<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Integrating PK --> <!--X-From-R13: "Vhvonv" <nfuraNcvkv.pbz> --> <!--X-Date: from scipio.globecomm.net [207.51.48.12] by in12.ibm.net id 867378491.21640-1 Fri Jun 27 02:28:11 1997 CUT --> <!--X-Message-Id: 199706270228.QAA27416#mail,pixi.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Integrating PK</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:ashen#pixi,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01544.html">Previous</a> | <a href="msg01546.html">Next</a> ] Thread: [ <a href="msg01525.html">Previous</a> | <a href="msg01546.html">Next</a> ] Index: [ <A HREF="author.html#01545">Author</A> | <A HREF="#01545">Date</A> | <A HREF="thread.html#01545">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Integrating PK</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Integrating PK</LI> <LI><em>From</em>: "Huibai" <<A HREF="mailto:ashen#pixi,com">ashen#pixi,com</A>></LI> <LI><em>Date</em>: Thu, 26 Jun 1997 16:34:10 -1000</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> A few comments on your (interesting!) list, Brandon: : Brandon Cline so eloquently stated: : Anonyimity; : Standardized personal descripts, (hair color, length, : eye color etc) Agreed - but also I'm implementing the 'introduce'-like "name" handling in the client, for either tagging a name to someone or knowing them by the name they give. : Layered eq visibility (Pc and NPC alike) YES! A point I am adamant about. Instead of "look at brandon" and seeing his Sword of Doom +3, Gloves of Giant Mauling, Secret Armour of the Ages, etc., I can only see <A sword and plenty of armour> or <A sword and only a shield> or <No weapon but tons of armour> I've moved standard 'short descriptions' to just a good handling name, with 'medium descs' now taking over the old short-desc job. Shorts can be expected to logically fit into any sentence as a handle, while mediums can be expected to fit into a sentence as a fairly unique identifier. Objects in the same environment get to see mediums, while objects in equal effective environments only get to see shorts. : Non-automatic pc name visibility only the who list involuntarily, and voluntary tells/pages. : Combat system: : Wound based instead of hp, allows for more : non-deadly battles. I'm now leaning towards sending the dying party straight to unconsciousness (except for 1/10 or so chance of accidental kill) so that deathstrokes must be deliberate. Based on the greatest damage type (bash/cut/thrust/ magic) you could then assign a wound as something that would need taking care of before you could get back to being your old, alive, hoppity self. : Sight, soun, smell, taste and touch have different ranges. I'm routing smell through the sound functions; I am not going with a true coord system, so taste and touch have no use for me... : Ranged combat. I've played mostly sci-fi muds and am therefore retarded for implementations beyond the one I have in mind. Any special extra this depends on? or does it become possible solely through use of coord-based ranges? : Less support for invasive player social commands: : Tell, who, shout, etc...bleh, replace with something realistic For example, eliminate 'tell' altogether *grin*. Let the player pay out some cold cash for a "page" (lowly runner-boy NPC) to run and 'summon' your intended contact. Example: John: > page brandon The urchin accepts your coins and runs off to find Brandon. <boy compares his coords to target's, selects highway, runs> Brandon: A street urching arrives panting heavily. He says to you, "A short dwarf wants to see you at the tavern in Goodtown." The poor kid lies down for a nap. : Now, I could go into a long discusion why I think some or all : of this would help to counter abusive players without restricting : all the players of the game to non-realistic "game" rules. Very much agreed... with 'real' people harder to find (and there- for relatively few and far between), I think personal contacts would be initially more friendly & relieved than the usual once- over "how good is he _really_?" look. Such an environment can only help steer away from the common squabbles that are bound to occur but seem to reach beyond their scope in hostility that arises. -John G. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01546" HREF="msg01546.html">[MUD-Dev] Integrating PK</A></strong> <ul compact><li><em>From:</em> Brandon Cline <brandon#merlin,sedona.net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01544.html">[MUD-Dev] Mob AI</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01546.html">[MUD-Dev] Integrating PK</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01525.html">Re: [MUD-Dev] Integrating PK</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01546.html">[MUD-Dev] Integrating PK</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01545"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01545"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="01538" HREF="msg01538.html">Hardcore server design</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Thu 26 Jun 1997, 22:35 GMT <LI><strong><A NAME="01516" HREF="msg01516.html">Re: [MUD-Dev] Integrating PK</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 26 Jun 1997, 11:23 GMT <UL> <LI><strong><A NAME="01520" HREF="msg01520.html">Re: [MUD-Dev] Integrating PK</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 26 Jun 1997, 13:33 GMT </LI> <LI><strong><A NAME="01525" HREF="msg01525.html">Re: [MUD-Dev] Integrating PK</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 26 Jun 1997, 14:10 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="01545" HREF="msg01545.html">Re: [MUD-Dev] Integrating PK</A></strong>, Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Fri 27 Jun 1997, 09:28 GMT <UL> <LI><strong><A NAME="01546" HREF="msg01546.html">[MUD-Dev] Integrating PK</A></strong>, Brandon Cline <a href="mailto:brandon#merlin,sedona.net">brandon#merlin,sedona.net</a>, Fri 27 Jun 1997, 11:34 GMT </LI> </UL> </LI> <LI><strong><A NAME="01556" HREF="msg01556.html">Re: [MUD-Dev] Integrating PK</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 27 Jun 1997, 21:48 GMT </LI> <LI><strong><A NAME="01569" HREF="msg01569.html">Re: [MUD-Dev] Integrating PK</A></strong>, Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sat 28 Jun 1997, 12:13 GMT <UL> <LI><strong><A NAME="01575" HREF="msg01575.html">Re: [MUD-Dev] Another Approach (was: Integrating PK)</A></strong>, Brandon Gillespie <a href="mailto:brandon#roguetrader,com">brandon#roguetrader,com</a>, Sat 28 Jun 1997, 22:54 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>