<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Room descriptions --> <!--X-From-R13: OccyrBv[naNnby.pbz --> <!--X-Date: Fri, 2 Oct 1998 18:49:47 -0700 --> <!--X-Message-Id: 5fa61c7.361581d6#aol,com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Room descriptions</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:ApplePiMan#aol,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00027.html">Previous</a> | <a href="msg00029.html">Next</a> ] Thread: [ <a href="msg00021.html">Previous</a> | <a href="">Next</a> ] Index: [ <A HREF="author.html#00028">Author</A> | <A HREF="#00028">Date</A> | <A HREF="thread.html#00028">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Room descriptions</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Room descriptions</LI> <LI><em>From</em>: <A HREF="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</A></LI> <LI><em>Date</em>: Fri, 2 Oct 1998 21:45:58 EDT</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 10/2/98 9:49 AM Travis S. Casey (efindel#io,com) altered the fabric of reality by uttering: >On Thu, 1 Oct 1998 ApplePiMan#aol,com wrote: > >> One problem I often see these days is that the emphasis on striving for >> total realism in a game's graphics works against the "believability" of >> the characters (whether PCs or NPCs) in the game. > >I'd just like to say: Yay! > >I agree that trying for photo-realistic graphics isn't necessarily the >right way to go -- it can make things less believable instead of more, and >it requires more time to create, more processing power to animate >properly, and more storage or bandwidth. > >And, while I'm at it, I'd like to reiterate that a graphical interface >doesn't have to be a 3D real-time animated interface. Overhead views, >static pictures, etc., can be used as well. Exactly! Just as, in the early days, cinema was struggling to discover new techniques that fit the medium to give viewers a world-view that allowed them to suspend disbelief, I think we're doing the same with graphical muds today. In fact, the "conventional wisdom" to this point seems to be merely transliterating those same cinematic techniques to this new medium (when any thought beyond RT 3D is given the subject, at least =) ), since both media are working in, largely, the same problem space. But I think we need more than transliteration. We need a fundamental re-writing of cinematic techniques from the ground up, so that the limited bandwidth we have available becomes, rather than a constraint we're working against, a strongpoint of our new techniques (cf. my original suggestion that simplifying, as in the case of animation, can give you something more "believable" than poorly managed complexity). Again, that's not advocating animation, per se (though that's certainly an alternative), but a fundamental shift in our techniques of visually communicating our worlds to our viewers. What's the answer? I don't know yet. My company is studying it (and what limited concrete suggestions we have are under NDA =) ). But I don't think graphical muds will really thrive because of the graphics (though possibly in spite of them) until we either have the bandwidth (computational and network) available to use true cinematic techniques or rewrite those techniques to our medium. -Rick. --------------------------------------------------------- Rick Buck, President and CEO <<A HREF="mailto:rlb#big-i,com">mailto:rlb#big-i,com</A>> Beyond Infinity Games, Inc. See you in The Metaverse! <<A HREF="http://www.big-i.com">http://www.big-i.com</A>> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00027.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00029.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Roomdescriptions)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00021.html">[MUD-Dev] Re: Room descriptions</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00028"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00028"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Room descriptions</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00016" HREF="msg00016.html">[MUD-Dev] Re: Room descriptions</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 02 Oct 1998, 05:04 GMT </LI> <LI><strong><A NAME="00023" HREF="msg00023.html">[MUD-Dev] Re: Room descriptions</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 02 Oct 1998, 15:30 GMT </LI> </ul> <LI><strong><A NAME="00011" HREF="msg00011.html">[MUD-Dev] Re: Room descriptions</A></strong>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 02 Oct 1998, 03:16 GMT </LI> <LI><strong><A NAME="00021" HREF="msg00021.html">[MUD-Dev] Re: Room descriptions</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 02 Oct 1998, 14:22 GMT </LI> <LI><strong><A NAME="00028" HREF="msg00028.html">[MUD-Dev] Re: Room descriptions</A></strong>, ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 03 Oct 1998, 01:49 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>