<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: Levels (was: Administrative notes) --> <!--X-From-R13: pynjerapNphc.uc.pbz --> <!--X-Date: from major.globecomm.net [207.51.48.5] by mx01.ny.us.ibm.net id 863743129.69496-1 Fri May 16 00:38:49 1997 --> <!--X-Message-Id: 199705160036.RAA29889#xsvr3,cup.hp.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Marcel-1.09-0513215841-b49Ky&5#Gryphon,iaehv.nl --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: Levels (was: Administrative notes)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:clawrenc#cup,hp.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00489.html">Previous</a> | <a href="msg00491.html">Next</a> ] Thread: [ <a href="msg00556.html">Previous</a> | <a href="msg00498.html">Next</a> ] Index: [ <A HREF="author.html#00490">Author</A> | <A HREF="#00490">Date</A> | <A HREF="thread.html#00490">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: Levels (was: Administrative notes)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: Levels (was: Administrative notes)</LI> <LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI> <LI><em>Date</em>: Wed, 14 May 97 17:20:31 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In <Marcel-1.09-0513215841-b49Ky&5#Gryphon,iaehv.nl>, on 05/13/97 at 07:19 PM, Marian Griffith <gryphon#iaehv,nl> said: >On Mon 12 May, Todd Lair wrote: >> [On 05/11/97 Jamie Norrish <jamie#sans,vuw.ac.nz> said] >> The only thing I'm using level for is a measure of time between skill >> betterment. That is it. I need some means to measure the amount of time >> a player uses his skills out in the field which indicates when he is ready >> for further training. Out of personal preference, I really don't want to >> simply increase skills from their use. I think it's a bit unrealistic. I think this depends on how fine grained your definition of a skill is. I certainly think that my skill with an axe at cutting down trees increases as I cut down increasing numbers of threes with an axe. I agree that my concomittant skill at whirling a battle-axe over my head in a melee and decapitating those stupid enough not to duck is unlikely to improve during this time. Its a matter of grain -- make the grains fine enough and use does improve skill. The problem with this is that you then have to handle bleed-over. While my above tree-chopping will not have done a lot for my axe melee skills it will have done a lot for my upper body strength and general ability to control the motion and exact placement of force with an axe. One could argue this was just an exremely fine grain, and thus there is no bleed-over, but this will result in your having an unmanagably huge set of skills to manage (quick guess 10^4+). >A method I would much prefer is requiring -trainers- to increase >skills and require -usage- to keep the skill from loosing edge. I'm in two minds on this one. I sodding well despise the model of having to go track down some mobile so I can then issue a standardised command (or perform some standard obesiance/duty) and have my "skills" automagically increased in response. Blech. OTOH I am quite fond of having to figure out what other player may know something about XXX skill that I don't know, and then tracking him down, and personally persuading him to teach me (followed by the same automagical part). The obvious fault with this scenario is, "How are the players going to learn the skills with no pre-existant teachers?" You can either do it all yourself as a Wiz (ie everything ends up sourcing from you), or (and I like this one) given enough activity and cogitation (yup, add a "think" command) in an area, a player character will have "cognitions", resulting in them realising that there's some other nifty specail thing they could also do in XXX area. <<Actually I'm still debating on the "think" command. Currently I'm against it for the same reasons I'm against any general IQ stat.>> Note also that this tracking down of some other player who has the desired skill is a bitch. For one there is no global namespace for player names, so the best you can do is to rely on personal observation ("he did something I can't do") and asking about ("You know anybody who can do XXX really well?"). Call it enforced socialising. >> As far as risk is involved, the main reason I consider a game worth >> playing is if I have a chance at loosing. If there is no risk of loosing, >> where is the fun? >Depends on what you call 'the game'. Having a game requires certain definite components. There must be one or more goals (be they defined internally or externally to the game), barriers to achieving those goals, and freedoms (abilities) to achieve the goals. raise the barriers to high and the game is though impossible. Make too many freedoms and the game is twinkish. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------------(*) Internet: clawrenc#cup,hp.com ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00498" HREF="msg00498.html">Re: [MUD-Dev] Re: Levels (was: Administrative notes)</A></strong> <ul compact><li><em>From:</em> Adam Wiggins <nightfall#inficad,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00443" HREF="msg00443.html">[MUD-Dev] Re: Levels (was: Administrative notes)</A></STRONG> <UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00489.html">Re: [MUD-Dev] Re: Prepositions and parsing</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00491.html">Re: [MUD-Dev] Introduction</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00556.html">Re: [MUD-Dev] Re: Levels (was: Administrative notes)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00498.html">Re: [MUD-Dev] Re: Levels (was: Administrative notes)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00490"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00490"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: Levels (was: Administrative notes)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00464" HREF="msg00464.html">Re: [MUD-Dev] Re: Levels (was: Administrative notes)</A></strong>, Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Wed 14 May 1997, 22:36 GMT </LI> <LI><strong><A NAME="00481" HREF="msg00481.html">Re: [MUD-Dev] Re: Levels (was: Administrative notes)</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Thu 15 May 1997, 23:01 GMT <UL> <LI><strong><A NAME="00555" HREF="msg00555.html">Re: [MUD-Dev] Re: Levels (was: Administrative notes)</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 18 May 1997, 08:04 GMT <UL> <LI><strong><A NAME="00556" HREF="msg00556.html">Re: [MUD-Dev] Re: Levels (was: Administrative notes)</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sun 18 May 1997, 08:28 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00490" HREF="msg00490.html">Re: [MUD-Dev] Re: Levels (was: Administrative notes)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 16 May 1997, 07:38 GMT <UL> <LI><strong><A NAME="00498" HREF="msg00498.html">Re: [MUD-Dev] Re: Levels (was: Administrative notes)</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Fri 16 May 1997, 21:55 GMT <UL> <LI><strong><A NAME="00508" HREF="msg00508.html">Skills</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Sat 17 May 1997, 00:43 GMT <LI><strong><A NAME="00514" HREF="msg00514.html">Re: [MUD-Dev] Skills</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 17 May 1997, 09:48 GMT </LI> </LI> <LI><strong><A NAME="00630" HREF="msg00630.html">Re: [MUD-Dev] Re: Levels (was: Administrative notes)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 20 May 1997, 23:45 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>