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<H1>[MUD-Dev] AFAP: As fast as possible, non linear...</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] AFAP: As fast as possible, non linear...</LI>
<LI><em>From</em>: "quzah [softhome]" &lt;<A HREF="mailto:quzah#softhome,net">quzah#softhome,net</A>&gt;</LI>
<LI><em>Date</em>: Sun, 13 Dec 1998 22:45:49 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Hiya all.

I'm finishing up a tiny maze generator, and all I need is a
tad bit of a speed gain. (Or more than a tad. :) I'm using
a 10x10x10 cube, generated a plane at a time (10x10). I am
linking them through one exit per plane (up/down), with the
bottom level's exit leading "out". Here's the basic rundown:

void mazePunch( char startX, char startY, char startZ, bool nuke){
   static char path[100];
   static char used;

   /* if nuke, zero the path, simple linear for() loop */
   /* then trash 'used' */

   /*
    startX and startY determine this planes 'current' location.
    {
    If any neighbor is zero (unused), note it (valid).
    Pick from the list of valid neighbors at random to use.
    Knock out the wall, them to us.
    Increment 'used'.
    If current == 0, increment 'used'.
    Knock out the wall, us to them.
    }
    {
    If no neighbors were zero, and we are zero, punch a hole
    from us to any valid neighbor (valid this time being an
    in bounds coord.) Increment 'used' since we are no longer
    zero.
    }
    if( used &lt; 100 )
       recursive call with new coords for x and y.
    else return
    */
}

That about does it. The only thing I don't like about it is that
that I have a crappy way of getting the new coords for the next
recursive call. I'm currently using:

   mazePunch( number_range(0,9), number_range(0,9), FALSE );

Now, I know there has to be a much faster, non linear way to do
this, but I haven't thought of it yet, so I though it time I got
a bit of help for this snippet. :) The rest I'm pretty pleased
with. I'm thinking it should be pretty fast if I get around the
coord picking I'm using now. So, does anyone have a quick way
to grab a zero coord? (Oh, hmm, I just thought of a way I'll
try, but I'll post this anyway. I'll just run the list of used
and grab a random one of those with a zero neighbor. -- Anyway
while I try that, does anyone have any other faster/better ways
to do the coord grabbing?)

Thanks in advance.

Quzah.



</PRE>

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<li><strong><A NAME="00972" HREF="msg00972.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>
<ul compact><li><em>From:</em> Mik Clarke &lt;mikclrk#ibm,net&gt;</li></ul>
<li><strong><A NAME="00968" HREF="msg00968.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>
<ul compact><li><em>From:</em> Jon Leonard &lt;jleonard#divcom,slimy.com&gt;</li></ul>
<li><strong><A NAME="00967" HREF="msg00967.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>
<ul compact><li><em>From:</em> Dan Shiovitz &lt;dbs#cs,wisc.edu&gt;</li></ul>
<li><strong><A NAME="00966" HREF="msg00966.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>
<ul compact><li><em>From:</em> Mik Clarke &lt;mikclrk#ibm,net&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Graphic design, client questions</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00989" HREF="msg00989.html">[MUD-Dev] Re: Graphic design, client questions</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Fri 18 Dec 1998, 00:52 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00970" HREF="msg00970.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>, 
quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Tue 15 Dec 1998, 12:30 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00974" HREF="msg00974.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>, 
quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 16 Dec 1998, 12:29 GMT
</LI>
<LI><strong><A NAME="01055" HREF="msg01055.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>, 
quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Tue 29 Dec 1998, 08:27 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00963" HREF="msg00963.html">[MUD-Dev] AFAP: As fast as possible, non linear...</A></strong>, 
quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Mon 14 Dec 1998, 06:41 GMT
<UL>
<LI><strong><A NAME="00966" HREF="msg00966.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Tue 15 Dec 1998, 04:05 GMT
<UL>
<LI><strong><A NAME="00969" HREF="msg00969.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Tue 15 Dec 1998, 10:01 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00967" HREF="msg00967.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>, 
Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Tue 15 Dec 1998, 06:18 GMT
</LI>
<LI><strong><A NAME="00968" HREF="msg00968.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Tue 15 Dec 1998, 07:27 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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