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<H1>[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Bruce Sterling on Virtual Community goals</LI>
<LI><em>From</em>: Elis Pomales &lt;<A HREF="mailto:pomales#caip,rutgers.edu">pomales#caip,rutgers.edu</A>&gt;</LI>
<LI><em>Date</em>: Tue, 20 Oct 1998 14:29:04 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>


On Sun, 18 Oct 1998, Jon Leonard wrote:

&gt; On Thu, Oct 15, 1998 at 10:47:51PM -0700, J C Lawrence wrote:
&gt; &gt; On Thu, 15 Oct 1998 19:14:54 -0700 
&gt; &gt; Jon Leonard&lt;jleonard#divcom,slimy.com&gt; wrote:
&gt; &gt; 
&gt; &gt; &gt; On Thu, Oct 15, 1998 at 11:24:42AM -0700, J C Lawrence wrote:
&lt;clip&gt;
&gt; &gt; &gt; [Bruce Sterling's comments about virtual communities being an
&gt; &gt; &gt; This reminds me of Eric S. Raymond's "Homesteading the Noosphere"
&gt; &gt; &gt; <A  HREF="http://www.earthspace.net/esr/writings/homesteading/">http://www.earthspace.net/esr/writings/homesteading/</A>, which
&gt; &gt; &gt; discusses status among open source software developers, and how it
&gt; &gt; &gt; relates to getting software developed.  (The prequel paper is also
&gt; &gt; &gt; well worth looking at:
&gt; &gt; &gt; <A  HREF="http://www.earthspace.net/esr/writings/cathedral-bazaar/">http://www.earthspace.net/esr/writings/cathedral-bazaar/</A>)
&gt; &gt; 
&gt; &gt; Bah!  You're stealing my thunder -- I had it all planned to lead
&gt; &gt; gracelessly into the Raymond mantra and the benefits of cooperateive
&gt; &gt; development via your player base.
&gt; 
&gt; Oops.  :-)
&gt; 
&gt; The other possible lesson that we as a list should be collaborating
&gt; on code rather than reinventing wheels by the truckload.
&gt; 
&gt; I get the impression that many people on the list are writing their
&gt; own servers, often from scratch.  (I am.)  Would anyone be interested
&gt; in collaborating on a base server for experimentation?  There's got
&gt; to be a certain amount of drudgery that we can save each other.
&gt; 
&gt; Even if there isn't interest, figuring out a base feature set would be
&gt; useful, and I'd extract parts of my own server to match.  (I have a fully
&gt; RFC compliant telnet server, which I could disentangle from the rest of my
&gt; code, for example.)
&gt; 
&gt; If there isn't a clear idea of what would be a useful base to extend on,
&gt; that says something very interesting about the future of MUD design.
&gt; 
&gt; At this point I'm envisioning a collection of modules, so that features
&gt; that aren't interesting in a particular context can be ignored.  The
&gt; whole could be under something like the X license or even explicit public
&gt; domain, so that it would be useful for those considering commercial uses
&gt; as well.
&gt; 
&gt; Would anyone use such a thing?  Would there be any benefit over starting
&gt; with something like a Diku base (which I understand some have done).
&gt; 
Well as far as I am concerned I would be highly interested in helping
build an advanced engine under a license that would allow commercial use.
As such that is the only reason that I have started writing from scratch,
most engines explicitly don't allow commercial use. I started way back
when writing an interpretor based mud, very MOO like, but I wrote it in
java, and at the time it was way too slow... so I killed it and have begun
working on a java server, but using pure java. I would really have
prefered a byte-code interpretor written in c and now that I have a job
where I am surrounded by sparc... I might just start doing that... Another
thing I have allways wanted was a coordinate based system, but I have
never been able to figuere out r-trees... sigh.

Elis Pomales

&lt;snip&gt;



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<li><strong><A NAME="00299" HREF="msg00299.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>
<ul compact><li><em>From:</em> Darrin Hyrup &lt;shades#mythicgames,com&gt;</li></ul>
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<LI><STRONG><A NAME="00246" HREF="msg00246.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></STRONG>
<UL><LI><EM>From:</EM> Jon Leonard &lt;jleonard#divcom,slimy.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00217" HREF="msg00217.html">[MUD-Dev] Bruce Sterling on Virtual Community goals</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 15 Oct 1998, 18:27 GMT
<UL>
<LI><strong><A NAME="00222" HREF="msg00222.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Fri 16 Oct 1998, 02:19 GMT
<UL>
<LI><strong><A NAME="00224" HREF="msg00224.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 16 Oct 1998, 05:47 GMT
<UL>
<LI><strong><A NAME="00246" HREF="msg00246.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Mon 19 Oct 1998, 18:49 GMT
<UL>
<LI><strong><A NAME="00277" HREF="msg00277.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>, 
Elis Pomales <a href="mailto:pomales#caip,rutgers.edu">pomales#caip,rutgers.edu</a>, Tue 20 Oct 1998, 18:31 GMT
<UL>
<LI><strong><A NAME="00299" HREF="msg00299.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>, 
Darrin Hyrup <a href="mailto:shades#mythicgames,com">shades#mythicgames,com</a>, Wed 21 Oct 1998, 15:06 GMT
<UL>
<LI><strong><A NAME="00327" HREF="msg00327.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 22 Oct 1998, 01:16 GMT
</LI>
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</LI>
<LI><strong><A NAME="00215" HREF="msg00215.html">[MUD-Dev] Network float format (RFC 1014)</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 15 Oct 1998, 05:42 GMT
<LI><strong><A NAME="00210" HREF="msg00210.html">[MUD-Dev] ADMIN: unsubscriptions</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 14 Oct 1998, 22:30 GMT
</LI>
</UL></BLOCKQUOTE>

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