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<H1>Re: [MUD-Dev]  Resets, repops and quests</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Resets, repops and quests</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 27 May 1997 12:28:28 -0700</LI>
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<PRE>
At 08:21 AM 5/27/97 PST8PDT, you wrote:

&gt;Anyways, There was an interesting thread about a month ago which discussed
&gt;resets and repops in a mud.  The consensus seems to be that resets are a
thing
&gt;to be avoided(tm).
&gt;
&gt;The question that was left unanswered is: How can a mud have a working quest
&gt;system without some kind of resets?

The answer IMO is to not think in terms of pre-programmed "puzzles" but a
contropled but evolving world-state.  I fi get topo dep into my aprticualr
answer to tghsi one, my prosducers will PROBABLY kill me... but i suggest
you go abck to AD&amp;D and look at how judges run campaign games for
inspiration...

JK


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00873" HREF="msg00873.html">Re: [MUD-Dev]  Conventions (was RP thesis)</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 09:53 GMT
<UL>
<LI><strong><A NAME="00884" HREF="msg00884.html">Re: [MUD-Dev]  Conventions (was RP thesis)</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 28 May 1997, 14:22 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00863" HREF="msg00863.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do DESIESE]</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 02:30 GMT
<UL>
<LI><strong><A NAME="00885" HREF="msg00885.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 28 May 1997, 15:04 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00862" HREF="msg00862.html">Re: [MUD-Dev]  Resets, repops and quests</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 02:25 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01133" HREF="msg01133.html">Re: [MUD-Dev]  Resets, repops and quests</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Wed 04 Jun 1997, 11:13 GMT
<UL>
<LI><strong><A NAME="01159" HREF="msg01159.html">Re: [MUD-Dev]  Resets, repops and quests</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 05 Jun 1997, 04:58 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00859" HREF="msg00859.html">Re: [MUD-Dev]  Re: Nutirtion and a Resource Question</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 02:08 GMT
<UL>
<LI><strong><A NAME="00910" HREF="msg00910.html">Re: [MUD-Dev]  Re: Nutirtion and a Resource Question</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 29 May 1997, 04:30 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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