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<H1>Re: [MUD-Dev]  Re: Multi-threaded mudding (was a flamefest)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Multi-threaded mudding (was a flamefest)</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 02 May 1997 20:33:21 -0700</LI>
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<PRE>
At 08:08 PM 5/2/97 PST8PDT, you wrote:
&gt;
&gt;On 02/05/97 at 05:58 PM, Jeff Kesselman &lt;jeffk#tenetwork,com&gt; said: &gt;At
&gt;04:38 PM 5/2/97 PST8PDT, coder#null,net wrote:
&gt;
&gt;&gt;&gt;While technically accurate, its really a questionable point.  ColdX's
&gt;&gt;&gt;definition of envets are tightly limited to connection and I/O state
&gt;&gt;&gt;changes.  It actually has no real concept of an internally generated
&gt;&gt;&gt;event, or even an event model as regards internal state changes for
&gt;&gt;&gt;the DB.  It's only events center on what happens on its network ports.
&gt;...
&gt;&gt;I think to make your poitn vaild you need to explain what the differnece
&gt;&gt;between an "internal event" and a message pass is, in your model. I see
&gt;&gt;no practical difference.  In my model and in the term event driven as I
&gt;&gt;understand it to be commonly used, the only difference is that the call
&gt;&gt;coems from the OS... which is to say it happens inresponse to IO (or the
&gt;&gt;clock, which is also a form of IO really.)
&gt;
&gt;A running MUD has the unusual property of being self-animating.  Ignoring
&gt;the questions of swapping out inactive areas etc, even if no users ever
&gt;log in, the mobiles will continue to wander their paths, night and day
&gt;will progess thru the MUD world, weather will change, seasons will pass. 
&gt;The game world will animate itself.
&gt;
&gt;I model these animations as events.  A mobile moves his next step by
&gt;having a closing event log a new event to step him forward some time in
&gt;the future.  

Pardon me, but it soudns like syntactic sugar on top of a timer event.

I just don't see it as beign paradigmaticly really all that different from
animating off of a generic call back timer.  I have sucha  thing in my Cold
core runnign off the heartbeat,as  I suspect virtually every Cold core does.

Thanks for giving me the reference, though.

JK


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<li><strong><A NAME="00318" HREF="msg00318.html">Re: [MUD-Dev]  Re: Multi-threaded mudding (was a flamefest)</A></strong>
<ul compact><li><em>From:</em> silovic#srce,hr (Miroslav Silovic)</li></ul>
<li><strong><A NAME="00316" HREF="msg00316.html">Re: [MUD-Dev]  Re: Multi-threaded mudding (was a flamefest)</A></strong>
<ul compact><li><em>From:</em> coder#ibm,net</li></ul>
<li><strong><A NAME="00313" HREF="msg00313.html">Re: [MUD-Dev]  Re: Multi-threaded mudding (was a flamefest)</A></strong>
<ul compact><li><em>From:</em> coder#ibm,net</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Re: Multi-threaded mudding (was a flamefest)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00309" HREF="msg00309.html">Re: [MUD-Dev]  Re: Multi-threaded mudding (was a flamefest)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 03 May 1997, 01:24 GMT
</LI>
</ul>
<LI><strong><A NAME="00306" HREF="msg00306.html">Re: [MUD-Dev]  Re: Multi-threaded mudding (was a flamefest)</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 02 May 1997, 12:42 GMT
</LI>
<LI><strong><A NAME="00310" HREF="msg00310.html">Re: [MUD-Dev]  Re: Multi-threaded mudding (was a flamefest)</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 03 May 1997, 07:46 GMT
<UL>
<LI><strong><A NAME="00311" HREF="msg00311.html">Re: [MUD-Dev]  Re: Multi-threaded mudding (was a flamefest)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 03 May 1997, 08:36 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00312" HREF="msg00312.html">Re: [MUD-Dev]  Re: Multi-threaded mudding (was a flamefest)</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 03 May 1997, 10:21 GMT
<UL>
<LI><strong><A NAME="00313" HREF="msg00313.html">Re: [MUD-Dev]  Re: Multi-threaded mudding (was a flamefest)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 03 May 1997, 11:38 GMT
</LI>
<LI><strong><A NAME="00316" HREF="msg00316.html">Re: [MUD-Dev]  Re: Multi-threaded mudding (was a flamefest)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 03 May 1997, 12:32 GMT
</LI>
<LI><strong><A NAME="00318" HREF="msg00318.html">Re: [MUD-Dev]  Re: Multi-threaded mudding (was a flamefest)</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Sat 03 May 1997, 14:21 GMT
<UL>
<LI><strong><A NAME="00323" HREF="msg00323.html">Re: [MUD-Dev]  Re: Multi-threaded mudding (was a flamefest)</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Mon 05 May 1997, 18:02 GMT
</LI>
</UL>
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</UL></BLOCKQUOTE>

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