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<H1>Re: [MUD-Dev] Re: Reposts</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: Reposts</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 29 Apr 1997 02:50:11 -0700</LI>
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<PRE>
At 07:48 PM 4/28/97 PST8PDT, you wrote:
&gt;Any thoughts on Champions/Hero?  I have no paper RPG backround (none,
&gt;absolutely none!), but this one interested me on glance.

My favorite al ltime system (and I staretd RPGing in 75 with the real
original D&amp;D books).

Quick sumamtion: hero system
(1) the most perfect genre-less system ever created. Youc an build any game
from the rules you care to. Unliek GURPS, whcih is all special cases, hero
is totally quantized with a set oif standard peices and modifiers.
(2) "Fun with numbers" or "the system onyl a programmer coudl love."  Its
is mathe maticly the most complex and number crunchign intensive system
probably ever created.  Thign is, it works... it creates an ALMOST
perfectly balanced and 100% felxible system (you stil lgotta watch out for
a ahndful of systenm-abuse possabilities, but they are relatively minor.)

A note. hero and R Talisorian have joiend forces and brought out a new
product line based o na system called Fuzion.  The two genre books out
currently for Fuzion are "Bubble Gum Crisis" (anime-cyberpunkish setting)
and "Cghampions:The New Millenium."  Fuzion does not replace Hero, but it
simplifies it and adds more support for character background generation.
Champions:TNM contaisn the fulkl system, BBC a slightly smaller subset.
Whats inetresting is that there is a conversio nsystem so you can
effectively extend Fuzion by building new powers in Herod then just
dividing the cost by 5. Hero effectivel becomes a nmeta-system for
Fuzion... a very interesting combination...

My origianl personal MUD project was Hero based. i suspect when I go back
to it, ill be using Fuzion as I had never intended to let players build
powers anyway, only sysops.

JK


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00256" HREF="msg00256.html">Re: Combat</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 28 Apr 1997, 00:10 GMT
<LI><strong><A NAME="00253" HREF="msg00253.html">Re: [MUD-Dev] Re: Reposts</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 27 Apr 1997, 11:39 GMT
<UL>
<LI><strong><A NAME="00271" HREF="msg00271.html">Re: [MUD-Dev] Re: Reposts</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 29 Apr 1997, 06:15 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00276" HREF="msg00276.html">Re: [MUD-Dev] Re: Reposts</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 29 Apr 1997, 15:52 GMT
</LI>
<LI><strong><A NAME="00279" HREF="msg00279.html">Re: [MUD-Dev] Re: Reposts</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 29 Apr 1997, 16:40 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00252" HREF="msg00252.html">Re: [MUD-Dev]  Semaphores, Mutices, fd_sets</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 27 Apr 1997, 02:16 GMT
<LI><strong><A NAME="00250" HREF="msg00250.html">Re: [MUD-Dev]	Re: Reposts</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 27 Apr 1997, 00:10 GMT
<LI><strong><A NAME="00247" HREF="msg00247.html">Re: MUD languages</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 27 Apr 1997, 00:10 GMT
<UL>
<LI><strong><A NAME="00270" HREF="msg00270.html">Re: [MUD-Dev]  Re: MUD languages</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 29 Apr 1997, 06:18 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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