   \   /   \   /   \   /   \   /   \   /   \   /
                |  0,4  |  1,4  |  2,4  |  3,4  |  4,4  |  5,4  |
              /   \   /   \   /   \   /   \   /   \   /   \   /
            |  0,3  |  1,3  |  2,3  |  3,3  |  4,3  |  5,3  |
          /   \   /   \   /   \   /   \   /   \   /   \   /
        |  0,2  |  1,2  |  2,2  |  3,2  |  4,2  |  5,2  |
      /   \   /   \   /   \   /   \   /   \   /   \   /
    |  0,1  |  1,1  |  2,1  |  3,1  |  4,1  |  5,1  |
  /   \   /   \   /   \   /   \   /   \   /   \   /
|  0,0  |  1,0  |  2,0  |  3,0  |  4,0  |  5,0  |
  \   /   \   /   \   /   \   /   \   /   \   /

Adjacent hexes have a distance of 1, and are located at deltas of:
(-1,+0) (-1,+1) (+0,-1) (+0,+1) (+1,-1) (+1,+0)

Using +x*y instead of -x*y in the distance formula yields a hex grid
skewed the other way.

I have some code that I can clean up if an example would be helpful.

Jon Leonard


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<li><strong><A NAME="00882" HREF="msg00882.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>
<ul compact><li><em>From:</em> James Wilson &lt;jwilson#rochester,rr.com&gt;</li></ul>
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<UL><LI><EM>From:</EM> "Matthew R. Sheahan" &lt;chaos#crystal,palace.net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00894" HREF="msg00894.html">[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</A></strong>, 
Pericolo DiMorte <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Wed 02 Dec 1998, 22:31 GMT
<UL>
<LI><strong><A NAME="00895" HREF="msg00895.html">[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Thu 03 Dec 1998, 00:06 GMT
</LI>
</UL>
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</ul>
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<LI><strong><A NAME="00886" HREF="msg00886.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 02 Dec 1998, 06:47 GMT
<LI><strong><A NAME="00878" HREF="msg00878.html">[MUD-Dev] Hex-grid mapping</A></strong>, 
Matthew R. Sheahan <a href="mailto:chaos#crystal,palace.net">chaos#crystal,palace.net</a>, Tue 01 Dec 1998, 07:43 GMT
<UL>
<LI><strong><A NAME="00879" HREF="msg00879.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Tue 01 Dec 1998, 08:16 GMT
<UL>
<LI><strong><A NAME="00882" HREF="msg00882.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Wed 02 Dec 1998, 01:08 GMT
<UL>
<LI><strong><A NAME="00883" HREF="msg00883.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Wed 02 Dec 1998, 01:53 GMT
<UL>
<LI><strong><A NAME="00884" HREF="msg00884.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Wed 02 Dec 1998, 04:07 GMT
<UL>
<LI><strong><A NAME="00887" HREF="msg00887.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Par Winzell <a href="mailto:zell#alyx,com">zell#alyx,com</a>, Wed 02 Dec 1998, 06:48 GMT
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