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<H1>Re: [MUD-Dev] (fwd) Re: Issues from the digests and Wout's list</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] (fwd) Re: Issues from the digests and Wout's list</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Wed, 21 May 97 10:33:54 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg00653.html">199705210727.AAA07185#user2,inficad.com</A>&gt;, on 05/21/97 
   at 08:07 AM, Adam Wiggins &lt;nightfall#inficad,com&gt; said: &gt;[ChrisL:]

&gt;&gt; I'd argue this one.  I know many of the variant MOO's you reference. 
&gt;&gt; I also know of several LP's which stray even further from the fold. 
&gt;&gt; Examples:
&gt;&gt; 
&gt;&gt;   LPMOO -- a very fine MOO clone coded in LPC which can run 
&gt;&gt;     almost all of LambdaCore

&gt;Heh.  Never quite understood what it is that motivates people to
&gt;write stuff like this.  Cool, but really rather strange.  

Probably the same reason there are Sinclair ZX8[01] and Sinclair
Colour computer emulators for OS/2.  Those old Sinclair games were fun
-- but I can't really see spending much time on them now.

&gt;I'm impressed with the programming, I can't help but wonder who
&gt;writes these things...

Ditto.

&gt;&gt;   BatMud -- Just have a look.

&gt;This one is stunning for its size, if nothing else.  It's the only LP
&gt;I know of that regularly sustains several hundred players.  I heard
&gt;someone quote a stat that they had around 160,000 objects after 24
&gt;hours of uptime.  They must have some serious RAM on that machine...

They do.  Last I heard they were running (or were about to?) on an
2-CPU SMP machine with over 128Meg of RAM.  See their web site for the
real scoop (I'm probably wrong).

To me the most interesting thing about BatMud is that one the face of
it (ie entering as a new player) it largely appears as a variation on
the theme of every other Hack'n'Slash game out there.  Its only after
you play for a while that the you start to realise the extra depth
they've added, and that there are a *LOT* more base mechanics
involved.  In this way it provides a very elegant ramp-up for the
twink player into a quality game.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="00653" HREF="msg00653.html">Re: [MUD-Dev] (fwd) Re: Issues from the digests and Wout's list</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;nightfall#inficad,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] (fwd) Re: Issues from the digests and Wout's list</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] (fwd) Re: Issues from the digests and Wout's list</A></strong>, 
Raz <a href="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</a>, Mon 19 May 1997, 02:59 GMT
<UL>
<LI><strong><A NAME="00577" HREF="msg00577.html">Re: [MUD-Dev] (fwd) Re: Issues from the digests and Wout's list</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Mon 19 May 1997, 08:31 GMT
<UL>
<LI><strong><A NAME="00642" HREF="msg00642.html">Re: [MUD-Dev] (fwd) Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 21 May 1997, 07:58 GMT
<UL>
<LI><strong><A NAME="00653" HREF="msg00653.html">Re: [MUD-Dev] (fwd) Re: Issues from the digests and Wout's list</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Wed 21 May 1997, 14:20 GMT
<UL>
<LI><strong><A NAME="00672" HREF="msg00672.html">Re: [MUD-Dev] (fwd) Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 22 May 1997, 00:30 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00654" HREF="msg00654.html">Re: [MUD-Dev] (fwd) Re: Issues from the digests and Wout's list</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Wed 21 May 1997, 15:55 GMT
<UL>
<LI><strong><A NAME="00684" HREF="msg00684.html">Re: [MUD-Dev] (fwd) Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 22 May 1997, 05:34 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00689" HREF="msg00689.html">Re: [MUD-Dev] (fwd) Re: Issues from the digests and Wout's list</A></strong>, 
Raz <a href="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</a>, Thu 22 May 1997, 08:51 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00363" HREF="msg00363.html">Re: [MUD-Dev]	(fwd) Re: Issues from the digests and Wout's list</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 10 May 1997, 23:26 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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