<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat --> <!--X-From-R13: pbqreNvoz.arg --> <!--X-Date: from fabius.globecomm.net [207.51.48.6] by in5.ibm.net id 865640402.52384-1 Fri Jun 6 23:40:02 1997 CUT --> <!--X-Message-Id: 199706062339.XAA42244#out1,ibm.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.32.19970605222321.009f27e8#mail,tenetwork.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:coder#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01242.html">Previous</a> | <a href="msg01244.html">Next</a> ] Thread: [ <a href="msg01223.html">Previous</a> | <a href="msg01030.html">Next</a> ] Index: [ <A HREF="author.html#01243">Author</A> | <A HREF="#01243">Date</A> | <A HREF="thread.html#01243">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat</LI> <LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> <LI><em>Date</em>: Fri, 06 Jun 97 16:34:00 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 06/06/97 at 08:21 AM, Jeff Kesselman <jeffk#tenetwork,com> said: >At 07:49 PM 6/5/97 PST8PDT, JC lawrence wrote: >>That's why I'd go for the 270 degree, or even 330 degree spherical >>view. Knocking it down from the full 360 degree view gives a blind >>spot (useful for sneaks) and avoids the disorientation problems of a >>360 degree view with objects appearing and dissappearing between the >>back edges. >Interesting, won't you get speherical warping? Yep, I'll have problems with spherical warping. I've been looking at various of the standard world map projections as possible being useful here. I do know that I won't end up with a standard rectangular viewport (or a mercator). > or are you saying by moving the camera back? Nope. The camera will either be about 3' behind the bodies head, or I'll take a 1st person PoV for the viewer (some internal debate -- the two are very closely related). I tend to prefer the behind the head (transparent head) approach with the camera always looking "forward" and stationary with respect to the body. It adds a little of the flavour of the body being able to turn its head to the viewer. Aside: the latest version of 3D Mario Bros has possibly the worst handling of camera postion I've seen yet. Watch thw demo sequence by the moat/lake for a glaring example. -- J C Lawrence Internet: claw#null,net ----------(*) Internet: coder#ibm,net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01223" HREF="msg01223.html">Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat</A></STRONG> <UL><LI><EM>From:</EM> Jeff Kesselman <jeffk#tenetwork,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01242.html">[WotC TSR buyout] WotC Survey</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01244.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01223.html">Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01030.html">Resets, langs, and quests</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01243"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01243"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="01184" HREF="msg01184.html">Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 05 Jun 1997, 12:30 GMT <UL> <LI><strong><A NAME="01198" HREF="msg01198.html">Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Thu 05 Jun 1997, 23:14 GMT </LI> <LI><strong><A NAME="01207" HREF="msg01207.html">Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 06 Jun 1997, 04:39 GMT </LI> </UL> </LI> <LI><strong><A NAME="01223" HREF="msg01223.html">Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 06 Jun 1997, 12:20 GMT <UL> <LI><strong><A NAME="01243" HREF="msg01243.html">Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 07 Jun 1997, 06:40 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="01030" HREF="msg01030.html">Resets, langs, and quests</A></strong>, ashen <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Mon 02 Jun 1997, 05:11 GMT <LI><strong><A NAME="01026" HREF="msg01026.html">Re: [MUD-Dev] RP: TIime to define</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 02 Jun 1997, 04:05 GMT <UL> <LI><strong><A NAME="01034" HREF="msg01034.html">Re: [MUD-Dev] RP: TIime to define</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 03 Jan 1970, 09:40 GMT </LI> </UL> </LI> <LI><strong><A NAME="01021" HREF="msg01021.html">[RP v. Power Gaming v. Pkilling]</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 02 Jun 1997, 03:10 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>