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<H1>Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 04 Jun 1997 22:33:29 -0700</LI>
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<PRE>
At 08:24 PM 6/4/97 PST8PDT, JC Lawrence wrote:
&gt;&gt;We've looekd at this exhaustively. Our conclusions are as follows,
&gt;&gt;for what theya re worth:
&gt;&gt;(1) 1st person (Doom) ...
&gt;&gt;(2) Overhead/three-quarter view (Diablo) ...
&gt;&gt;(3) Side View ...
&gt;
&gt;I've been thinking of attempting a
&gt;three-feet-back-of-the-character's-head view with a 270 degree
&gt;fish-eye presentation.  

Yeah I forgot to mention that. Its what I call "over the shoulder" (can you
tell I spent some time in a TV studio?)

Its not the logicly distinct, i think from 3/4 view, nmain difference being
that you need to dela with perspective effects and don't have as good a
field of view. I guess its another half-way thing, btw 3/4 and first person.

JK

&gt;
&gt;-- 
&gt;J C Lawrence                           Internet: claw#null,net
&gt;(Contractor)                           Internet: coder#ibm,net
&gt;---------------(*)               Internet: clawrenc#cup,hp.com
&gt;...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
&gt;
&gt;
&gt;


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<li><strong><A NAME="01207" HREF="msg01207.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
<li><strong><A NAME="01198" HREF="msg01198.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>
<ul compact><li><em>From:</em> Ling &lt;K.L.Lo-94#student,lut.ac.uk&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01046" HREF="msg01046.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 02 Jun 1997, 10:04 GMT
<UL>
<LI><strong><A NAME="01114" HREF="msg01114.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 04 Jun 1997, 04:36 GMT
</LI>
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<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01129" HREF="msg01129.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 04 Jun 1997, 10:58 GMT
<UL>
<LI><strong><A NAME="01157" HREF="msg01157.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 05 Jun 1997, 04:40 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01184" HREF="msg01184.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 05 Jun 1997, 12:30 GMT
<UL>
<LI><strong><A NAME="01198" HREF="msg01198.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Thu 05 Jun 1997, 23:14 GMT
</LI>
<LI><strong><A NAME="01207" HREF="msg01207.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 06 Jun 1997, 04:39 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01223" HREF="msg01223.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 06 Jun 1997, 12:20 GMT
<UL>
<LI><strong><A NAME="01243" HREF="msg01243.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 07 Jun 1997, 06:40 GMT
</LI>
</UL>
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</UL></BLOCKQUOTE>

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