1997Q2/
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<H1>Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</LI>
<LI><em>From</em>: Shawn Halpenny &lt;<A HREF="mailto:malachai#iname,com">malachai#iname,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 24 Apr 1997 10:45:35 -0400</LI>
<LI><em>Sender</em>: <A HREF="mailto:rsh#iname,com">rsh#iname,com</A></LI>
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<PRE>
Jeff Kesselman wrote:
&gt; 
&gt; At 08:13 AM 4/23/97 PST8PDT, you wrote:
&gt; 
&gt; &gt;character gender:  possible repercussions of making it a factor in the
&gt; &gt;game (with attempts to balance the results if you chose one gender over
&gt; &gt;another). 
&gt; 
&gt; Two thoughts:
&gt; (1) Beware putting characters into roles based on character sex.  Gender-roles
&gt;     are fast becoming a moribund concept in our society and you would
&gt;     definately offend soem people (me, for instance ;) )
&gt;     The only excpetion is where your game is set in an earlier era or world
&gt;     with stronger roles but EVEN THEN players shoudl be allowed to be
&gt;     "exceptional" men or women who break the stereotypes-- such have always
&gt;     existed historicly.  The reaction of then world shoudl not penalize
&gt;     them significantly for this, though it should ideally be visible in the
&gt;     "fluff" (NPC comments and so forth.)

There would be no roles based on character sex.  The same choices are
available to males as to females.  A couple abilities would have higher or
lower values, but not so much as to make one sex much better or much worse
than the other.  I'm thinking gender-specific spells, items, rooms...stuff
like that. 

&gt; (2) The oen palce it DOES make a difference is in interperonal relationships
&gt;     sicne human beings are sxual animals and there is soem form of sexual
&gt;     component to any human-interraction.  If your going to take this into
&gt;     account though ild suggest you ALSO take into account sexual orientation.
&gt;     Remember the 10% rule.

This would be entirely up to the players, so I'd leave it to them.

--
Shawn Halpenny

"If we do not succeed, then we run the risk of failure."
                                            - Dan Quayle

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<LI><STRONG><A NAME="00193" HREF="msg00193.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Re: Verb binding</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00203" HREF="msg00203.html">Re: [MUD-Dev]  Re: Verb binding</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Thu 24 Apr 1997, 23:57 GMT
</LI>
<LI><strong><A NAME="00207" HREF="msg00207.html">Re: [MUD-Dev]  Re: Verb binding</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 25 Apr 1997, 10:43 GMT
</LI>
<LI><strong><A NAME="00292" HREF="msg00292.html">Re: Verb binding</A></strong>, 
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Wed 30 Apr 1997, 01:08 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00193" HREF="msg00193.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 24 Apr 1997, 02:54 GMT
<UL>
<LI><strong><A NAME="00201" HREF="msg00201.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Thu 24 Apr 1997, 21:45 GMT
</LI>
<LI><strong><A NAME="00204" HREF="msg00204.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 25 Apr 1997, 00:33 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00205" HREF="msg00205.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 25 Apr 1997, 02:06 GMT
<UL>
<LI><strong><A NAME="00221" HREF="msg00221.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 25 Apr 1997, 23:22 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00212" HREF="msg00212.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 25 Apr 1997, 12:38 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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