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<H1>Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 21 May 1997 11:35:31 -0700</LI>
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<PRE>
At 08:27 AM 5/21/97 PST8PDT, you wrote:
&gt;Opening separate topic: Many times, *very* clever ideas that while on the
&gt;drawing board lead to great immersive RPing experience, also
&gt;lead to a MU* that won't survive its first year.

Heh, oh yeah...  paritcualrly in the comemrical world...

UOL has been makign all these noises about their great ecological simualtion-

PREDICTION:  Within 3 motnhs a group of purposefully destructive polayers
will have blasted hell out of their "delicate ecology" just fo the purile
thrill of destruction.

I do NOT believe in uncontrolled simulation. In an unctonroleld world with
few real world consequences, the destructive minority destroy the
experience for everyone.

JK

&gt;
&gt;For example, GOHS MUSH had *great* world design, livid economy, detailed
&gt;character creation, and a starting base od dedicated players. It had no
&gt;means of out-of-character communication, thereby forcing the players to
&gt;meet only on IC grounds.
&gt;
&gt;It died because of it.
&gt;
&gt;The reason is that players /needed/ un-immersive communication to talk
&gt;to each other, planning things, and basically creating something that
&gt;could be call 'accelerated coincidence'.
&gt;
&gt;	Miro
&gt;
&gt;


</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00287" HREF="msg00287.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 30 Apr 1997, 00:38 GMT
</LI>
</ul>
<LI><strong><A NAME="00277" HREF="msg00277.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 29 Apr 1997, 16:04 GMT
</LI>
<LI><strong><A NAME="00280" HREF="msg00280.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 29 Apr 1997, 16:48 GMT
</LI>
<LI><strong><A NAME="00300" HREF="msg00300.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 30 Apr 1997, 10:42 GMT
</LI>
<LI><strong><A NAME="00679" HREF="msg00679.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 22 May 1997, 01:25 GMT
</LI>
<LI><strong><A NAME="00692" HREF="msg00692.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 22 May 1997, 10:23 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00191" HREF="msg00191.html">Oops</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 24 Apr 1997, 01:49 GMT
<LI><strong><A NAME="00187" HREF="msg00187.html">Re: [MUD-Dev]	Re: Issues from the digests and Wout's list</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 23 Apr 1997, 21:47 GMT
<UL>
<LI><strong><A NAME="00195" HREF="msg00195.html">Re: [MUD-Dev] Re: Issues from the digests and Wout's list</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Thu 24 Apr 1997, 09:42 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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