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<H1>Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</LI>
<LI><em>From</em>: Caliban Tiresias Darklock &lt;<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 28 May 1997 14:41:55 -0400</LI>
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<PRE>
Marian Griffith wrote:
&gt; 
&gt; Which is what I feel is what defines a roleplaying game from other games.
&gt; And I don't think that most games available realy qualify as roleplaying
&gt; at that; especially not the first person computer games full of guns and
&gt; monsters that are popular.

I don't think anyone will argue about that... I may be wrong. They
called 'Eye of the Beholder' a role playing game, and no one seemed to
disagree very strongly.

&gt; If the game isn't centered around players and person (and social interaction)
&gt; then it is a game, but there is little to no role being played.

I think I'd modify that statement a little, to "if the game does not
place an emphasis and importance on social interaction". 

A simple thought, perhaps a really bad one: perhaps the more traditional
combat MUDs could encourage more social interaction by providing bonus
experience to teams and groups? In such a case, a player would need to
interact with others in at least a rudimentary fashion in order to
realise the benefits he desires more quickly.

&gt; Many players would argue that playing with others basically distracts from
&gt; the game (and reduces the speed at which you advance through the levels
&gt; because you have to share your experience points with them).

To phrase this in a somewhat deprecating fashion... that's the popcorn,
not the movie. Not that people don't like popcorn without movies, but
the question is are you there to eat popcorn or watch a movie? Either is
perfectly appropriate, but different people have different preferences.
 
&gt; &gt; In the game I'm planning, there's not much in the
&gt; &gt; world to be experimented with, and what there *is* doesn't tend to be
&gt; &gt; deadly.
&gt; 
&gt; Which is a pretty certain way to make the powergamers stay well clear
&gt; of your game. What point in having the sword of ultimate destruction
&gt; if there's nothing to chop up with it?

Exactly!

I don't like powergamers. I don't want powergamers. And the more
unattractive I can make my game world to the powergamer, the better I
like it. ;)

This is not to say that powergamers are evil and should be slaughtered
wholesale in nazi-style concentration camps. They're just not
appropriate for the kind of game I want to develop. 
 
&gt; But I'm willing to try anything at least once.

Well said. :)

</PRE>

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<LI><STRONG><A NAME="00865" HREF="msg00865.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></STRONG>
<UL><LI><EM>From:</EM> Marian Griffith &lt;gryphon#iaehv,nl&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
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<ul compact>
<LI><strong><A NAME="00793" HREF="msg00793.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 26 May 1997, 03:07 GMT
</LI>
<LI><strong><A NAME="00865" HREF="msg00865.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 28 May 1997, 05:30 GMT
<UL>
<LI><strong><A NAME="00887" HREF="msg00887.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 28 May 1997, 16:12 GMT
<UL>
<LI><strong><A NAME="00998" HREF="msg00998.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 31 May 1997, 18:30 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00899" HREF="msg00899.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 29 May 1997, 01:40 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00773" HREF="msg00773.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sun 25 May 1997, 17:07 GMT
<UL>
<LI><strong><A NAME="00840" HREF="msg00840.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 27 May 1997, 22:57 GMT
<UL>
<LI><strong><A NAME="00844" HREF="msg00844.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Tue 27 May 1997, 23:43 GMT
<UL>
<LI><strong><A NAME="00913" HREF="msg00913.html">Re: [MUD-Dev]  Alright... IF your gonan do DESIESE...</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 29 May 1997, 04:54 GMT
</LI>
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