<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Life --> <!--X-From-R13: Xrss Yrffryzna <wrssxNgrargjbex.pbz> --> <!--X-Date: from major.globecomm.net [207.51.48.5] by in10.ibm.net id 865362214.36134-1 Tue Jun 3 18:23:34 1997 CUT --> <!--X-Message-Id: 3.0.32.19970603112610.006f1ff8#mail,tenetwork.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Life</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jeffk#tenetwork,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01104.html">Previous</a> | <a href="msg01106.html">Next</a> ] Thread: [ <a href="msg01161.html">Previous</a> | <a href="msg01111.html">Next</a> ] Index: [ <A HREF="author.html#01105">Author</A> | <A HREF="#01105">Date</A> | <A HREF="thread.html#01105">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Life</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Life</LI> <LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI> <LI><em>Date</em>: Tue, 03 Jun 1997 11:26:12 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 08:21 AM 6/3/97 PST8PDT, you wrote: >>No. I want characters to die, both at other player's hands, and by >>the game. There are no better predators that other players. I >>certainly can't write a mobile script as good as even a mediocre >>PK'er. > >I'd question whether your total lack of control over that PKer is worth >the trade-off, myself. At risk of continuing a thread we are trying to kill... I think this is a good example of the dichotomy between RP goals and Game Oriented goals. If you are building a game with a 'win" condition were that win is defined as beatign the other players, its not a big deal that you have limited control over this aspect. You do not want control over those areas that are most related to the game goals or it becomes a "rigged game". If, however, you are building an RP envrionment, as I've noted both you (caliban) and I seem to be slanted towards, then player combat is NOT the primary goal or purpose and death is ntoi the focus of the game. In tehse cases I would personally be more emphatic and say it MUST be controlled to keep it from being dtrimental to the goals of your environment. I just wrote a bit on where death fits into the RP game, and in a good game its a carefully controlled commodity. JK </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01104.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01106.html">Re: [MUD-Dev] The reality of constant combat??</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01161.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01111.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01105"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01105"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Life</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="01103" HREF="msg01103.html">Re: [MUD-Dev] Life</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 04 Jun 1997, 01:17 GMT </LI> </ul> <LI><strong><A NAME="01101" HREF="msg01101.html">Re: [MUD-Dev] Life</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 04 Jun 1997, 01:01 GMT <UL> <LI><strong><A NAME="01154" HREF="msg01154.html">Re: [MUD-Dev] Life</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 05 Jun 1997, 01:00 GMT </LI> <LI><strong><A NAME="01161" HREF="msg01161.html">Re: [MUD-Dev] Life</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 05 Jun 1997, 06:51 GMT </LI> </UL> </LI> <LI><strong><A NAME="01105" HREF="msg01105.html">Re: [MUD-Dev] Life</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 04 Jun 1997, 01:23 GMT </LI> <LI><strong><A NAME="01111" HREF="msg01111.html">Re: [MUD-Dev] Life</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 04 Jun 1997, 02:09 GMT <UL> <LI><strong><A NAME="01136" HREF="msg01136.html">Re: [MUD-Dev] Life</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Wed 04 Jun 1997, 11:29 GMT </LI> <LI><strong><A NAME="01155" HREF="msg01155.html">Re: [MUD-Dev] Life</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 05 Jun 1997, 04:18 GMT </LI> </UL> </LI> <LI><strong><A NAME="01112" HREF="msg01112.html">Re: [MUD-Dev] Life</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 04 Jun 1997, 02:46 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>