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<H1>Re: [MUD-Dev]  "short" Introductory Message (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  "short" Introductory Message (fwd)</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Sat, 07 Jun 1997 22:00:57 -0700</LI>
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<PRE>
At 07:28 PM 6/7/97 PST8PDT, Caliban wrote:
&gt;On Fri, 6 Jun 1997 19:42:50 PST8PDT, Martin Keegan &lt;martin#cam,sri.com&gt;
&gt;wrote:
&gt;
&gt;&gt;I've had a look at many mud languages, and didn't like any. 'Mud languages' 
&gt;&gt;sums these up very well. Muds, as far as I'm concerned, are "virtual
worlds", 
&gt;&gt;and the languages used to describe them tend to be modelled on general 
&gt;&gt;programming languages rather than reflecting virtual worlds in their
design.  
&gt;
&gt;This is something I've been trying to say for a while, but I keep being
&gt;told that all I'm doing is waging a codebase war. 
&gt;
&gt;Basically, the internal command parser and programming language of a MUD
&gt;tends to assume a lot of familiarity with the internal workings of the
&gt;MUD server. There are exceptions, but those exceptions in general tend

Well, Cold doesn't HAVE a built in pareser, you roll your own out of very
useful highlevel net communciation and text-mathcing commands...

BUt Cold certainly isn't designed for a virtual world, its rather more a
hihgly obnject oriented generic server building toolkit with strong string
and list handling facilities.

If I ever get back to Kelvin its going to be very closely related because
this is what I peresonally want-- a generic environment I ccan do almos
tanything with.

&gt;


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Genuinely brief intro</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01293" HREF="msg01293.html">RE: [MUD-Dev] Genuinely brief intro</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 12 Jun 1997, 00:03 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01270" HREF="msg01270.html">Re: [MUD-Dev]  web archive for MUD Design List ?</A></strong>, 
Dmitri Kondratiev <a href="mailto:dima#paragraph,com">dima#paragraph,com</a>, Tue 10 Jun 1997, 04:41 GMT
<UL>
<LI><strong><A NAME="01275" HREF="msg01275.html">Re: [MUD-Dev]  web archive for MUD Design List ?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 10 Jun 1997, 20:56 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01269" HREF="msg01269.html">Re: (fwd) RESEARCH: Why do you admin a Mud?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 10 Jun 1997, 04:24 GMT
<LI><strong><A NAME="01256" HREF="msg01256.html">Re: [MUD-Dev]  "short" Introductory Message (fwd)</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 08 Jun 1997, 11:58 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01329" HREF="msg01329.html">Re: [MUD-Dev]  "short" Introductory Message (fwd)</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Tue 10 Jun 1997, 16:35 GMT
</LI>
<LI><strong><A NAME="01367" HREF="msg01367.html">Re: [MUD-Dev]  "short" Introductory Message (fwd)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 20 Jun 1997, 06:10 GMT
<UL>
<LI><strong><A NAME="01380" HREF="msg01380.html">Re: [MUD-Dev]  "short" Introductory Message (fwd)</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Fri 20 Jun 1997, 15:34 GMT
<UL>
<LI><strong><A NAME="01501" HREF="msg01501.html">Re: [MUD-Dev]  "short" Introductory Message (fwd)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 26 Jun 1997, 02:56 GMT
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</UL></BLOCKQUOTE>

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