<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] [RP v. Power Gaming v. Pkilling] --> <!--X-From-R13: pnyvonaNqnexybpx.pbz (Qnyvona Fverfvnf Rnexybpx) --> <!--X-Date: from scipio.globecomm.net [207.51.48.12] by in5.ibm.net id 865207208.52980-1 Sun Jun 1 23:20:08 1997 CUT --> <!--X-Message-Id: 3398fda3.9934375#relay,mnsinc.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.32.19970601131329.009d75d4#mail,tenetwork.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] [RP v. Power Gaming v. Pkilling]</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:caliban#darklock,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01031.html">Previous</a> | <a href="msg01035.html">Next</a> ] Thread: [ <a href="msg01021.html">Previous</a> | <a href="msg01017.html">Next</a> ] Index: [ <A HREF="author.html#01033">Author</A> | <A HREF="#01033">Date</A> | <A HREF="thread.html#01033">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] [RP v. Power Gaming v. Pkilling]</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] [RP v. Power Gaming v. Pkilling]</LI> <LI><em>From</em>: <A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A> (Caliban Tiresias Darklock)</LI> <LI><em>Date</em>: Sun, 01 Jun 1997 23:22:11 GMT</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sun, 1 Jun 1997 13:23:27 PST8PDT, Jeff Kesselman <jeffk#tenetwork,com> wrote: >(1) MANy people can NOT get a game together regualrly, they don't know >enough people locally with thsi same wierd hobby. Onlien provides them a >communtiy thats nmore or less always there and ready. I know six other gamers in my local area who I consider worth playing with, and about thirty I avoid like the plague. The problem is that those six players I would like to game with, while we all know each other and defer to each other's respective expertise, cannot put together a coherent schedule to get together at all. Between our work schedules and our families, we just can't make the time to get together on a regular basis. However, on the net, we can get together with other people and get our RP fix without regressing back to those horrid game sessions full of 15 year olds. >(2) Anonymity. Thsi has two advanatges: > (a) For the beginnign roleplayer it p[roivide s aless threatening > environment to experiment with roleplay (preoviding you lose > the Pkilling morons Caliban described so nicely.) It also makes it a lot easier for you to screw up and then come back as a different character. If you do something heinously stupid in a game, and then learn better, in a tabletop setting everyone still knows who you are -- but online, most people don't. It's hard to live down some of the stupid mistakes we've ALL made once or twice in our gaming careers. > (b) Stronger immersion. The problem with around a table is that it > is VERY hard to break the knwoeledge that the 16 yaer a > old blonde half-elf yoru flirting with is played by a 45 year old > pot bellied male computer scientist. The afct that you > CANNOT see the player FORCES you to think in terms of character. > This BTW is why most serious roleplayers onlien take such > offense at OOC questions... I've found that OOC questions are not generally disliked as much when they're clearly noted as being OOC questions. >(3) (er I forgot point 3... maybe it'll come abck to me...) Some people have trouble creating the feel of a character in public. Accents, mannerisms, etc. take a lot of practice to get right; while those of us who have been DMing for close to 20 years (and no longer feel the slightest bit self conscious about slipping into the demeanor and mannerisms of a harlot in front of five guys while shamelessly flirting with one of them) can create a good semblance of a character at a tabletop, this takes a LOT of effort and is more akin to acting than roleplaying. Most people, while they know what they ought to do, are a little weirded out at the idea of flirting with another guy at the table because... well, what if he thinks you're SERIOUS and like, calls you up or something? It's a lot easier to type "Naisha smiles, and strokes one hand along her half-exposed thigh." than it is to sit at a table and DO it. Especially if you're a 300 pound linebacker-built guy with a beard. You're not likely to entice the other player, you're more likely to just crack everyone at the table up and degenerate the evening into bad jokes and horrid puns. Obviously, you should modify the fears and problems related to this according to your own sexual preferences and levels of acceptance. >Thsi is why RPers tend to be a "better" community froma systems standpoint. >they have nothing to gain from breaking your system. Not entirely true... I've