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<H1>Room-based vs. coordinate-based</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Room-based vs. coordinate-based</LI>
<LI><em>From</em>: <A HREF="mailto:alexo#bigfoot,com">alexo#bigfoot,com</A> (Alex Oren)</LI>
<LI><em>Date</em>: Mon, 02 Jun 1997 18:07:46 GMT</LI>
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<PRE>

Hello.

I have some questions regarding a room-based vs. a coordinate-based MUD issues.


(*) Ease of coding and efficiency.

Room-based seems much more efficient and easier to code.

Coordinate-based will require proximity calculations on almost any activity or
command (in room-based I can just assume that objects inside a "room" container
are close to each other).  Motion, visibility, etc. becomes more complex.


(*) Combat.

Coordinate-based makes ranged attacks, closing-in, retreats, etc. simpler to
implement (any ideas how to handle this in a room-based system?).

Also, consider the following sniplets (in the context of room vs. coordinate):

[JCL:]
} The big reason for this is that I am
} working hard to totally lose the concept of rooms.  As such I actively
} want to support two players fighting who are also seperated by the
} entire width of the land, a couple rooms apart, or right beside each
} other.

[Adam:]
} &gt; notch arrow bow
} You notch a wooden arrow into your bow.
} &gt; shoot north orc
} [Here 'bow' and 'arrow' are already in your list of objects recently accessed]
} You fire a wooden arrow north at the orc.
} &gt; notch
} [Here everything it wishes to know is already in your list...]
} You notch a wooden arrow into your bow.
} &gt; shoot
} [Same thing - it just so happens the orc has moved west.]
} You fire a wooden arrow west at the orc.


(*) Area effects.

How will I handle "Boffo arrives from the north" type of messages?

Room-based (or, rather, "container-based") has an advantage here.  A container
may send messages to the objects it contains.  In a coordinate-based system I
will need to consult a "map" of object locations to determine message
recipients.  Or am I wrong?


(*) Movement.

What will be the difference between "north" and "run north" in a room-based and
a coordinate-based systems?

Coordinate-based systems also seem to imply finer movement granularity
(closing-in for combat vs. walking towards the mountain) and therefore,
additional user commands may be needed to realize this.


Ideas?  Comments?  Implementation algorithms?


Have fun,
Alex.


</PRE>

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<li><strong><A NAME="01099" HREF="msg01099.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>
<ul compact><li><em>From:</em> Shawn Halpenny &lt;malachai#iname,com&gt;</li></ul>
<li><strong><A NAME="01096" HREF="msg01096.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;nightfall#inficad,com&gt;</li></ul>
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<LI><STRONG><A NAME="00214" HREF="msg00214.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></STRONG>
<UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00223" HREF="msg00223.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Fri 25 Apr 1997, 23:39 GMT
<UL>
<LI><strong><A NAME="00261" HREF="msg00261.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 28 Apr 1997, 23:34 GMT
<UL>
<LI><strong><A NAME="00281" HREF="msg00281.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Tue 29 Apr 1997, 21:10 GMT
<UL>
<LI><strong><A NAME="00295" HREF="msg00295.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 30 Apr 1997, 02:53 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
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</LI>
<LI><strong><A NAME="01059" HREF="msg01059.html">Room-based vs. coordinate-based</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Tue 03 Jun 1997, 01:02 GMT
<UL>
<LI><strong><A NAME="01096" HREF="msg01096.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Tue 03 Jun 1997, 19:31 GMT
</LI>
<LI><strong><A NAME="01099" HREF="msg01099.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Tue 03 Jun 1997, 22:43 GMT
<UL>
<LI><strong><A NAME="01153" HREF="msg01153.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 05 Jun 1997, 00:52 GMT
<UL>
<LI><strong><A NAME="01200" HREF="msg01200.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Thu 05 Jun 1997, 23:44 GMT
</LI>
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