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<H1>Re: [MUD-Dev] RP=MUSH/PG=MUD</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] RP=MUSH/PG=MUD</LI>
<LI><em>From</em>: <A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A> (Caliban Tiresias Darklock)</LI>
<LI><em>Date</em>: Sun, 22 Jun 1997 23:46:36 GMT</LI>
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<PRE>
On Sun, 22 Jun 1997 11:14:48 PST8PDT, cg#ami-cg,GraySage.Edmonton.AB.CA
(Chris Gray) wrote:

&gt;[Caliban:]
&gt;
&gt;:GUI interfaces are not generally a good idea for a text-based MUD.
&gt;:There's too much text entry required, and the mouse/keyboard switching
&gt;:is ultimately a pain and a slowdown. If a particular command in the MUD
&gt;:building interface is easily automated by a button, it is also either
&gt;:easy to type or should be simplified in the MUD design.
&gt;
&gt;I disagree. Some people are not very good at all with keyboards - watching
&gt;them try is very painful. Providing them with a GUI of some sort, even
&gt;for things that are "easy to type", will enable them to enjoy building,
&gt;thus making them much more likely to actually do it once you leave the room.

I don't dispute that a GUI has its advantages, but as I mentioned in
another post, there are times when all three types of input -- mouse
driven GUI, keyboard driven GUI, and command line -- have their
advantages and disadvantages. I just think that there needs to be care
taken to avoid forcing people to use an inappropriate method of design
just because a particular form of input was neglected in one area or
another.

&gt;:	setexits s=A long tunnel/5321|This long tunnel leads off
&gt;:		into the darkness.| n=A dimly lit room/4231|The dimly
&gt;:		lit room appears to be uninhabited.|
&gt;
&gt;Blech! Foo! Barf! This sort of command should not be possible. Not only
&gt;is it difficult to type, it is difficult to read and verify. I am a touch
&gt;typist, but I can't imagine typing that is easier than clicking some
&gt;buttons with a mouse.

Exactly -- the command above sucks harder than anything I have ever had
the misfortune to see anywhere. That's the point. A lot of people, given
the realisation that they can cram something else into a command's
syntax, think they should. Once they create some hideous monstrosity
that nobody really understands, they turn around and go 'Well, I sure
don't need those little do-nothing commands I *used* to use!' and
disable them... forcing everyone to use the horrendous misfeature they
concocted while on God only knows what drug at three in the morning.

-+[caliban#darklock,com]+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
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 the crimson scent of blood as it rises to meet the caress of a blade. 
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+[<A  HREF="http://www.darklock.com/]+-">http://www.darklock.com/]+-</A>

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<LI><STRONG><A NAME="01425" HREF="msg01425.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG>
<UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] RP=MUSH/PG=MUD</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01421" HREF="msg01421.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 22 Jun 1997, 17:58 GMT
<UL>
<LI><strong><A NAME="01604" HREF="msg01604.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 01 Jul 1997, 02:29 GMT
<UL>
<LI><strong><A NAME="01606" HREF="msg01606.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 01 Jul 1997, 02:48 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01425" HREF="msg01425.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 23 Jun 1997, 01:02 GMT
<UL>
<LI><strong><A NAME="01438" HREF="msg01438.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 23 Jun 1997, 06:44 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01441" HREF="msg01441.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 23 Jun 1997, 10:31 GMT
</LI>
<LI><strong><A NAME="01467" HREF="msg01467.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 24 Jun 1997, 08:28 GMT
</LI>
<LI><strong><A NAME="01514" HREF="msg01514.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 26 Jun 1997, 11:10 GMT
<UL>
<LI><strong><A NAME="01527" HREF="msg01527.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 26 Jun 1997, 15:21 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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