1997Q2/
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<H1>Re: [MUD-Dev] Re: Administrative notes</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: Administrative notes</LI>
<LI><em>From</em>: <A HREF="mailto:silovic#srce,hr">silovic#srce,hr</A> (Miroslav Silovic)</LI>
<LI><em>Date</em>: Mon, 19 May 1997 05:18:20 +0200 (MET DST)</LI>
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<PRE>
&gt; &gt;So, I would have to work
&gt; &gt;&gt; quite hard in an RP MUD, just in order to stay in character. Having
&gt; &gt;&gt; never actually tried it, I don't know whether I would find it fun or
&gt; &gt;&gt; not. I think it would have to be a fairly forgiving environment.
&gt; &gt;
&gt; &gt;Well, I have to agree with your setiment if not your reasoning.  I
&gt; &gt;don't play a lot of pure RP (that is, Tiny-based) muds mostly because I
&gt; &gt;just find it to be too much work.  
&gt; 
&gt; This I suppsoe is what differentiates the roleplayer at heart. T opthe
&gt; roleplayer ist not work, or at least no any mroe work then playign a game
&gt; of baseball or all sorts of other games we play.  Its all enjoyable and
&gt; relaxing eventhough i tis active..
&gt; 
&gt; Remember the idea that relaxation is somehow a passive thing really is a
&gt; 20th c. phenomenon with the onset of media such as film and TV...

Hear, hear! Damn, I wish I had Werewolf sourcebook nearby at this moment.
They make *great* point of this: Television, and similar passive media
all but replaced very ancient institution: one of storyteller.

Roleplaying games bring it back to life.

	Miro


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<LI><STRONG><A NAME="00584" HREF="msg00584.html">Re: [MUD-Dev] Re: Administrative notes</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: Administrative notes</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00565" HREF="msg00565.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 19 May 1997, 00:12 GMT
<UL>
<LI><strong><A NAME="00576" HREF="msg00576.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Mon 19 May 1997, 08:26 GMT
</LI>
<LI><strong><A NAME="00581" HREF="msg00581.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Mon 19 May 1997, 08:58 GMT
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</UL>
</LI>
<LI><strong><A NAME="00584" HREF="msg00584.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 19 May 1997, 09:36 GMT
<UL>
<LI><strong><A NAME="00587" HREF="msg00587.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Mon 19 May 1997, 10:13 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00589" HREF="msg00589.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, 
ashen <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Mon 19 May 1997, 12:27 GMT
</LI>
<LI><strong><A NAME="00596" HREF="msg00596.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 19 May 1997, 23:47 GMT
<UL>
<LI><strong><A NAME="00625" HREF="msg00625.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, 
Travis S Casey <a href="mailto:casey#nu,cs.fsu.edu">casey#nu,cs.fsu.edu</a>, Tue 20 May 1997, 19:29 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 20 May 1997, 00:17 GMT
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</ul>
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</UL></BLOCKQUOTE>

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