<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Resets, repops and quests --> <!--X-From-R13: Xrss Yrffryzna <wrssxNgrargjbex.pbz> --> <!--X-Date: from scipio.globecomm.net [207.51.48.12] by in5.ibm.net id 864761126.26000-1 Tue May 27 19:25:26 1997 CUT --> <!--X-Message-Id: 3.0.32.19970527122827.00ad2fa4#mail,tenetwork.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Resets, repops and quests</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jeffk#tenetwork,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00861.html">Previous</a> | <a href="msg00863.html">Next</a> ] Thread: [ <a href="msg00885.html">Previous</a> | <a href="msg01133.html">Next</a> ] Index: [ <A HREF="author.html#00862">Author</A> | <A HREF="#00862">Date</A> | <A HREF="thread.html#00862">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Resets, repops and quests</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Resets, repops and quests</LI> <LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI> <LI><em>Date</em>: Tue, 27 May 1997 12:28:28 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 08:21 AM 5/27/97 PST8PDT, you wrote: >Anyways, There was an interesting thread about a month ago which discussed >resets and repops in a mud. The consensus seems to be that resets are a thing >to be avoided(tm). > >The question that was left unanswered is: How can a mud have a working quest >system without some kind of resets? The answer IMO is to not think in terms of pre-programmed "puzzles" but a contropled but evolving world-state. I fi get topo dep into my aprticualr answer to tghsi one, my prosducers will PROBABLY kill me... but i suggest you go abck to AD&D and look at how judges run campaign games for inspiration... JK </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00861.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00863.html">Re: [MUD-Dev] Levels and Goals [was Alright..IF your gonan do DESIESE]</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00885.html">Re: [MUD-Dev] Levels and Goals [was Alright..IF your gonan do</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01133.html">Re: [MUD-Dev] Resets, repops and quests</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00862"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00862"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00873" HREF="msg00873.html">Re: [MUD-Dev] Conventions (was RP thesis)</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 09:53 GMT <UL> <LI><strong><A NAME="00884" HREF="msg00884.html">Re: [MUD-Dev] Conventions (was RP thesis)</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 28 May 1997, 14:22 GMT </LI> </UL> </LI> <LI><strong><A NAME="00863" HREF="msg00863.html">Re: [MUD-Dev] Levels and Goals [was Alright..IF your gonan do DESIESE]</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 02:30 GMT <UL> <LI><strong><A NAME="00885" HREF="msg00885.html">Re: [MUD-Dev] Levels and Goals [was Alright..IF your gonan do</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 28 May 1997, 15:04 GMT </LI> </UL> </LI> <LI><strong><A NAME="00862" HREF="msg00862.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 02:25 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="01133" HREF="msg01133.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Wed 04 Jun 1997, 11:13 GMT <UL> <LI><strong><A NAME="01159" HREF="msg01159.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 05 Jun 1997, 04:58 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00859" HREF="msg00859.html">Re: [MUD-Dev] Re: Nutirtion and a Resource Question</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 02:08 GMT <UL> <LI><strong><A NAME="00910" HREF="msg00910.html">Re: [MUD-Dev] Re: Nutirtion and a Resource Question</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 29 May 1997, 04:30 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>