<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Taming free PK --> <!--X-From-R13: [nevna Uevssvgu <telcubaNvnrui.ay> --> <!--X-Date: from fabius.globecomm.net [207.51.48.6] by in12.ibm.net id 865284616.29334-1 Mon Jun 2 20:50:16 1997 CUT --> <!--X-Message-Id: Marcel-1.09-0602185231-b49Ky&5#Gryphon,iaehv.nl --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199705311326.DAA12030#mail,pixi.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Taming free PK</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:gryphon#iaehv,nl"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01063.html">Previous</a> | <a href="msg01065.html">Next</a> ] Thread: [ <a href="msg01003.html">Previous</a> | <a href="msg01150.html">Next</a> ] Index: [ <A HREF="author.html#01068">Author</A> | <A HREF="#01068">Date</A> | <A HREF="thread.html#01068">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Taming free PK</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Taming free PK</LI> <LI><em>From</em>: Marian Griffith <<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>></LI> <LI><em>Date</em>: Mon, 02 Jun 1997 19:52:31 +0100 (BST)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sun 01 Jun, ashen wrote: > : From: clawrenc#cup,hp.com > [summary: the less a game is RP-centered and more > "powergamer" centric, a PK's problem fades in proportion] True, but it is in the halfway games, which are most interesting, that the real problems occur. This type of game attracts both the players interesting in gaming and in roleplaying. And often there are some destructive personalities in either group that seek not to play the game, but seek to gain control over the others. Game oriented players do so by e.g. making critical resources inacces- sible, or by healing monsters other players are fighting. Social- ly oriented players do so by verbal abuse, spamming channels or disrupting RP of other players. > : What I would like to see is constructive discussion of the game > : design issues on how to approach free PK in such a manner that > : the rest of the game remains balanced and slaughter-fests can be > : constrained. Again, I attempt to handle this one via the side- > : effects of my other design decisions. > [summary: no global naming system, character not bound to body] > I take a similar approach. While I believe a player should retain > the right to murder someone when they want to, they must be > willing to pay the consequences. If someone is just being a total > ass-wipe and trying to ruin the game, the Roleplayers can just hop > into nearby powerful NPC bodies and (in the spirit of the game of > course :) take out the offender with no risk of personal loss. The > RPers have no stats but their names (which is not anywhere but > the Who list) and thus have no personal stake in losing a body. I'm not too convinced of this. In the first place because you force players to leave the context of the game and take RL feelings out on the disruptive player. Effectively you have given that player what he wanted: the game, as such, is no longer played. Unwarranted attack by other players may not mean a great deal to you but to me it is a very disturbing experience. This has something to with my past experiences and the fact that in RL I can never entire- ly rule out the possibility of this happening. PK is acceptable in a game where this activity is very clearly part of the game. But if you're going to mix styles you have to be care- full that one activity won't spoil the other. Forcing players out of the RP setting to drive off a jerk in my opinion definitely spoils the RP aspect of the game. The same is true the other way around. If a player can safely make a nuisance of himself without fear of reper cussions than this spoils the game for others as well. Solving this situations is, in my opinion, the job of the imms. If there are complaints about players then there must be a public hear- ing (or a trial, whatever you want to style it). And this should end with one, or both, players receive a severe (final) warning. Or in a ban for players who are found to be entirely (and repeatedly) in the wrong. This can't be solved within the game, but this way at least dealing with disruptive players won't carry over in the actual game. > non-RPers are regular players bound to their bodies and whatever > self-rule evolves. The only way to become one of the RP souls is > to apply (and thereby be screened for trust/maturity) after a certain > amount of time played. Any situation escaping whatever system > of player law, can be affected indirectly by the gods, who can place > high bounties in certain scum hives or post Wanted posters on the > NPC law boards. This might work to mix both extremes of playing style in a single game though I'm afraid some enterprising players will find ways to abuse the system. In the end the job of policing the game still comes down to the imms, and I fail to see where allowing players to kill each other under the pretense of justice makes any difference. marian -- Yes - at last - You. I Choose you. Out of all the world, out of all the seeking, I have found you, young sister of my heart! You are mine and I am yours - and never again will there be loneliness ... Rolan Choosing Talia, Arrows of the Queen, by Mercedes Lackey </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01150" HREF="msg01150.html">Re: [MUD-Dev] Taming free PK</A></strong> <ul compact><li><em>From:</em> Adam Wiggins <nightfall#inficad,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01003" HREF="msg01003.html">Taming free PK</A></STRONG> <UL><LI><EM>From:</EM> "ashen" <ashen#pixi,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01063.html">The reality of constant combat??</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01065.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01003.html">Taming free PK</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01150.html">Re: [MUD-Dev] Taming free PK</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01068"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01068"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="01007" HREF="msg01007.html">DESIGN: The Rules of Magic (fwd)</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 01 Jun 1997, 00:37 GMT <LI><strong><A NAME="01006" HREF="msg01006.html">Re: [MUD-Dev] Habitat Anecdotes</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 01 Jun 1997, 00:17 GMT <LI><strong><A NAME="01004" HREF="msg01004.html">Re: [MUD-Dev] Social Dimensions of Habitat's Citizenry</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 31 May 1997, 23:56 GMT <LI><strong><A NAME="01003" HREF="msg01003.html">Taming free PK</A></strong>, ashen <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sat 31 May 1997, 20:26 GMT <UL> <LI><strong><A NAME="01068" HREF="msg01068.html">Re: [MUD-Dev] Taming free PK</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 03 Jun 1997, 03:50 GMT <UL> <LI><strong><A NAME="01150" HREF="msg01150.html">Re: [MUD-Dev] Taming free PK</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Wed 04 Jun 1997, 21:14 GMT </LI> </UL> </LI> <LI><strong><A NAME="01115" HREF="msg01115.html">Re: [MUD-Dev] Taming free PK</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 04 Jun 1997, 04:42 GMT </LI> </UL> </LI> <LI><strong><A NAME="00982" HREF="msg00982.html">Powergamers [Was..Alright If]</A></strong>, ashen <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sat 31 May 1997, 11:35 GMT <LI><strong><A NAME="00979" HREF="msg00979.html">The Lessons of Lucasfilm's Habitat</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 31 May 1997, 08:31 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>