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<H1>Re: [MUD-Dev]  MUDs - An environment, not a game</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  MUDs - An environment, not a game</LI>
<LI><em>From</em>: Raz &lt;<A HREF="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</A>&gt;</LI>
<LI><em>Date</em>: Sat, 07 Jun 1997 21:11:57 GMT</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</A></LI>
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<PRE>
On Sun, 1 Jun 1997 09:44:14 PST8PDT, Adam wrote:

&gt; &gt; What's the 'aim' of your game..?  Why will people play it?  (In fact, can
&gt; &gt; they play a game, or do they experience a world?)

&gt; [...] none of these can give me what a mud can - a completely
&gt; functional environment which is continuous and consistant, where (many)
&gt; other people in the world live and function without even knowing that I
&gt; exist (whether they are NPCs or PCs), but which I can interject my own
&gt; actions into and see a real effect propagate through the world in a way
&gt; that is consistant with my own world, yet the world itself is entirely
&gt; different and much more fantastic.  There's nothing wrong with resource
&gt; management, tactical combat, storylines, or puzzle-solving.  I like
&gt; all these too, and you can certainly have them.  But that's not where
&gt; the real deal lies, as far as I am concerned.

Thanks for the answer, Adam; and apologies for my delay in replying =)
The reason for asking was that, as I said, I'm probably in the same camp as
you, albeit much further back along the development road.  I'd been
worrying recently about the possibility of *all* games requiring some kind
of objective, and since most of the stuff you've talked about sounds like
the kind if thing I want to do I thought it'd be interesting to hear what
your outlook was.  I wasn't disappointed - thanks again.

Raz
(...and to the others who replied, too =))


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<li><strong><A NAME="01291" HREF="msg01291.html">Re: [MUD-Dev]  MUDs - An environment, not a game</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;nightfall#user1,inficad.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00875" HREF="msg00875.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 28 May 1997, 11:24 GMT
</LI>
<LI><strong><A NAME="00941" HREF="msg00941.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
Raz <a href="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</a>, Fri 30 May 1997, 06:20 GMT
<UL>
<LI><strong><A NAME="00946" HREF="msg00946.html">Aims [was Alright... IF your gonan do DESIESE...]</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 30 May 1997, 17:29 GMT
</LI>
<LI><strong><A NAME="00999" HREF="msg00999.html">MUDs - An environment, not a game</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Sat 31 May 1997, 18:36 GMT
<UL>
<LI><strong><A NAME="01250" HREF="msg01250.html">Re: [MUD-Dev]  MUDs - An environment, not a game</A></strong>, 
Raz <a href="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</a>, Sun 08 Jun 1997, 04:21 GMT
<UL>
<LI><strong><A NAME="01291" HREF="msg01291.html">Re: [MUD-Dev]  MUDs - An environment, not a game</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 11 Jun 1997, 21:45 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
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</ul>
</ul>
</ul>
<LI><strong><A NAME="00876" HREF="msg00876.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 11:38 GMT
<UL>
<LI><strong><A NAME="00893" HREF="msg00893.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Wed 28 May 1997, 21:13 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00902" HREF="msg00902.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 29 May 1997, 02:19 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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