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<H1>InterMOO: a high-power MOO server (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: InterMOO: a high-power MOO server (fwd)</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Wed, 07 May 97 08:23:57 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:ubmitche#mcs,drexel.edu">ubmitche#mcs,drexel.edu</A> (Bruce Mitchener)</LI>
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<PRE>
Just to keep an eye on what is around:

&gt; From: Mark Waks &lt;justin#inmet,com&gt;
&gt; Subject: InterMOO: a high-power MOO server
&gt; Date: Tue, 22 Apr 1997 16:14:43 -0400
&gt; To: vworlds-biz#lists,best.com
&gt; 
&gt; This verges on advertisement, but since the subject of MOO Servers
&gt; came up:
&gt; 
&gt; Those who are interested in commercial-grade MOO environments should
&gt; give Intermetrics a call. For the past couple of years, we're been
&gt; working on InterMOO, a ground-up rewrite of the MOO server, designed
&gt; specifically for serious applications.
&gt; 
&gt; InterMOO is based on a real object-oriented database system, so it is
&gt; intrinsically persistent -- the bulk of the database is *not* kept in
&gt; core. This also helps it scale; since much of the database is on disk,
&gt; you don't need as much RAM and virtual memory as comparably-sized
&gt; traditional MOOs require. And although the system isn't currently
&gt; distributed, the distributed version is designed (it was part of the
&gt; plan from the beginning), and will be implemented soon. The server
&gt; currently runs on Solaris, with an NT port expected in the
&gt; not-too-distant future.
&gt; 
&gt; Reliability is already high, since the thing was carefully designed
&gt; from the start instead of just evolving, and is improving steadily as
&gt; we get some betas deployed and tested; performance already exceeds the
&gt; LambdaMOO server, and planned enhancements should boost it by another
&gt; 50% or so.
&gt; 
&gt; We have one reasonably substantial world running on InterMOO so far:
&gt; Wyndhaven, an educational MUD designed for elementary school kids. It
&gt; can be found at:
&gt; 
&gt; 	<A  HREF="http://www.wyndhaven.com/">http://www.wyndhaven.com/</A>
&gt; 
&gt; Wyndhaven is a WOO, and is primarily designed for use with a Web
&gt; Browser. It is specifically currently targeted for client PCs running
&gt; Netscape 3.0 and Java, with at least 800x600 resolution. (Macs will
&gt; usually run, but bugs in Java sometimes cause communication problems;
&gt; Internet Explorer can run with Wyndhaven, but requires a stripped-down
&gt; client; lower resolution screens will work fine, but the graphics will
&gt; be clipped a bit.) 
&gt; 
&gt; Wyndhaven is highly multimedia, so it's not lightning-fast over a 28.8
&gt; connection; it's designed to use some clever tricks, so that the
&gt; multimedia content can be optionally distributed on CD-ROM or in local
&gt; uploaded files, which are automatically detected and used if present.
&gt; And some of the fancier rooms require particular plugins (eg, Shockwave).
&gt; 
&gt; Wyndhaven is based on a highly extended JHCore; we're in the process
&gt; of writing a very lean, high-performance core from scratch, to get the
&gt; kind of speed a commercial multimedia system wants.
&gt; 
&gt; If anyone's interested in more information, please write to me and I'll
&gt; send it along, or put you in touch with the appropriate folks. (I'm not
&gt; much involved with the server per se; I've mainly been doing the server/
&gt; browser architecture.) We're definitely looking for more serious
&gt; commercial applications, particularly for multimedia and multimodal
&gt; virtual world apps, and applications that stretch the boundaries of
&gt; what you can do with the MOO environment...
&gt; 
&gt; 				-- Justin / Mark Waks
&gt; 				   Intermetrics, Inc.
&gt; 
&gt; Random Quote du Jour:
&gt; 
&gt; "The phased approach to implementation could be described in the following
&gt;  manner:
&gt;     1. Design, code, and test each module by itself (this is commonly known
&gt;        as unit test).
&gt;     2. Throw all the modules into a large bag.
&gt;     3. Shake the bag very hard (this is commonly known as systems
&gt;        integration and test).
&gt;     4. Cross your fingers and hope that it all works (this is commonly known
&gt;        as field test)."
&gt; 		-- Yourdon &amp; Constantine

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Administrative notes</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00413" HREF="msg00413.html">Re: [MUD-Dev]  Administrative notes</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 13 May 1997, 03:28 GMT
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00336" HREF="msg00336.html">Re: [MUD-Dev]	Random plotlines</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 08 May 1997, 21:42 GMT
<UL>
<LI><strong><A NAME="00348" HREF="msg00348.html">Re: [MUD-Dev] Random plotlines</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Sat 10 May 1997, 01:02 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00335" HREF="msg00335.html">MUD-DEV traffic report</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 08 May 1997, 10:33 GMT
<LI><strong><A NAME="00334" HREF="msg00334.html">InterMOO: a high-power MOO server (fwd)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 08 May 1997, 09:57 GMT
<LI><strong><A NAME="00332" HREF="msg00332.html">Random plotlines</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Thu 08 May 1997, 04:27 GMT
<UL>
<LI><strong><A NAME="00350" HREF="msg00350.html">Re: [MUD-Dev]  Random plotlines</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 10 May 1997, 02:30 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00331" HREF="msg00331.html">Re: [MUD-Dev]	Comments on the DB layer</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 07 May 1997, 21:49 GMT
<UL>
<LI><strong><A NAME="00347" HREF="msg00347.html">Re: [MUD-Dev] Comments on the DB layer</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 10 May 1997, 00:55 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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