located some bugs in RP environments that could have given me some very hefty advantages. Things like locating a player wherever he is (Hmmm, what exactly *is* the head of my security team doing in my competitor's main business office with their CEO?), being able to listen to a conversation unobserved (Hmm, I don't even suspect eh? We'll see about that.), etc. Each time I find a bug like this, I report it and try to do everything I can to fix it. My reasoning is that I *shouldn't* be able to do this, and I don't particularly want other people doing it. Of course, some things *can't* be fixed, so I end up being sworn to secrecy on certain matters. Particularly where softcoded systems are involved. Yes, both of the problems I mentioned above have been fixed on the game in question, which I will not name. >Also IMo he will not get much societal development... setting people >against each other gives you at best the msot primitive of societies... >basicly street gangs banded togetehr only for survival and to be able to do >mroe damage to the "enemy". Depends. I've seen some real potential in his game structure for building some truly awesome things with defensive purposes; given a rather impregnable stronghold, you can develop a small society. I'd be tempted to look into that possibility just to prove it could be done; it sounds, for example, like if you had a few skills, you could go out in some remote area of the forest and build a log cabin. Given some additional materials, you could fortify it, and turn it into a good little stronghold. A small team of relatively low-level people could start their own little guild, and proceed to take on some interesting tasks that could enhance their political grip on the surrounding area. Given a well-developed understructure, which it sounds like he's putting together, you *could* end up creating a purely noncombatant group which could take on nearly anything. This might even be worth attempting once he gets things up and open to the public. -+[caliban#darklock,com]+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- I am here to grind your eyes harder into the miasmic bile of life; to show you the truth and the beauty in the whisper of steel on silk and the crimson scent of blood as it rises to meet the caress of a blade. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+[<A HREF="http://www.darklock.com/]+-">http://www.darklock.com/]+-</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01021" HREF="msg01021.html">[RP v. Power Gaming v. Pkilling]</A></STRONG> <UL><LI><EM>From:</EM> Jeff Kesselman <jeffk#tenetwork,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01031.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01035.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01021.html">[RP v. Power Gaming v. Pkilling]</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01017.html">Re: [MUD-Dev] Quests [was Resets, repops and quests]</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01033"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01033"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="01030" HREF="msg01030.html">Resets, langs, and quests</A></strong>, ashen <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Mon 02 Jun 1997, 05:11 GMT <LI><strong><A NAME="01026" HREF="msg01026.html">Re: [MUD-Dev] RP: TIime to define</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 02 Jun 1997, 04:05 GMT <UL> <LI><strong><A NAME="01034" HREF="msg01034.html">Re: [MUD-Dev] RP: TIime to define</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 03 Jan 1970, 09:40 GMT </LI> </UL> </LI> <LI><strong><A NAME="01021" HREF="msg01021.html">[RP v. Power Gaming v. Pkilling]</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 02 Jun 1997, 03:10 GMT <UL> <LI><strong><A NAME="01033" HREF="msg01033.html">Re: [MUD-Dev] [RP v. Power Gaming v. Pkilling]</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 02 Jun 1997, 06:20 GMT </LI> </UL> </LI> <LI><strong><A NAME="01017" HREF="msg01017.html">Re: [MUD-Dev] Quests [was Resets, repops and quests]</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 02 Jun 1997, 01:57 GMT <LI><strong><A NAME="01010" HREF="msg01010.html">UNSUBSCRIBE</A></strong>, Dan Armstrong <a href="mailto:orion#pixi,com">orion#pixi,com</a>, Sun 01 Jun 1997, 18:15 GMT <LI><strong><A NAME="01007" HREF="msg01007.html">DESIGN: The Rules of Magic (fwd)</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 01 Jun 1997, 00:37 GMT <LI><strong><A NAME="01006" HREF="msg01006.html">Re: [MUD-Dev] Habitat Anecdotes</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 01 Jun 1997, 00:17 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>