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<H1>Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 28 May 1997 12:57:00 -0700</LI>
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<PRE>
At 09:01 AM 5/28/97 PST8PDT, you wrote:
&gt;
&gt;See, I see this as less of a problem with the reduced power levels.  

Urm.  Thats just oen of a host of problems.  I coudl do a long psot on this
but i don't have the tiem currently.
Suffice it to say if there is ANY way to be significantly more powerful
then soem other groui pof players, a group of players wil lfind it, exploit
it and try to domiante the game.

If there is NO such thoing as pwoer levels, they will try verbal abuse,
intimidation and hacking.

There is a certaing segemtn of the popualtion that BELIVES roleplay means
itimidation and domiantion. Unelss you dfie your game specificly as
somethign else they will come and try to play it there way, andc just bitch
like crazy when you try to stop em because your not playign 'according ot
the rules".


&gt;I refuse to make a game for anyone but myself.  

Thats fine. I started my post by saying "if you are going to be letting the
gernal public in".

If yo uare happy to play gatekeeper on your game, and don't need to jsutify
it in a comemrcial sense, do whatever you'ld like.

JK


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<li><strong><A NAME="00970" HREF="msg00970.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Resets, repops and quests</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01060" HREF="msg01060.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 03 Jun 1997, 02:17 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00919" HREF="msg00919.html">Re: [MUD-Dev] lots of stuff, sigh.</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 29 May 1997, 12:56 GMT
<LI><strong><A NAME="00908" HREF="msg00908.html">Re: [MUD-Dev]  Goal orienetd NPCs</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 29 May 1997, 02:59 GMT
<UL>
<LI><strong><A NAME="00923" HREF="msg00923.html">Re: [MUD-Dev]  Goal orienetd NPCs</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 29 May 1997, 13:53 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00907" HREF="msg00907.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 29 May 1997, 02:48 GMT
<UL>
<LI><strong><A NAME="00970" HREF="msg00970.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 31 May 1997, 06:23 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00922" HREF="msg00922.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 29 May 1997, 13:05 GMT
</LI>
<LI><strong><A NAME="00984" HREF="msg00984.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 31 May 1997, 12:12 GMT
<UL>
<LI><strong><A NAME="01117" HREF="msg01117.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 04 Jun 1997, 04:54 GMT
</LI>
</UL>
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</UL></BLOCKQUOTE>

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