<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Supporting RP+PG --> <!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> --> <!--X-Date: from scipio.globecomm.net [207.51.48.12] by in2.ibm.net id 867079420.57404-1 Mon Jun 23 15:23:40 1997 CUT --> <!--X-Message-Id: Pine.LNX.3.96.970623161716.149B-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199706230514.TAA02643#mail,pixi.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Supporting RP+PG</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:root#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01454.html">Previous</a> | <a href="msg01456.html">Next</a> ] Thread: [ <a href="msg01449.html">Previous</a> | <a href="msg01617.html">Next</a> ] Index: [ <A HREF="author.html#01455">Author</A> | <A HREF="#01455">Date</A> | <A HREF="thread.html#01455">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Supporting RP+PG</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Supporting RP+PG</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Mon, 23 Jun 1997 16:23:00 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:caffeine#unreal,org">caffeine#unreal,org</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sun, 22 Jun 1997, Huibai wrote: > Thanks Caliban and Jeff for your comments. > Here are my plans already: I glanced down this list, and some of these targets meet things I plan on, or have already implemented (or which someone has implemented) into my game, so I figured I'd pass on my opinions (publicly). > - hiding all statistics. (HP,skills,levels,etc.) > health is a graphic % bar. they've got no idea > what their absolute points are, only how hurt > out of the whole. Hmm, I've seen games using such displays - it's a good compromise between the purely statistical, and purely theoretical (ie: HP:50/100 or "Your whole body aches terribly"). Depending on your end aim, it might be worthwhile considering using the latter. > - therefore no players should notice advancement, > which is incredibly minor anyway (2-3 hp). with > stats less on their mind, hopefully they turn their > play attention to: Certainly desirable. There might be a gulf in power between A and B (B being four times as experienced), but A would not notice as he grew more powerful towards B's standard, unless he tested himself against B.. yuk I'm yakking incoherently. > - political system (nobles/leaders have power to > influence the builders of their areas to make > at least cosmetic changes. What else do you plan on doing with politics, and are you going to work in religions? (Pet topic). > - games within the mud. there is a computer- > controlled hexapawn player, plus a chessboard > for player games, plus a couple other intellect > games (ACRO-nym) for groups. Very cute. :) > - quests are not required for anything, but they > will add to player abilities (improve language > skills, increase popularity with NPcharacters). Quests for me are sometimes required (for instance, to gain the support of an NPC, they may request you perform a task first), and generally optional, with some benefit at the end, or during. > - since all-out RPers can hop into bodies, i'll > encourage them to deal with 'assholes' in-theme You hope. Dealing with 'assholes' is so difficult, I advocate simply ignoring them, and relegating their treatment to admin. > :>In bars and taverns, however, all race languages are 100% > > perhaps I'll limit this only to the game rooms, then, leaving > bars and taverns for casual conversation with normal langs. This would be good, thematic but not frustrating, hopefully. > ambitious, yes - I want to see it work. if it doesn't, it > doesn't, but I've got to try again... > -john > Regards, -Matt Chatterley <A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A> "He can't stop us, we're on a mission from Glod!" - Soul Music (Pratchett) </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01449" HREF="msg01449.html">Re: [MUD-Dev] Supporting RP+PG</A></STRONG> <UL><LI><EM>From:</EM> "Huibai" <ashen#pixi,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01454.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01456.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01449.html">Re: [MUD-Dev] Supporting RP+PG</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01617.html">Re: [MUD-Dev] Supporting RP+PG</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01455"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01455"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="01508" HREF="msg01508.html">Levels and XP</A></strong>, Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Thu 26 Jun 1997, 08:43 GMT <UL> <LI><strong><A NAME="01552" HREF="msg01552.html">Re: [MUD-Dev] Levels and XP</A></strong>, Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Fri 27 Jun 1997, 19:38 GMT <UL> <LI><strong><A NAME="01570" HREF="msg01570.html">Re: [MUD-Dev] Levels and XP</A></strong>, Simon Miller <a href="mailto:trub#mudhole,spodnet.uk.com">trub#mudhole,spodnet.uk.com</a>, Sat 28 Jun 1997, 15:00 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="01449" HREF="msg01449.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Mon 23 Jun 1997, 12:15 GMT <UL> <LI><strong><A NAME="01455" HREF="msg01455.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 23 Jun 1997, 22:23 GMT </LI> <LI><strong><A NAME="01617" HREF="msg01617.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 01 Jul 1997, 05:59 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="01628" HREF="msg01628.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Tue 01 Jul 1997, 11:25 GMT </LI> </UL> </LI> <LI><strong><A NAME="01435" HREF="msg01435.html">Neighborhoods (was room-based v coord-based)</A></strong>, S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Mon 23 Jun 1997, 05:38 GMT <LI><strong><A NAME="01433" HREF="msg01433.html">The Difference between..</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 23 Jun 1997, 02:55 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>