1997Q2/
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<H1>Re: [MUD-Dev]  Conventions (was RP thesis)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Conventions (was RP thesis)</LI>
<LI><em>From</em>: Adam Wiggins &lt;<A HREF="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 28 May 1997 00:28:44 -0700 (MST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:nightfall#inficad,com">nightfall#inficad,com</A></LI>
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<PRE>
[Chris L:]
&gt;   "Golly gosh gee jumpin' willikers Dr Boffo!  You are right!  That's
&gt; why most planets have moons a lot smaller than their own size..."
&gt; 
&gt; Keeping the same format the following would have commincated well, if
&gt; lost the flavour:
&gt; 
&gt;   &lt;right hand&gt;   10%  damaged
&gt;   &lt;left hand&gt;    10%  damaged
&gt;   &lt;right arm&gt;    25%  damaged
&gt;   &lt;left arm&gt;     25%  damaged
&gt;   &lt;torso&gt;        75%  damaged
&gt; 
&gt; There's no more implicit understanting required other than what the
&gt; effect of the damage may be to the body part's utility.

This is slightly better, but still sucks IMO.  The problem is that I
think of 25% as being pretty cut up, 75% as being smashed up pretty bad,
to the point of being unusable but still healable.
On most muds 25% is more like a few cuts, but nothing much, and 75%
means cut up pretty bad, but still quite usable.  So in this case I
find a description like "has some painful cuts" or "mauled to the point
of disuse" to be much more informative.  Of course, the game should
actually reflect that - I get hit in the "painful cuts" location and I
actually wince as my old wounds are re-opened, and I try to use a mauled
limb and can't.


</PRE>

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<LI><STRONG><A NAME="00873" HREF="msg00873.html">Re: [MUD-Dev]  Conventions (was RP thesis)</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Rooms, 3D arrays, etc.</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01221" HREF="msg01221.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 06 Jun 1997, 12:00 GMT
</LI>
<LI><strong><A NAME="01244" HREF="msg01244.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 07 Jun 1997, 08:12 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00874" HREF="msg00874.html">Important: Posting requirements</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 28 May 1997, 11:32 GMT
<LI><strong><A NAME="00873" HREF="msg00873.html">Re: [MUD-Dev]  Conventions (was RP thesis)</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 09:53 GMT
<UL>
<LI><strong><A NAME="00884" HREF="msg00884.html">Re: [MUD-Dev]  Conventions (was RP thesis)</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 28 May 1997, 14:22 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00863" HREF="msg00863.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do DESIESE]</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 02:30 GMT
<UL>
<LI><strong><A NAME="00885" HREF="msg00885.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 28 May 1997, 15:04 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00862" HREF="msg00862.html">Re: [MUD-Dev]  Resets, repops and quests</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 02:25 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01133" HREF="msg01133.html">Re: [MUD-Dev]  Resets, repops and quests</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Wed 04 Jun 1997, 11:13 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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