<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Life --> <!--X-From-R13: "Vhvonv" <nfuraNcvkv.pbz> --> <!--X-Date: from babe.globecomm.net [207.51.48.8] by in11.ibm.net id 865217698.38748-1 Mon Jun 2 02:14:58 1997 CUT --> <!--X-Message-Id: 199706020221.QAA08685#mail,pixi.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Life</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:ashen#pixi,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01038.html">Previous</a> | <a href="msg01039.html">Next</a> ] Thread: [ <a href="msg01047.html">Previous</a> | <a href="msg01039.html">Next</a> ] Index: [ <A HREF="author.html#01040">Author</A> | <A HREF="#01040">Date</A> | <A HREF="thread.html#01040">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Life</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Life</LI> <LI><em>From</em>: "Huibai" <<A HREF="mailto:ashen#pixi,com">ashen#pixi,com</A>></LI> <LI><em>Date</em>: Sun, 1 Jun 1997 16:27:36 -1000</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> : From: Jeff Kesselman <jeffk#tenetwork,com> : >The way I hope to accomplish this is to focus on the story and : >environment, instead of the other players, and then let the players : >work out how they approach the game - in a role they've defined : Sorry but i have to do this... : ROTFLOL :-) : Have fun. Ive seen it, I knwo it, the "Im just buuilding a world" : approach does NOt work for a large general population. MAYEB : if you hand pick your group... but that handpicked group coudl get : along anywhere then. well, yes, by my theme alone I am building to a specific group of people. those familiar with it are pretty much guaranteed to be very mature and self-responsible. those unfamiliar will either appreciate the environment set up or quickly find it pointless. fortunately for me, the only other place for them to get along is poorly constructed, and for RPers only. i have not RP'd in a group larger than 10, nor in any homogenous group, but the ensuing mayhem was always a direct result of the inability for roll- and role-players to understand the differences in their goals. in live-action it's impossible to force them to stay IC without either separating groups physically or compromising gametime with verbal warnings. the main advantage a computer RP-wannabe game has over a live-action is the seamless nature of not hearing neither the dice roll nor the lawyers claim that what they did is legal. i'm not only 'just building a world', i'm laying down the laws, and they are very clear in my mind. -John </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01038.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01039.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01047.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01039.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01040"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01040"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Life</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="01037" HREF="msg01037.html">Re: [MUD-Dev] Life</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 02 Jun 1997, 07:00 GMT <UL> <LI><strong><A NAME="01038" HREF="msg01038.html">Re: [MUD-Dev] Life</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 02 Jun 1997, 08:49 GMT <UL> <LI><strong><A NAME="01065" HREF="msg01065.html">Re: [MUD-Dev] Life</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 03 Jun 1997, 03:51 GMT </LI> </UL> </LI> <LI><strong><A NAME="01047" HREF="msg01047.html">Re: [MUD-Dev] Life</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 02 Jun 1997, 10:39 GMT </LI> </UL> </LI> <LI><strong><A NAME="01040" HREF="msg01040.html">Re: [MUD-Dev] Life</A></strong>, Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Mon 02 Jun 1997, 09:14 GMT </LI> <LI><strong><A NAME="01039" HREF="msg01039.html">Re: [MUD-Dev] Life</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 02 Jun 1997, 09:16 GMT </LI> <LI><strong><A NAME="01041" HREF="msg01041.html">Re: [MUD-Dev] Life</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 02 Jun 1997, 09:36 GMT </LI> <LI><strong><A NAME="01083" HREF="msg01083.html">Re: [MUD-Dev] Life</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 03 Jun 1997, 13:07 GMT <UL> <LI><strong><A NAME="01123" HREF="msg01123.html">Re: [MUD-Dev] Life</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 04 Jun 1997, 07:36 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>