1997Q2/
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<H1>Re: [MUD-Dev] Re: Administrative notes</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: Administrative notes</LI>
<LI><em>From</em>: Travis S Casey &lt;<A HREF="mailto:casey#nu,cs.fsu.edu">casey#nu,cs.fsu.edu</A>&gt;</LI>
<LI><em>Date</em>: Tue, 20 May 1997 08:37:50 -0400 (EDT)</LI>
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<PRE>
On Mon, 19 May 1997, Jeff Kesselman wrote:

&gt; &gt;consider a mode of fighting that is 'engage' instead of 'kill'.
&gt; &gt;call it what you like, but the point is that once the opponent's
&gt; &gt;health has reached a low percentage of his original, he lapses
&gt; &gt;into a nice 1-minute bout of unconsciousness, during which
&gt; &gt;time he can be looted. :-)  of course, if you deal too much in
&gt; &gt;the way of damage...woops, you beat him to death.
&gt; 
&gt; The most common hosue rule in pen and paper AD&amp;D in sunciousness.  The way
&gt; that works is that 0 is unconcious. Once unconcious you lose 1 point per
&gt; round until a friend binds your wounds, or you hit -10 at which point you die.
&gt; 
&gt; Nice thing abt this is that it gives a STRONG incentive to band together
&gt; for safety.

Minor note:  In first edition AD&amp;D, this was the *official* rule, not
a house rule.  In second edition it's no longer official.
--
       |\      _,,,---,,_        Travis S. Casey  &lt;casey#cs,fsu.edu&gt;
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-' 
     '---''(_/--'  `-'\_)      
  rec.games.design FAQ: <A  HREF="http://www.cs.fsu.edu/~casey/design.html">http://www.cs.fsu.edu/~casey/design.html</A>


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<LI><STRONG><A NAME="00596" HREF="msg00596.html">Re: [MUD-Dev] Re: Administrative notes</A></STRONG>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: Administrative notes</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00584" HREF="msg00584.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 19 May 1997, 09:36 GMT
<UL>
<LI><strong><A NAME="00587" HREF="msg00587.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Mon 19 May 1997, 10:13 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00589" HREF="msg00589.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, 
ashen <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Mon 19 May 1997, 12:27 GMT
</LI>
<LI><strong><A NAME="00596" HREF="msg00596.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 19 May 1997, 23:47 GMT
<UL>
<LI><strong><A NAME="00625" HREF="msg00625.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, 
Travis S Casey <a href="mailto:casey#nu,cs.fsu.edu">casey#nu,cs.fsu.edu</a>, Tue 20 May 1997, 19:29 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 20 May 1997, 00:17 GMT
<UL>
<LI><strong><A NAME="00624" HREF="msg00624.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Tue 20 May 1997, 17:05 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00614" HREF="msg00614.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 20 May 1997, 11:10 GMT
</LI>
<LI><strong><A NAME="00620" HREF="msg00620.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 20 May 1997, 11:42 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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