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<H1>Re: [MUD-Dev]  Re: Introduction</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Introduction</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Thu, 24 Apr 97 09:31:04 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg00210.html">01II3A2VXDR699EFR1#nova,wright.edu</A>&gt;, on 04/24/97 
   at 10:45 PM, S001GMU#nova,wright.edu said:

&gt;Date: Thu, 24 Apr 1997 08:44:19 +0000 (PST8PDT)
&gt;From: Jamie Norrish &lt;jamie#sans,vuw.ac.nz&gt;

&gt;&gt;              I'm also a long-time devotee of Interactive Fiction
&gt;&gt;(games such as Zork and Colossal Cave) - I see MUDs as almost being a
&gt;&gt;cross between RPGs and IF, but of course a medium in its own right.

&gt;Actually, the Interactive Fiction games that you mentioned were
&gt;spinoffs of the original MUD1 from Essex.  Having never played MUD1
&gt;or very much of Zork I don't know how similar they are, but my
&gt;understanding is that most of the original MUDS were only multiplayer
&gt;in that multiple ppl could be logged in at once, but each one played
&gt;a seperate adventure...  kind of a Zork server or  something.  

I played SX MUD.  

Zork et al were based on the original Adventure and Caverns games, not
SX MUD.  They acutally ahve almost *no* realtion to the world of SX
MUD at all.  

SX MUD was very much a multi-user realtime game (ie a real MUD), with
typically over 50 players on dialup lines of a weekend with another 20
or 30 on hard-wired terminals at Essex University.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: Introduction</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00020" HREF="msg00020.html">Re: Introduction</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 06 Apr 1997, 02:47 GMT
</LI>
<LI><strong><A NAME="00031" HREF="msg00031.html">Re: Introduction</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 07 Apr 1997, 08:54 GMT
</LI>
<LI><strong><A NAME="00199" HREF="msg00199.html">Introduction</A></strong>, 
Jamie Norrish <a href="mailto:jamie#sans,vuw.ac.nz">jamie#sans,vuw.ac.nz</a>, Thu 24 Apr 1997, 13:29 GMT
</LI>
<LI><strong><A NAME="00210" HREF="msg00210.html">Re: Introduction</A></strong>, 
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Fri 25 Apr 1997, 11:56 GMT
<UL>
<LI><strong><A NAME="00222" HREF="msg00222.html">Re: [MUD-Dev]  Re: Introduction</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 25 Apr 1997, 23:34 GMT
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</UL>
</LI>
<LI><strong><A NAME="00354" HREF="msg00354.html">Introduction</A></strong>, 
Oliver Jowett <a href="mailto:oliver#sa-search,massey.ac.nz">oliver#sa-search,massey.ac.nz</a>, Sat 10 May 1997, 04:49 GMT
</LI>
<LI><strong><A NAME="00355" HREF="msg00355.html">Introduction</A></strong>, 
Oliver Jowett <a href="mailto:oliver#sa-search,massey.ac.nz">oliver#sa-search,massey.ac.nz</a>, Sat 10 May 1997, 12:24 GMT
<UL>
<LI><strong><A NAME="00358" HREF="msg00358.html">Introduction</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 10 May 1997, 18:44 GMT
</LI>
<LI><strong><A NAME="00414" HREF="msg00414.html">Re: [MUD-Dev]  Introduction</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 13 May 1997, 03:28 GMT
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</UL></BLOCKQUOTE>

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