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<H1>Re: [MUD-Dev] handling ambiguity, and prompts</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] handling ambiguity, and prompts</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Tue, 20 May 97 18:25:42 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg00600.html">9705191729.80y0#ami-cg,GraySage.Edmonton.AB.CA</A>&gt;, on 05/19/97 
   at 08:02 PM, cg#ami-cg,graysage.edmonton.ab.ca (Chris Gray) said:

&gt;In earlier discussions, Chris L. had talked about nested
&gt;questions/prompts, and ways of suspending them indefinitely using an
&gt;escape character to allow you to force through a non-answering
&gt;command without cancelling the question/prompt. This kind of thing is
&gt;what would bother me as a user -
&gt;the "stack" in my brain is only about 2 deep!

I have several pieces which contribute here:

  A given character may enter a nested prompt state.
  
  That state can be exited either by answering the prompt or 
    by entering a blank command.

  Any command entered at a nested prompt by default will attempt 
    to answer the prompt.  Should it fail to answer the prompt
    the command will fail.

  A command may be prefixed with a special flag character 
    indicating that this command is to be handed to the default 
    command processor (ie no prompt), without removing the prompt 
    state.
  
Where this gets messy:

  A single human player can simultaneously control one or more 
    characters

  Each character may simultaneously control one or more bodies.

  Each body is synonymous with that virtual lump of 
    nerve-twitching meat I mentioned earlier.

  Each body may enter a prompted command state.

A little while ago I gave an example which showed the on-screen
appearance for a human playing several characters each of which was
controlling one or more bodies.  I could re-quote if needed.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="00600" HREF="msg00600.html">Re: [MUD-Dev] handling ambiguity, and prompts</A></STRONG>
<UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00605" HREF="msg00605.html">Re: [MUD-Dev]	RP thesis...</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 20 May 1997, 02:17 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00664" HREF="msg00664.html">Re: [MUD-Dev]	RP thesis...</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 22 May 1997, 13:34 GMT
</LI>
<LI><strong><A NAME="00665" HREF="msg00665.html">Re: [MUD-Dev]	RP thesis...</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 22 May 1997, 13:44 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00600" HREF="msg00600.html">Re: [MUD-Dev] handling ambiguity, and prompts</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 20 May 1997, 00:10 GMT
<UL>
<LI><strong><A NAME="00646" HREF="msg00646.html">Re: [MUD-Dev] handling ambiguity, and prompts</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 21 May 1997, 08:26 GMT
</LI>
<LI><strong><A NAME="00803" HREF="msg00803.html">Re: [MUD-Dev] handling ambiguity, and prompts</A></strong>, 
Raz <a href="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</a>, Mon 26 May 1997, 10:49 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00828" HREF="msg00828.html">Re: [MUD-Dev] handling ambiguity, and prompts</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 27 May 1997, 13:03 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00598" HREF="msg00598.html">Re: (fwd) Re: Multi-threaded mudding (was a flamefest)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 19 May 1997, 23:57 GMT
<LI><strong><A NAME="00597" HREF="msg00597.html">Re: Player coding and security</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 19 May 1997, 23:51 GMT
</LI>
</UL></BLOCKQUOTE>

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