<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: Administrative notes --> <!--X-From-R13: fvybivpNfepr.ue ([vebfyni Evybivp) --> <!--X-Date: from major.globecomm.net [207.51.48.5] by mx01.ny.us.ibm.net id 863432794.78624-1 Mon May 12 10:26:34 1997 --> <!--X-Message-Id: 199705121026.MAA03271#regoc,srce.hr --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199705112357.TAA22200#babe,globecomm.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: Administrative notes</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:silovic#srce,hr"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00394.html">Previous</a> | <a href="msg00396.html">Next</a> ] Thread: [ <a href="msg00471.html">Previous</a> | <a href="msg00397.html">Next</a> ] Index: [ <A HREF="author.html#00395">Author</A> | <A HREF="#00395">Date</A> | <A HREF="thread.html#00395">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: Administrative notes</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: Administrative notes</LI> <LI><em>From</em>: <A HREF="mailto:silovic#srce,hr">silovic#srce,hr</A> (Miroslav Silovic)</LI> <LI><em>Date</em>: Mon, 12 May 1997 12:26:35 +0200 (MET DST)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > [On 05/11/97 Marian Griffith <gryphon#iaehv,nl> said] > > >The simple way to get rid of combat twinks is to have a real (gamewise) > >cost attached to it. Make armour and weaponry expensive to get and > >maintain. Don't give it away for free with each corpse, but make players > >purchase it with a armourer and weaponssmith. Make money hard to get at, > >and make not having it a hazardous lifestyle (e.g. characters can really > >starve to death if they don't eat enough, or the right things). Don't > >reincarnate characters when they get killed but make that dependent on > >the actions of other players. If you don't have friends then your > >characters won't last long. That should make players who are looking to > >fight think twice and give players who don't want to other things to do. > > I think this the appropriate way to go. The only difficulty with this > approach is maintaining the risk involved with non-combative activities. > Risk is crucial for a good game because you can't really have players > getting reward for typing in ten commands correctly. This is what is so > attractive about combat for both implementor and player; it provides > substantial risk with possible reward. I actually disagree here - 'roleplaying' is *not* getting reward for risk. It's being a character of one's choice, and for the most occupations, risk is simply not a part of them. Being an innkeeper is not risky - well, you need a pair of huge guys to guard the inn, and keep the trouble away, of course. Same goes for bankers. Healers are iminently non-risky, except that they can contract diseases from players - why change that? Certainly not for the dubious value of turning a role-playing game into a strategic one. > For example, a healer type should simply heal. It's a bit contradictory > to job title if that player must also go out into the world and actually > kill. Now, you can't have that same player sitting in the middle of town > square healer non threatening injured players while leveling up a storm. But if you made a roleplaying MUD, you won't *HAVE* a bunch of players leveling up a storm. If a player is so injured that he needs a healer (for instance, after a raid to an orc village), he'd either have to be carried to the town (I find the idea of heavily bleeding player walking 150 squares rather silly), or the healer will have to be brought to the player. So the scenario, in the role-playing setting would be: party is heavily injured, near the orc village. Some players, in decent shape are guarding them, while another one is sent to the city to fetch the healer. They take a pair of fastest horses, so that that can change them (for greater speed), while the desperate defenders are holding off the attack of regrouped orcs. Healer comes to the group and helps. Of course, healers will /mostly/ be in the cities, because safety is their natural environment. > Another solution could involve metal health. Lack of mental health could > be equally debilitating as an equal lack of physical health. Thus, a mage > or cleric could cause great harm to themselves using the skills they are > suppose to use. Spell use would cause great strain on your mental > faculties... and perhaps even insanity. Again, I don't see how that would add to their characters. Even if madness would be fun to roleplay (as all the people here who play WhiteWolf games know :) ) > One other idea I've been toying with would be to keep track of who > attacked a mobile. An attack would be anything that was intended to > result ultimately in the mobile's demise. Upon the mobile's death, each > player who successfully attacked the creature would receive an EQUAL > amount experience. A fighter would receive experience for using his axe, > a mage would gain experience for casting susceptible spells, and a cleric > would receive experience for casting heals on his fellow party members > (indirect attack on the mobile). Thus, each individual would be awarded > equally for their contribution to the team effort. Again, this looks like a fun idea, but it still does not contribute to the /roleplaying/. For one, it doesn't answer the central question: why are they killing that mob? :) Miro </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00384" HREF="msg00384.html">Re: [MUD-Dev] Re: Administrative notes</A></STRONG> <UL><LI><EM>From:</EM> tlair#mailzone,com (Todd Lair)</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00394.html">Re: [MUD-Dev] Introduction</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00396.html">Re: [MUD-Dev] Re: Administrative notes</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00471.html">Re: [MUD-Dev] Re: Administrative notes</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00397.html">Re: [MUD-Dev] Re: Administrative notes</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00395"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00395"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: Levels (was: Administrative notes)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00866" HREF="msg00866.html">Re: [MUD-Dev] Re: Levels (was: Administrative notes)</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 28 May 1997, 05:36 GMT </LI> <LI><strong><A NAME="00785" HREF="msg00785.html">Re: [MUD-Dev] Re: Levels (was: Administrative notes)</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Mon 26 May 1997, 01:13 GMT <LI><strong><A NAME="00869" HREF="msg00869.html">Re: [MUD-Dev] Re: Levels (was: Administrative notes)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 28 May 1997, 06:29 GMT </LI> </LI> </ul> </ul> </ul> </ul> <LI><strong><A NAME="00471" HREF="msg00471.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 15 May 1997, 00:04 GMT </LI> </ul> <LI><strong><A NAME="00395" HREF="msg00395.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Mon 12 May 1997, 17:26 GMT </LI> <LI><strong><A NAME="00397" HREF="msg00397.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 12 May 1997, 20:36 GMT <UL> <LI><strong><A NAME="00534" HREF="msg00534.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 18 May 1997, 02:43 GMT <UL> <LI><strong><A NAME="00588" HREF="msg00588.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Mon 19 May 1997, 10:36 GMT <UL> <LI><strong><A NAME="00607" HREF="msg00607.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 20 May 1997, 02:13 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>