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<H1>Re: [MUD-Dev]  Supporting RP+PG</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Supporting RP+PG</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Mon, 23 Jun 1997 16:23:00 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:caffeine#unreal,org">caffeine#unreal,org</A></LI>
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<PRE>
On Sun, 22 Jun 1997, Huibai wrote:

&gt; Thanks Caliban and Jeff for your comments.
&gt; Here are my plans already:

I glanced down this list, and some of these targets meet things I plan on,
or have already implemented (or which someone has implemented) into my
game, so I figured I'd pass on my opinions (publicly).
 
&gt; - hiding all statistics. (HP,skills,levels,etc.)
&gt;   health is a graphic % bar.  they've got no idea
&gt;   what their absolute points are, only how hurt
&gt;   out of the whole.

Hmm, I've seen games using such displays - it's a good compromise between
the purely statistical, and purely theoretical (ie: HP:50/100 or "Your
whole body aches terribly"). Depending on your end aim, it might be
worthwhile considering using the latter.

&gt; - therefore no players should notice advancement,
&gt;   which is incredibly minor anyway (2-3 hp).  with
&gt;   stats less on their mind, hopefully they turn their
&gt;   play attention to:

Certainly desirable. There might be a gulf in power between A and B (B
being four times as experienced), but A would not notice as he grew more
powerful towards B's standard, unless he tested himself against B.. yuk
I'm yakking incoherently.

&gt; - political system (nobles/leaders have power to
&gt;   influence the builders of their areas to make
&gt;   at least cosmetic changes.

What else do you plan on doing with politics, and are you going to work in
religions? (Pet topic).

&gt; - games within the mud.  there is a computer-
&gt;   controlled hexapawn player, plus a chessboard
&gt;   for player games, plus a couple other intellect
&gt;   games (ACRO-nym) for groups.

Very cute. :)

&gt; - quests are not required for anything, but they
&gt;   will add to player abilities (improve language
&gt;   skills, increase popularity with NPcharacters).

Quests for me are sometimes required (for instance, to gain the support
of an NPC, they may request you perform a task first), and generally
optional, with some benefit at the end, or during.

&gt; - since all-out RPers can hop into bodies, i'll
&gt;   encourage them to deal with 'assholes' in-theme

You hope. Dealing with 'assholes' is so difficult, I advocate simply
ignoring them, and relegating their treatment to admin.
 
&gt; :&gt;In bars and taverns, however, all race languages are 100% 
&gt; 
&gt; perhaps I'll limit this only to the game rooms, then, leaving
&gt; bars and taverns for casual conversation with normal langs.

This would be good, thematic but not frustrating, hopefully.
 
&gt; ambitious, yes - I want to see it work.  if it doesn't, it 
&gt; doesn't, but I've got to try again...
&gt; -john
&gt; 


Regards,
	-Matt Chatterley
	<A  HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"He can't stop us, we're on a mission from Glod!" - Soul Music (Pratchett)


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<LI><STRONG><A NAME="01449" HREF="msg01449.html">Re: [MUD-Dev]  Supporting RP+PG</A></STRONG>
<UL><LI><EM>From:</EM> "Huibai" &lt;ashen#pixi,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01508" HREF="msg01508.html">Levels and XP</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Thu 26 Jun 1997, 08:43 GMT
<UL>
<LI><strong><A NAME="01552" HREF="msg01552.html">Re: [MUD-Dev]  Levels and XP</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Fri 27 Jun 1997, 19:38 GMT
<UL>
<LI><strong><A NAME="01570" HREF="msg01570.html">Re: [MUD-Dev]  Levels and XP</A></strong>, 
Simon Miller <a href="mailto:trub#mudhole,spodnet.uk.com">trub#mudhole,spodnet.uk.com</a>, Sat 28 Jun 1997, 15:00 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01449" HREF="msg01449.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Mon 23 Jun 1997, 12:15 GMT
<UL>
<LI><strong><A NAME="01455" HREF="msg01455.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 23 Jun 1997, 22:23 GMT
</LI>
<LI><strong><A NAME="01617" HREF="msg01617.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 01 Jul 1997, 05:59 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01628" HREF="msg01628.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Tue 01 Jul 1997, 11:25 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01435" HREF="msg01435.html">Neighborhoods (was room-based v coord-based)</A></strong>, 
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Mon 23 Jun 1997, 05:38 GMT
<LI><strong><A NAME="01433" HREF="msg01433.html">The Difference between..</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 23 Jun 1997, 02:55 GMT
</LI>
</UL></BLOCKQUOTE>

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