<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Alright... IF your gonan do DESIESE... --> <!--X-From-R13: Qnyvona Fverfvnf Rnexybpx <pnyvonaNqnexybpx.pbz> --> <!--X-Date: from major.globecomm.net [207.51.48.5] by in3.ibm.net id 864844848.159364-1 Wed May 28 18:40:48 1997 CUT --> <!--X-Message-Id: 338C7C73.51735FE0#darklock,com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Marcel-1.09-0527215951-0b0Ky&5#Gryphon,iaehv.nl --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:caliban#darklock,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00898.html">Previous</a> | <a href="msg00900.html">Next</a> ] Thread: [ <a href="msg00998.html">Previous</a> | <a href="msg00773.html">Next</a> ] Index: [ <A HREF="author.html#00899">Author</A> | <A HREF="#00899">Date</A> | <A HREF="thread.html#00899">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</LI> <LI><em>From</em>: Caliban Tiresias Darklock <<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>></LI> <LI><em>Date</em>: Wed, 28 May 1997 14:41:55 -0400</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Marian Griffith wrote: > > Which is what I feel is what defines a roleplaying game from other games. > And I don't think that most games available realy qualify as roleplaying > at that; especially not the first person computer games full of guns and > monsters that are popular. I don't think anyone will argue about that... I may be wrong. They called 'Eye of the Beholder' a role playing game, and no one seemed to disagree very strongly. > If the game isn't centered around players and person (and social interaction) > then it is a game, but there is little to no role being played. I think I'd modify that statement a little, to "if the game does not place an emphasis and importance on social interaction". A simple thought, perhaps a really bad one: perhaps the more traditional combat MUDs could encourage more social interaction by providing bonus experience to teams and groups? In such a case, a player would need to interact with others in at least a rudimentary fashion in order to realise the benefits he desires more quickly. > Many players would argue that playing with others basically distracts from > the game (and reduces the speed at which you advance through the levels > because you have to share your experience points with them). To phrase this in a somewhat deprecating fashion... that's the popcorn, not the movie. Not that people don't like popcorn without movies, but the question is are you there to eat popcorn or watch a movie? Either is perfectly appropriate, but different people have different preferences. > > In the game I'm planning, there's not much in the > > world to be experimented with, and what there *is* doesn't tend to be > > deadly. > > Which is a pretty certain way to make the powergamers stay well clear > of your game. What point in having the sword of ultimate destruction > if there's nothing to chop up with it? Exactly! I don't like powergamers. I don't want powergamers. And the more unattractive I can make my game world to the powergamer, the better I like it. ;) This is not to say that powergamers are evil and should be slaughtered wholesale in nazi-style concentration camps. They're just not appropriate for the kind of game I want to develop. > But I'm willing to try anything at least once. Well said. :) </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00865" HREF="msg00865.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></STRONG> <UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00898.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00900.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00998.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00773.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00899"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00899"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00793" HREF="msg00793.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 26 May 1997, 03:07 GMT </LI> <LI><strong><A NAME="00865" HREF="msg00865.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 28 May 1997, 05:30 GMT <UL> <LI><strong><A NAME="00887" HREF="msg00887.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 28 May 1997, 16:12 GMT <UL> <LI><strong><A NAME="00998" HREF="msg00998.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 31 May 1997, 18:30 GMT </LI> </UL> </LI> <LI><strong><A NAME="00899" HREF="msg00899.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 29 May 1997, 01:40 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00773" HREF="msg00773.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sun 25 May 1997, 17:07 GMT <UL> <LI><strong><A NAME="00840" HREF="msg00840.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 27 May 1997, 22:57 GMT <UL> <LI><strong><A NAME="00844" HREF="msg00844.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Tue 27 May 1997, 23:43 GMT <UL> <LI><strong><A NAME="00913" HREF="msg00913.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 29 May 1997, 04:54 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>