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<H1>Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 01 Jun 1997 13:17:32 -0700</LI>
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<PRE>
At 09:42 AM 6/1/97 PST8PDT, you wrote:
&gt;On Wed 28 May, Jeff Kesselman wrote:
&gt;&gt; At 11:25 PM 5/27/97 PST8PDT, you wrote:
&gt;&gt; &gt;[Chris L:]
&gt;
&gt;&gt; &gt;&gt; &gt;RP).  Worst of all, I feel that death not being permenant basically
&gt;&gt; &gt;&gt; &gt;cheapens the entire experience.  Death is now an annoyance, not
&gt;&gt; &gt;&gt; &gt;something to be feared.
&gt;
&gt;&gt; When judging a pen and paper game, the best judges berak danger down into
&gt;&gt; two things... eprceievd danger and real danger...
&gt;
&gt;thank you for pointing this out. I've never thought about this entire
&gt;subject. Would you mind if I eventually write something about this on
&gt;the pages for the overlord projekt? I think that more awareness about
&gt;this difference can benefit many games.

Feel free. :)  The particvualr formulation is mien but the concept is well
known, if nto always conciously thought of.  Nothing propriaary here :)
&gt;
&gt;&gt; Raal danger should be rellatively small the vast majority of the time... if
&gt;&gt; a reasonable player plays reasonably well they shoudl coem out okaty...
&gt;&gt; at the same time Perceieved Danger MUST peak relatively high from time to
&gt;&gt; time. Without the perception of real and present danger there can be no
&gt;&gt; such thing as real heroics... and you cannot reach the tension level
&gt;&gt; necessary for a truely enjoyable experience.
&gt;
&gt;&gt; Now HOW you do thsi in an AUTOMATED session in such a way taht the player
&gt;&gt; never catches wise is an interestign and problematic question...
&gt;
&gt;Maybe you can have the perceived danger and the real danger coincide  more
&gt;or less, but give the players plenty of opportunity to back out gracefully
&gt;if they belief themselves in something over their head.

&lt;dragon example deleted&gt;

Interesting idea. Seirra's The Realm does soemthing like this.,
Unfortunately its too EASY to escape any danger you fidn yo ucan't happen.
The game ahs a real problem that perceieved danger is too low...

Now, IF when you encounter the Dragon there is osme % chance it MIGHT jump
you...  that might raise tension without TOO much actual danger...

I'll have to think more on this :)

JK



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<li><strong><A NAME="01332" HREF="msg01332.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>
<ul compact><li><em>From:</em> Marian Griffith &lt;gryphon#iaehv,nl&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01023" HREF="msg01023.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 02 Jun 1997, 03:33 GMT
</LI>
</ul>
<LI><strong><A NAME="00986" HREF="msg00986.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 31 May 1997, 12:46 GMT
</LI>
<LI><strong><A NAME="01018" HREF="msg01018.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 02 Jun 1997, 02:23 GMT
<UL>
<LI><strong><A NAME="01031" HREF="msg01031.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 02 Jun 1997, 05:22 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01022" HREF="msg01022.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 02 Jun 1997, 03:09 GMT
<UL>
<LI><strong><A NAME="01332" HREF="msg01332.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 17 Jun 1997, 04:34 GMT
<UL>
<LI><strong><A NAME="01333" HREF="msg01333.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Tue 17 Jun 1997, 23:11 GMT
<UL>
<LI><strong><A NAME="01334" HREF="msg01334.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 18 Jun 1997, 01:47 GMT
<UL>
<LI><strong><A NAME="01340" HREF="msg01340.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Wed 18 Jun 1997, 11:14 GMT
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