1997Q2/
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<H1>Re: [MUD-Dev] Life</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Life</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 03 Jun 1997 11:26:12 -0700</LI>
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<PRE>
At 08:21 AM 6/3/97 PST8PDT, you wrote:

&gt;&gt;No.  I want characters to die, both at other player's hands, and by
&gt;&gt;the game.  There are no better predators that other players.  I
&gt;&gt;certainly can't write a mobile script as good as even a mediocre
&gt;&gt;PK'er.
&gt;
&gt;I'd question whether your total lack of control over that PKer is worth
&gt;the trade-off, myself. 

At risk of continuing a thread we are trying to kill... I think this is a
good example of the dichotomy between RP goals and Game Oriented goals.  If
you are building a game with a 'win" condition were that win is defined as
beatign the other players, its not a big deal that you have limited control
over this aspect.  You do not want control over those areas that are most
related to the game goals or it becomes a "rigged game".

If, however, you are building an RP envrionment, as I've noted both you
(caliban) and I seem to be slanted towards,  then player combat is NOT the
primary goal or purpose and death is ntoi the focus of the game.  In tehse
cases I would personally be more emphatic and say it MUST be controlled to
keep it from being dtrimental to the goals of your environment.  I just
wrote a bit on where death fits into the RP game, and in a  good game its a
carefully controlled commodity.

JK


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Life</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01103" HREF="msg01103.html">Re: [MUD-Dev] Life</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 04 Jun 1997, 01:17 GMT
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<LI><strong><A NAME="01101" HREF="msg01101.html">Re: [MUD-Dev] Life</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 04 Jun 1997, 01:01 GMT
<UL>
<LI><strong><A NAME="01154" HREF="msg01154.html">Re: [MUD-Dev] Life</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 05 Jun 1997, 01:00 GMT
</LI>
<LI><strong><A NAME="01161" HREF="msg01161.html">Re: [MUD-Dev] Life</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 05 Jun 1997, 06:51 GMT
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<LI><strong><A NAME="01105" HREF="msg01105.html">Re: [MUD-Dev] Life</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 04 Jun 1997, 01:23 GMT
</LI>
<LI><strong><A NAME="01111" HREF="msg01111.html">Re: [MUD-Dev] Life</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 04 Jun 1997, 02:09 GMT
<UL>
<LI><strong><A NAME="01136" HREF="msg01136.html">Re: [MUD-Dev] Life</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Wed 04 Jun 1997, 11:29 GMT
</LI>
<LI><strong><A NAME="01155" HREF="msg01155.html">Re: [MUD-Dev] Life</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 05 Jun 1997, 04:18 GMT
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</UL>
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<LI><strong><A NAME="01112" HREF="msg01112.html">Re: [MUD-Dev] Life</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 04 Jun 1997, 02:46 GMT
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</ul>
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</UL></BLOCKQUOTE>

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