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<H1>Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Fri, 06 Jun 97 16:34:00 -0700</LI>
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<PRE>

On 06/06/97 at 08:21 AM, Jeff Kesselman &lt;jeffk#tenetwork,com&gt; said:

&gt;At 07:49 PM 6/5/97 PST8PDT, JC lawrence wrote:

&gt;&gt;That's why I'd go for the 270 degree, or even 330 degree spherical
&gt;&gt;view.  Knocking it down from the full 360 degree view gives a blind
&gt;&gt;spot (useful for sneaks) and avoids the disorientation problems of a
&gt;&gt;360 degree view with objects appearing and dissappearing between the
&gt;&gt;back edges.

&gt;Interesting, won't you get speherical warping? 

Yep, I'll have problems with spherical warping.  I've been looking at
various of the standard world map projections as possible being useful
here.  I do know that I won't end up with a standard rectangular
viewport (or a mercator).

&gt; or are you saying by moving the camera back?

Nope.  The camera will either be about 3' behind the bodies head, or
I'll take a 1st person PoV for the viewer (some internal debate -- the
two are very closely related).  I tend to prefer the behind the head
(transparent head) approach with the camera always looking "forward"
and stationary with respect to the body.  It adds a little of the
flavour of the body being able to turn its head to the viewer.

Aside: the latest version of 3D Mario Bros has possibly the worst
handling of camera postion I've seen yet.  Watch thw demo sequence by
the moat/lake for a glaring example.

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="01223" HREF="msg01223.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01184" HREF="msg01184.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 05 Jun 1997, 12:30 GMT
<UL>
<LI><strong><A NAME="01198" HREF="msg01198.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Thu 05 Jun 1997, 23:14 GMT
</LI>
<LI><strong><A NAME="01207" HREF="msg01207.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 06 Jun 1997, 04:39 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01223" HREF="msg01223.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 06 Jun 1997, 12:20 GMT
<UL>
<LI><strong><A NAME="01243" HREF="msg01243.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 07 Jun 1997, 06:40 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="01030" HREF="msg01030.html">Resets, langs, and quests</A></strong>, 
ashen <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Mon 02 Jun 1997, 05:11 GMT
<LI><strong><A NAME="01026" HREF="msg01026.html">Re: [MUD-Dev] RP: TIime to define</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 02 Jun 1997, 04:05 GMT
<UL>
<LI><strong><A NAME="01034" HREF="msg01034.html">Re: [MUD-Dev] RP: TIime to define</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 03 Jan 1970, 09:40 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01021" HREF="msg01021.html">[RP v. Power Gaming v. Pkilling]</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 02 Jun 1997, 03:10 GMT
</LI>
</UL></BLOCKQUOTE>

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