<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: Issues from the digests and Wout's list --> <!--X-From-R13: Zvat <Y.Z.Zb-94Nfghqrag.yhg.np.hx> --> <!--X-Date: from major.globecomm.net [207.51.48.5] by mx3.ibm.net id 861941308.24666-1 Fri Apr 25 04:08:28 1997 --> <!--X-Message-Id: Pine.SOL.3.95.970425041435.6303B-100000@sun-cc203 --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199704240257.TAA13240#user2,inficad.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: Issues from the digests and Wout's list</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:K.L.Lo-94#student,lut.ac.uk"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00207.html">Previous</a> | <a href="msg00209.html">Next</a> ] Thread: [ <a href="msg00196.html">Previous</a> | <a href="msg00225.html">Next</a> ] Index: [ <A HREF="author.html#00208">Author</A> | <A HREF="#00208">Date</A> | <A HREF="thread.html#00208">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: Issues from the digests and Wout's list</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: Issues from the digests and Wout's list</LI> <LI><em>From</em>: Ling <<A HREF="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</A>></LI> <LI><em>Date</em>: Fri, 25 Apr 1997 05:13:28 +0100 (BST)</LI> <LI><em>Reply-To</em>: Ling <<A HREF="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 23 Apr 1997, Adam Wiggins wrote: > > As for players being oriental, I don't think it would be a cause for concern u > > there are major disadvantages between being oriental and being whatever the > > alternatives are. There has to be some sort of balancing. > > Well, I think the problem here is that you are then forced to make some sort > of a judgement call about the given sub-species. Ie, do you make it so > that black humans get +1 strength and asian humans +1 int? This sort of > thing is dangerous ground, and really it's not something I want to worry > about in a mud where I'm trying to get *away* from the 'real world'. > Much easier to just make swamp trolls which get +1 str and woodland trolls > which get +1 int...people don't get all riled up about that, and it's more > interesting anyhow. The plan was to make the majority of people oriental in appearance and mannerism, the mud is set on a colony established during the early expansion period. I figured that if there was a 'gold rush' to set up new colonies on other solar systems, there *will* be ethnic colonies. I wasn't going to give the characters any advantage, well, possibily less chance of being discreet if you're a minority. The thing is, I remember reading somewhere that the Chinese are possibily the most racist nation. :) To carry on that tradition, when I figure out the distribution of other human sub-species in the social ladder, I'll bias it chronically. For stat differences, I was intending on the stats depend pretty much on lifepath, though appearance is everything in social standing. A character who grew up in the slums would be more likely to have a good physique than someone who was born with a silver spoon in her mouth. As for other species... Could have fun with those. :) I've decided I won't force people to rpg but doing so would lead to rewards. Imagine aliens, the players will have a helluva hard time trying to act out one. Especially as I intend to go into quite some detail on the aliens (I hate it when aliens are really humans with a bucket on their heads and one trait exaggerated to stupid proportions, I suppose it works commercially). [Chris L:] [My mailer can't handle more replies to more than one person] While not directly associated, an idea I have been playing with (derived from Vance's Big Planet AFAIR) is a MUD where the player characters are a physically weak and ineffectual, unarmoured, generally unaggressive, prey species. Say roughly the equivalent of field mice. The surround them with large numbers of active, aggressive, massively more capable and aware, and very effective preditors. Reverse the game from "Me biggum honcho! Lookum size-um genitalia!" to one where circumspection, indirect manipulation, and appropriate use of minimal resources are key to survival. It would be interesting. I also doubt it would have more than 3 players. [My response] Sounds like Aliens, everyone love that film but very few people will want to be the Marines. It's too subtle and intellectually stimulating on your average mudder (which to me means: 13, acne ridden american; or penniless british student). This reminds me of one of the first games I designed but never programmed. It was on the lines of a board game called Ogre/GEV. The player controls one tank of 12 (company) with missions varying from hit and run to deep objective raids to scout duty, the main emphasis being on run, don't get detected, run, shoot, run, sacrifice a fellow tank, run, die. Unfortunately the C64 couldn't handle it and artificial intelligence wasn't a buzzword yet (for tanks and global ai). Anyway, the point is that I've always liked the idea of the player not being the centre of attraction. To be just one unit in a battlegroup, to attack the enemy singlehandedly would be foolish, my games tended to orientate around getting the CPU friendlies to act as sacrificial decoys. Hope that's not how the mud turns out. ;) (I'll have to employ lots of NPCs wearing red uniforms who'll get beamed down to the planet and die.) | Ling "I can't take it, you really work my mind, _O_O_ Freshwater fish double overtime, let my spirit free" </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00236" HREF="msg00236.html">Re: [MUD-Dev] Re: Issues from the digests and Wout's list</A></strong> <ul compact><li><em>From:</em> Adam Wiggins <nightfall#inficad,com></li></ul> <li><strong><A NAME="00225" HREF="msg00225.html">Re: [MUD-Dev] Re: Issues from the digests and Wout's list</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00196" HREF="msg00196.html">Re: [MUD-Dev] Re: Issues from the digests and Wout's list</A></STRONG> <UL><LI><EM>From:</EM> Adam Wiggins <nightfall#inficad,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00207.html">Re: [MUD-Dev] Re: Verb binding</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00209.html">Re: [MUD-Dev] Re: Issues from the digests and Wout's list</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00196.html">Re: [MUD-Dev] Re: Issues from the digests and Wout's list</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00225.html">Re: [MUD-Dev] Re: Issues from the digests and Wout's list</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00208"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00208"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: Issues from the digests and Wout's list</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00173" HREF="msg00173.html">Re: Issues from the digests and Wout's list</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 21 Apr 1997, 12:24 GMT </LI> <LI><strong><A NAME="00174" HREF="msg00174.html">Re: Issues from the digests and Wout's list</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Tue 22 Apr 1997, 01:34 GMT <UL> <LI><strong><A NAME="00188" HREF="msg00188.html">Re: [MUD-Dev] Re: Issues from the digests and Wout's list</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Wed 23 Apr 1997, 21:41 GMT <UL> <LI><strong><A NAME="00196" HREF="msg00196.html">Re: [MUD-Dev] Re: Issues from the digests and Wout's list</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Thu 24 Apr 1997, 09:51 GMT <UL> <LI><strong><A NAME="00208" HREF="msg00208.html">Re: [MUD-Dev] Re: Issues from the digests and Wout's list</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Fri 25 Apr 1997, 11:08 GMT <UL> <LI><strong><A NAME="00225" HREF="msg00225.html">Re: [MUD-Dev] Re: Issues from the digests and Wout's list</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 26 Apr 1997, 01:58 GMT </LI> <LI><strong><A NAME="00236" HREF="msg00236.html">Re: [MUD-Dev] Re: Issues from the digests and Wout's list</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Sat 26 Apr 1997, 10:32 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00189" HREF="msg00189.html">Re: [MUD-Dev] Re: Issues from the digests and Wout's list</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 23 Apr 1997, 23:55 GMT </LI> <LI><strong><A NAME="00192" HREF="msg00192.html">Re: [MUD-Dev] Re: Issues from the digests and Wout's list</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 24 Apr 1997, 02:38 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>