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<H1>[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</LI>
<LI><em>From</em>: Adam Wiggins &lt;<A HREF="mailto:adam#angel,com">adam#angel,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 2 Oct 1998 10:22:34 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, 1 Oct 1998, Brandon J. Rickman wrote:
&gt; [snip good argument against simulation-style muds]
&gt; There is the potential that you might
&gt; log in one day and find that all the characters have been killed and eaten
&gt; by starving wolves.  This is not fun.

Hey now: that's just *your* definition of fun.  You've just pinned
down one of the best parts of sim: big sweeping changes can, and
occasionally do, affect the game world, and there's not always anything
the players can do about it.

Depending on the circumstances, this does sound like fun to me.

Adam W.




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<LI><STRONG><A NAME="00013" HREF="msg00013.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></STRONG>
<UL><LI><EM>From:</EM> "Brandon J. Rickman" &lt;ashes#pc4,zennet.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Telnet Echo OFF/ON commands and other thingies..</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00005" HREF="msg00005.html">[MUD-Dev] Re: Telnet Echo OFF/ON commands and other thingies..</A></strong>, 
Bruce Mitchener <a href="mailto:ubmitche#mcs,drexel.edu">ubmitche#mcs,drexel.edu</a>, Thu 01 Oct 1998, 13:40 GMT
</LI>
<LI><strong><A NAME="00006" HREF="msg00006.html">[MUD-Dev] Re: Telnet Echo OFF/ON commands and other thingies..</A></strong>, 
Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Thu 01 Oct 1998, 14:03 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00003" HREF="msg00003.html">[MUD-Dev] Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Thu 01 Oct 1998, 05:45 GMT
<UL>
<LI><strong><A NAME="00013" HREF="msg00013.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Fri 02 Oct 1998, 03:56 GMT
<UL>
<LI><strong><A NAME="00024" HREF="msg00024.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 02 Oct 1998, 17:16 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00022" HREF="msg00022.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Roomdescriptions)</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 02 Oct 1998, 14:44 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00002" HREF="msg00002.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Thu 01 Oct 1998, 05:43 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00025" HREF="msg00025.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, 
Benjamin D. Wiechel <a href="mailto:strycher#toast,net">strycher#toast,net</a>, Fri 02 Oct 1998, 20:19 GMT
<UL>
<LI><strong><A NAME="00026" HREF="msg00026.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 02 Oct 1998, 21:50 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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