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<H1>Re: [MUD-Dev]  Virtual rooms (was: RP thesis...)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Virtual rooms (was: RP thesis...)</LI>
<LI><em>From</em>: Shawn Halpenny &lt;<A HREF="mailto:malachai#iname,com">malachai#iname,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 21 May 1997 10:45:21 -0400</LI>
<LI><em>Sender</em>: <A HREF="mailto:rsh#iname,com">rsh#iname,com</A></LI>
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<PRE>
clawrenc#cup,hp.com wrote:
&gt; 
&gt; In &lt;<A HREF="msg00561.html">Pine.LNX.3.96.970518090712.185C-100000#mpc,dyn.ml.org</A>&gt;, on
&gt; 05/18/97
&gt;    at 09:07 AM, Matt Chatterley &lt;root#mpc,dyn.ml.org&gt; said:
&gt; 
&gt; &gt;We have both normal rooms, and our own mappable virtual room areas,
&gt; &gt;you can create a map such as:
&gt; 
&gt; &gt;XXXXXXXXXX     X = impassable terrain
&gt; &gt;**########     * = swamp
&gt; &gt;*######@##     # = grassland
&gt; &gt;XXXXXXXXXX     @ = a lake
&gt; 
&gt; &gt;and set a scale for each room - this map would be converted into
&gt; &gt;normal rooms with randomly set sizes, descriptions, weather suited to
&gt; &gt;the area, and so forth.
&gt; 
&gt; The problem with virtual rooms, which can be handled is when players
&gt; make a change to a virtual room which requires them to become
&gt; permanent, or the notice something in a virtual room and refer to it
&gt; later expecting it to be permanent.
&gt; 
&gt; eg:
&gt; 
&gt;   &gt; l
&gt;   You are in a forest...(desc of forest)
&gt;   &gt; cut blaze on tree
&gt;   You cut your sigil on a nearby tree.
&gt; 
&gt; or:
&gt; 
&gt;   &gt; l
&gt;   You are in a forest...yada yada something about an oak tree.
&gt;   ...much later...
&gt;   &gt; say "Just go east in the forest until you see the Oak tree,
&gt;   and then head west..."

Is this something better handled by modifying the room description or
creating an object in the room that functions as a tree with a sigil cut
upon it?  I envision doing this with the object as a tree.  The room would
have a method to allow an occupant to "cut" something on a tree (or some
other synonymous variation).  The method then creates the tree-with-sigil
that people would see.  So far, I think this will be less
resource-intensive for me, since if I were to make the new room desc
permanent, I'd have to modify my set of actual rooms (in effect taking a
resource-cheap virtual room and make it into a comparatively
resource-expensive real room).  If I make the tree an object, the set of
virtual rooms can remain, and all I need to worry about is a new object ID
mapped to a particular location (regardless of whether it's a real or
virtual room).  As well, making the tree an object makes it cheap to have
other trees-with-sigils at any other place in the world, without creating
rooms left and right to accomodate a single change in each (i.e. it's fine
to modify the room desc if you cut the sigil into ten trees, but say you
cut it into a hundred thousand of them...).

OTOH, this isn't as much of a factor if there is a fixed number of actual
rooms making up the entire world (but this is not my case).

Thoughts?

--
Shawn Halpenny

"I spilled spot remover on my dog.  Now he's gone."
                                            - Steven Wright

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<li><strong><A NAME="00686" HREF="msg00686.html">Re: [MUD-Dev]  Virtual rooms (was: RP thesis...)</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  RP thesis...</STRONG>, <EM>(continued)</EM>
<ul compact>
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<LI><strong><A NAME="00658" HREF="msg00658.html">Re: [MUD-Dev]  RP thesis...</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Wed 21 May 1997, 19:53 GMT
</LI>
<LI><strong><A NAME="00659" HREF="msg00659.html">Re: [MUD-Dev]  RP thesis...</A></strong>, 
Travis S Casey <a href="mailto:casey#nu,cs.fsu.edu">casey#nu,cs.fsu.edu</a>, Wed 21 May 1997, 20:01 GMT
<LI><strong><A NAME="00675" HREF="msg00675.html">Re: [MUD-Dev]  RP thesis...</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 22 May 1997, 01:17 GMT
<LI><strong><A NAME="00849" HREF="msg00849.html">Re: [MUD-Dev] RP thesis...</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 28 May 1997, 00:27 GMT
</LI>
</LI>
</LI>
<LI><strong><A NAME="00662" HREF="msg00662.html">Re: [MUD-Dev]  Virtual rooms (was: RP thesis...)</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Wed 21 May 1997, 21:38 GMT
<LI><strong><A NAME="00686" HREF="msg00686.html">Re: [MUD-Dev]  Virtual rooms (was: RP thesis...)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 22 May 1997, 05:45 GMT
<LI><strong><A NAME="00693" HREF="msg00693.html">Re: [MUD-Dev]  Virtual rooms (was: RP thesis...)</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Fri 23 May 1997, 00:22 GMT
<LI><strong><A NAME="00723" HREF="msg00723.html">Re: [MUD-Dev]  Virtual rooms (was: RP thesis...)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 24 May 1997, 06:24 GMT
<LI><strong><A NAME="00841" HREF="msg00841.html">Re: [MUD-Dev]  Virtual rooms (was: RP thesis...)</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Tue 27 May 1997, 23:11 GMT
</LI>
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