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<H1>Re: [MUD-Dev]	Neighborhood watch</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]	Neighborhood watch</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Sun, 29 Jun 97 23:18:32 MST</LI>
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<PRE>
[Notice how I'm carefully avoiding exploding my brain with all this
neighbourhood stuff!]

[Nathan Y:]

:You are aware that I consider the trend toward complete seperation of
:server and behavior a negative one. I suppose I am a minority on this one,
:like the "levels" people on that issue, but there it is. I like having
:support for what I consider fundamental constructs inherent in the server.
:Locations, Physicality, and so forth... As such, I use my neighborhoods as
:the center, and having Physical manifestations within them is not a
:requirement. A physical object CANNOT, however, exist outside of a
:location.

I'm curious as to your reasons for avoiding the separation. Could you
say something more on that? I certainly agree that the two have to
aware of each other (c.f. my discussons with Caliban), but why not make
them as independent as is reasonable? My main concern in that aspect
is that of efficiency. If I find that something I want to do is not
very efficient with the server, then I feel fully justified in adding
some wierd builtin function (appropriately generalized of course!) to
the server and using it.

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

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<li><strong><A NAME="01609" HREF="msg01609.html">Re: [MUD-Dev] Neighborhood watch</A></strong>
<ul compact><li><em>From:</em> Nathan Yospe &lt;yospe#hawaii,edu&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  thread splitting</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01597" HREF="msg01597.html">Re: [MUD-Dev]  thread splitting</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 01 Jul 1997, 00:08 GMT
</LI>
<LI><strong><A NAME="01598" HREF="msg01598.html">Re: [MUD-Dev]  thread splitting</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 01 Jul 1997, 00:15 GMT
</LI>
<LI><strong><A NAME="01599" HREF="msg01599.html">Re: [MUD-Dev]  thread splitting</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 01 Jul 1997, 00:31 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01594" HREF="msg01594.html">Re: [MUD-Dev]  Neighborhood watch</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Mon 30 Jun 1997, 17:00 GMT
<LI><strong><A NAME="01593" HREF="msg01593.html">Re: [MUD-Dev]	Neighborhood watch</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 30 Jun 1997, 13:04 GMT
<UL>
<LI><strong><A NAME="01609" HREF="msg01609.html">Re: [MUD-Dev] Neighborhood watch</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 01 Jul 1997, 03:46 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01589" HREF="msg01589.html">Re: [MUD-Dev]  Alright... IF your gonna do Disease...</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 30 Jun 1997, 06:01 GMT
<LI><strong><A NAME="01587" HREF="msg01587.html">Re: [MUD-Dev] Level abstractions</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Mon 30 Jun 1997, 05:25 GMT
<LI><strong><A NAME="01579" HREF="msg01579.html">Re: [MUD-Dev] Another Approach (was: Integrating PK)</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 29 Jun 1997, 09:17 GMT
</LI>
</UL></BLOCKQUOTE>

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