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<H1>[MUD-Dev] Re: generic objects, behaviors</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: generic objects, behaviors</LI>
<LI><em>From</em>: "Andy Davidoff" &lt;<A HREF="mailto:dert#pobox,com">dert#pobox,com</A>&gt;</LI>
<LI><em>Date</em>: Sat, 10 May 1997 02:43:34 -0400</LI>
<LI><em>Reply-To</em>: "Andy Davidoff" &lt;<A HREF="mailto:nauga#netaxs,com">nauga#netaxs,com</A>&gt;</LI>
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<PRE>
hi :)
introduction to follow in a bit, i want to catch up with the archives
first.

:I really want to to make objects generic.  I want some player to be
:able to take some clothes, a couple branches and a broomstick, make a
:scarecrow, cast a spell on it to animate it, and Voila!  Have a
:mobile.  I want a player to be able to take a couple pebbles, put them
:in a small box, seal the box, and instantly have a rattle.  It this
:interpretive behaviour of objects that I think is the *real* key.

agreed:
i want a player to be able to fill a bucket with water from a river,
suspend it over a couple of logs, light the wood on fire, and boil the
water out of the bucket in the form of steam. i want the player to be
able to cook, freeze/boil liquids at varying temperatures, crack glass
with temperature change, &amp; toss scalding hot liquid onto an enemy.
i want a bucket of sea-water to boil off leaving a residual crust of salt.

i want a player to be able to buy a ball of string, enter a forest while
trailing the string, and find his way out by rewinding the ball.
 i want
him to be able to add more string to the end of a line, and i want
the enemy hunting him to be able to light the string on fire, or pull
it out of the forest, with or without his quarry on the other end.

i want a player to be able to fill a bottle with oil, insert a rag, light,
and toss onto an attacker or building. i want the building to burn.
i want the resultant landscape to reflect the event. i want a forest
to regrow after a fire. i want nearby villages to plant crops, harvest,
etc. i want fire to make smoke. i want smoke to follow the wind. i
want wind to follow the terrain, weather to be shaped by the land &amp;
seas. i want days to vary in length with the changing of the seasons.

i want a player to be able to carve blocks of ice from a frozen lake
for the construction of a functional igloo, or an ice-fishing hole.
i want a player to be able to ski/sled down snow-covered mountains,
melt snow for water, have a snowball fight, &amp; follow footprints in snow.

any of these things are doable in diku, but in my mud i want objects
to behave the way they do because it is their very nature to do so, not
because someone spent 6 months writing a million lines of special
procedures &amp;/or user code to accurately model each and every possible
scenario and circumstance. IMO this is the easy/fun stuff, however...

dert


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: several messages</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00367" HREF="msg00367.html">Re: several messages</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Sun 11 May 1997, 05:07 GMT
<UL>
<LI><strong><A NAME="00430" HREF="msg00430.html">Re: [MUD-Dev]  Re: several messages</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 14 May 1997, 00:17 GMT
<UL>
<LI><strong><A NAME="00459" HREF="msg00459.html">Re: [MUD-Dev]  Re: several messages</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Wed 14 May 1997, 15:00 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00429" HREF="msg00429.html">Re: [MUD-Dev]  Random plotlines</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 13 May 1997, 23:51 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00357" HREF="msg00357.html">[MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Andy Davidoff <a href="mailto:dert#pobox,com">dert#pobox,com</a>, Sat 10 May 1997, 13:36 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00364" HREF="msg00364.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 10 May 1997, 23:18 GMT
<UL>
<LI><strong><A NAME="00366" HREF="msg00366.html">[MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,thenet.co.uk">rnicoll#lostics,thenet.co.uk</a>, Sun 11 May 1997, 04:03 GMT
<UL>
<LI><strong><A NAME="00416" HREF="msg00416.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 13 May 1997, 04:55 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00368" HREF="msg00368.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 11 May 1997, 12:48 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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