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<H1>[MUD-Dev] Re: Spell components, chemistry, and the like...</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Spell components, chemistry, and the like...</LI>
<LI><em>From</em>: <A HREF="mailto:JavaAl#aol,com">JavaAl#aol,com</A></LI>
<LI><em>Date</em>: Tue, 10 Nov 1998 02:10:35 EST</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
In a message dated 98-11-10 00:43:58 EST, you write:
[snip]
&lt;&lt; liquid/gas forms.
 
 I guess what this all boils down to is: does anyone have any
 ideas on handling the three forms of an element (compound/item/
 whatever) that won't fill an encyclopedia volume? I already
 have COFORM_ to handle things like "powered"/"liquid"/"shavings"
 and so on, as well as COTEMP_ (temperature), COSIZE_ (measurement)
 but I'm not sure what to do with elements, since I'm also allowing
 for plants, blood, mud, swords, whatever to be a spell component.
 (Room-&gt;vnum, obj-&gt;vnum, and mob-&gt;vnum are also allowed for spell
 components: "You need to be in the temple, with a silver staff,
 and a priest to cast resurection.") &gt;&gt;
...

Okays... this is how I would go for it.

If spells are going to be used primarily for combat, then I would worry only
about the main forms that you find things in because you are not going to have
time in the middle of a fist fight to boil Gold, or vaporise a diamond.
However.. for more involved spells, I would solve the problem by making the
spell components actual objects, and (not know about the MERC engine much) if
you need to 'boil gold' use object swapping, i.e. have a liquid gold object in
storage that you can swap in when you type 'boil gold' for the sold gold
object.

Al.


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00814" HREF="msg00814.html">[MUD-Dev] OO Design Question</A></strong>, 
Brad Leach <a href="mailto:c9608122#alinga,newcastle.edu.au">c9608122#alinga,newcastle.edu.au</a>, Wed 11 Nov 1998, 00:26 GMT
<UL>
<LI><strong><A NAME="00815" HREF="msg00815.html">[MUD-Dev] Re: OO Design Question</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 11 Nov 1998, 00:57 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00813" HREF="msg00813.html">[MUD-Dev] ADMIN:  Attributions</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 11 Nov 1998, 00:21 GMT
<LI><strong><A NAME="00805" HREF="msg00805.html">[MUD-Dev] Re: Spell components, chemistry, and the like...</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 10 Nov 1998, 07:12 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00806" HREF="msg00806.html">[MUD-Dev] Re: Spell components, chemistry, and the like...</A></strong>, 
JavaAl <a href="mailto:JavaAl#aol,com">JavaAl#aol,com</a>, Tue 10 Nov 1998, 07:16 GMT
</LI>
<LI><strong><A NAME="00807" HREF="msg00807.html">[MUD-Dev] Re: Spell components, chemistry, and the like...</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Tue 10 Nov 1998, 13:02 GMT
<UL>
<LI><strong><A NAME="00816" HREF="msg00816.html">[MUD-Dev] Re: Spell components, chemistry, and the like...</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 11 Nov 1998, 02:14 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00809" HREF="msg00809.html">[MUD-Dev] Re: Spell components, chemistry, and the like...</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Tue 10 Nov 1998, 22:34 GMT
<UL>
<LI><strong><A NAME="00812" HREF="msg00812.html">[MUD-Dev] Re: Spell components, chemistry, and the like...</A></strong>, 
Hal Black <a href="mailto:hal#moos,ml.org">hal#moos,ml.org</a>, Wed 11 Nov 1998, 00:00 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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